Player Matchup

Tyr
Tyr
Gold IV
Qtaaa
Tyr
Gold IV
Level 42
God Stats
20W - 12L
1,598 SR
Queue Stats
28W - 27L
1,631 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
Tjocknacke
Ah Muzen Cab
Gold III
Level 44
God Stats
5W - 2L
1,545 SR
Queue Stats
27W - 24L
1,660 MMR
Party 1
Bacchus
Bacchus
Gold V
hejdealbin
Bacchus
Gold V
Level 106
God Stats
4W - 6L
1,578 SR
Queue Stats
31W - 32L
1,477 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 64
1,574 SR
1,589 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,492 SR
1,769 MMR
Athena
Athena
Silver II
 
Athena
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond V
AvengerLioN
Kali
Diamond V
Level 129
God Stats
9W - 15L
1,376 SR
Queue Stats
149W - 165L
2,067 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
Fo0cus
Baron Samedi
Platinum I
Level 156
God Stats
119W - 105L
1,600 SR
Queue Stats
360W - 439L
1,740 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Qtaaa
Tyr
13
0 / 2 / 1
7,641
764
3,795
9,590
7,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
Tjocknacke
Ah Muzen Cab
14
2 / 4 / 0
8,715
872
4,345
8,232
2,576
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
hejdealbin
Bacchus
14
0 / 3 / 1
7,657
766
3,717
10,938
12,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnhurSerqetCthulhuNe ZhaAtlas

VS

Bans
KumbhakarnaMauiThothKuzenboHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
1 / 1 / 7
8,977
898
4,432
8,564
9,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

17
6 / 1 / 3
10,530
1,053
11,921
10,222
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Fo0cus
Baron Samedi
15
2 / 0 / 5
8,905
891
8,142
4,098
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
7
4.5
W
6
1
3
7.5
W
Baron Samedi
Fo0cus
Baron Samedi
2
0
5
4.5
L
Tyr
Qtaaa
Tyr
0
2
1
0.25
L
Ah Muzen Cab
Tjocknacke
Ah Muzen Cab
2
4
0
0.5
L
Bacchus
hejdealbin
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,857
Damage
24,495
28,760
Taken
22,884
22,648
Mitigated
16,311
4,273
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,432
763
0
2,260
8,564
9,671
108
1,005
7,559
16,653
2,307
W
11,921
5,420
0
4,940
10,222
4,548
1,257
1,543
8,679
0
46,315
W
Baron Samedi
Fo0cus
Baron Samedi
8,142
256
1,484
3,058
4,098
2,092
1,219
1,274
2,824
44,452
0
L
Tyr
Qtaaa
Tyr
3,795
422
0
2,627
9,590
7,808
0
3,985
4,932
0
16,724
L
Ah Muzen Cab
Tjocknacke
Ah Muzen Cab
4,345
1,400
0
313
8,232
2,576
0
1,996
5,961
0
26,435
L
Bacchus
hejdealbin
Bacchus
3,717
159
0
1,333
10,938
12,264
0
4,558
5,804
13,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
28,412
105
Minions Killed
178
0
Camps Cleared
0
597,036
Distance Traveled
673,039
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,977
898
36
4
0
225,932
3
W
Kali
10,530
1,053
72
7
0
231,974
2
W
Baron Samedi
8,905
891
70
7
0
215,133
1
L
Tyr
7,641
764
27
3
0
220,566
4
L
Ah Muzen Cab
8,715
872
48
5
0
186,455
0
L
Bacchus
7,657
766
30
3
0
190,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role