Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AI-X-AI
Zhong Kui
Level 100
God Stats
1W - 1L
1,740 SR
Queue Stats
303W - 263L
1,567 Elo+
Solo
Athena
Athena
Albert_FO_FCB
Athena
Level 80
God Stats
7W - 6L
1,648 SR
Queue Stats
47W - 48L
1,427 Elo+
Party 2
Skadi
Skadi
OG-Matthew-OG
Skadi
Level 101
God Stats
5W - 10L
1,346 SR
Queue Stats
131W - 123L
1,532 Elo+
Solo
Fenrir
Fenrir
PereMoney
Fenrir
Level 91
God Stats
33W - 27L
1,514 SR
Queue Stats
47W - 48L
1,427 Elo+
Party 2
Team Averages
Level 130
1,550 SR
1,490 Elo+

VS

Team Averages
Level 115
1,586 SR
1,421 Elo+
Shiva
Shiva
 
Shiva
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
B0rshch
Chang'e
Level 89
God Stats
1W - 1L
1,411 SR
Queue Stats
33W - 34L
1,471 Elo+
Party 1
Horus
Horus
MrOla1
Horus
Level 107
God Stats
6W - 0L
1,970 SR
Queue Stats
69W - 57L
1,508 Elo+
Party 3
Awilix
Awilix
Subject901
Awilix
Level 145
God Stats
1W - 0L
1,590 SR
Queue Stats
3W - 5L
1,176 Elo+
Party 3
Apollo
Apollo
龙的传人中国心
Apollo
Level 147
God Stats
6W - 11L
1,460 SR
Queue Stats
351W - 341L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
9
0 / 4 / 2
5,686
517
4,773
6,705
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
AI-X-AI
Zhong Kui
11
1 / 3 / 0
6,377
580
2,746
7,983
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 3 / 2
5,379
489
2,699
6,285
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 0
5,552
505
8,135
6,301
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
PereMoney
Fenrir
11
3 / 5 / 0
5,974
543
5,055
9,020
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
5 / 1 / 1
6,121
556
6,672
8,940
6,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
B0rshch
Chang'e
10
1 / 2 / 2
5,288
481
2,433
7,600
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
MrOla1
Horus
11
2 / 0 / 6
6,343
577
4,783
8,808
5,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
Subject901
Awilix
11
6 / 1 / 7
6,354
578
7,602
7,115
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 3
6,007
546
3,197
8,094
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
17
17
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
4
2
0.25
W
Shiva
 
Shiva
5
1
1
5.5
L
Zhong Kui
AI-X-AI
Zhong Kui
1
3
0
0.33
L
0
3
2
0.33
W
Chang'e
B0rshch
Chang'e
1
2
2
1
W
Horus
MrOla1
Horus
2
0
6
5
L
1
2
0
0.5
L
Fenrir
PereMoney
Fenrir
3
5
0
0.6
W
Awilix
Subject901
Awilix
6
1
7
9.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,408
Damage
24,687
36,294
Taken
40,557
16,687
Mitigated
18,805
8,330
Healing
13,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
4,773
311
0
1,863
6,705
2,523
38
1,126
5,540
35,435
753
W
Shiva
 
Shiva
6,672
1,535
0
1,492
8,940
6,596
0
2,593
6,347
0
28,327
L
Zhong Kui
AI-X-AI
Zhong Kui
2,746
661
0
3,525
7,983
4,165
0
0
7,585
34,725
7,558
L
2,699
844
0
1,042
6,285
4,799
0
148
6,097
15,339
0
W
Chang'e
B0rshch
Chang'e
2,433
151
188
2,718
7,600
2,206
170
3,249
4,351
22,406
0
W
Horus
MrOla1
Horus
4,783
2,360
400
3,613
8,808
5,418
35
924
7,884
482
25,724
L
8,135
2,910
0
1,535
6,301
1,676
23
382
5,879
0
44,188
L
Fenrir
PereMoney
Fenrir
5,055
505
0
365
9,020
3,524
0
777
8,209
0
35,648
W
Awilix
Subject901
Awilix
7,602
2,902
0
2,096
7,115
2,142
116
2,275
4,840
0
33,096
W
3,197
1,472
0
2,956
8,094
2,443
0
1,388
6,706
0
44,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,968
Gold Earned
30,113
293
Minions Killed
249
0
Camps Cleared
0
1,113,614
Distance Traveled
1,151,117
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,686
517
74
7
0
203,645
0
W
Shiva
6,121
556
46
4
0
215,956
2
L
Zhong Kui
6,377
580
73
7
0
206,742
3
L
Athena
5,379
489
28
3
0
227,016
0
W
Chang'e
5,288
481
46
4
0
230,357
0
W
Horus
6,343
577
40
4
0
237,464
0
L
Skadi
5,552
505
62
6
0
197,052
0
L
Fenrir
5,974
543
56
5
0
279,159
0
W
Awilix
6,354
578
42
4
0
269,796
0
W
Apollo
6,007
546
75
7
0
197,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role