Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Thirst4morE
Izanami
Level 179
God Stats
11W - 3L
1,669 SR
Queue Stats
287W - 274L
1,520 Elo+
Solo
Ra
Ra
Warshak
Ra
Level 193
God Stats
6W - 3L
1,827 SR
Queue Stats
375W - 352L
1,558 Elo+
Solo
Surtr
Surtr
xXBrian21GXx
Surtr
Level 103
God Stats
2W - 2L
1,399 SR
Queue Stats
81W - 71L
1,515 Elo+
Solo
Team Averages
Level 159
1,579 SR
1,519 Elo+

VS

Team Averages
Level 115
1,402 SR
1,492 Elo+
Ra
Ra
 
Ra
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Dr Breadcrust74
Gilgamesh
Level 105
God Stats
1W - 4L
1,271 SR
Queue Stats
251W - 241L
1,448 Elo+
Solo
Nut
Nut
Kelsar420-
Nut
Level 65
God Stats
5W - 5L
1,180 SR
Queue Stats
172W - 187L
1,510 Elo+
Solo
Bacchus
Bacchus
NicoRobinPics
Bacchus
Level 125
God Stats
6W - 10L
1,559 SR
Queue Stats
206W - 253L
1,502 Elo+
Solo
Sol
Sol
RevolutioPlay5
Sol
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 0 / 3
5,920
740
4,804
2,956
688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
 
Ravana
8
2 / 0 / 3
4,844
606
2,199
4,415
1,575
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
Thirst4morE
Izanami
8
0 / 0 / 0
5,021
628
713
2,557
620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
1 / 3 / 2
4,862
608
902
5,525
2,927
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 2
6,320
790
1,625
3,314
1,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 3 / 0
4,826
603
1,280
6,679
1,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Dr Breadcrust74
Gilgamesh
1
0 / 0 / 0
3,088
386
0
213
43
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
3 / 1 / 0
5,089
636
3,077
4,467
1,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
7
0 / 1 / 3
4,366
546
2,070
5,358
3,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

2
0 / 3 / 0
3,237
405
98
1,737
192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
7
Kills
3
3
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
3
2.5
W
Ravana
 
Ravana
2
0
3
3.5
L
Ra
 
Ra
0
3
0
0
L
Gilgamesh
Dr Breadcrust74
Gilgamesh
0
0
0
0
L
3
1
0
3
L
Bacchus
0
1
3
1.5
L
0
3
0
0
W
Izanami
Thirst4morE
Izanami
0
0
0
0
W
1
3
2
0.67
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,243
Damage
6,525
18,767
Taken
18,454
7,592
Mitigated
6,044
7,057
Healing
4,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,804
1,616
0
1,535
2,956
688
725
716
2,184
36,433
1,356
W
Ravana
 
Ravana
2,199
610
0
1,074
4,415
1,575
0
704
3,711
0
32,535
L
Ra
 
Ra
1,280
177
36
2,506
6,679
1,773
0
1,980
4,659
41,477
0
L
Gilgamesh
Dr Breadcrust74
Gilgamesh
0
0
0
0
213
43
0
213
0
0
0
L
3,077
2,288
0
1,143
4,467
1,017
0
1,416
2,999
0
22,931
L
Bacchus
2,070
667
0
1,023
5,358
3,019
0
1,770
3,588
9,523
2,092
L
98
49
0
25
1,737
192
0
300
1,358
2,063
314
W
Izanami
Thirst4morE
Izanami
713
587
0
1,001
2,557
620
786
657
1,900
0
28,546
W
902
51
216
2,260
5,525
2,927
0
881
4,644
20,156
0
W
1,625
722
0
971
3,314
1,782
0
414
2,900
1,104
33,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,967
Gold Earned
20,606
255
Minions Killed
147
0
Camps Cleared
0
820,051
Distance Traveled
534,223
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,920
740
52
7
0
159,715
0
W
Ravana
4,844
606
56
7
0
196,623
0
L
Ra
4,826
603
89
11
0
162,390
0
L
Gilgamesh
3,088
386
0
0
0
6,465
0
L
Nut
5,089
636
40
5
0
144,267
0
L
Bacchus
4,366
546
15
2
0
167,653
1
L
Sol
3,237
405
3
0
0
53,448
0
W
Izanami
5,021
628
50
6
0
121,270
0
W
Ra
4,862
608
33
4
0
175,286
0
W
Surtr
6,320
790
64
8
0
167,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role