Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
LooseDuckLips
Xbalanque
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,498 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mordeyo
Cu Chulainn
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
76W - 97L
1,476 Elo+
Party 2
Tiamat
Tiamat
funk1024
Tiamat
Level 165
God Stats
6W - 1L
1,709 SR
Queue Stats
56W - 27L
1,699 Elo+
Party 2
Team Averages
Level 80
1,542 SR
1,534 Elo+

VS

Team Averages
Level 69
1,418 SR
1,412 Elo+
Morgan Le Fay
Morgan Le Fay
KMKZWITCHER4366
Morgan Le Fay
Level 40
God Stats
2W - 2L
1,707 SR
Queue Stats
48W - 62L
1,471 Elo+
Solo
Athena
Athena
averagejoe914
Athena
Level 48
God Stats
56W - 51L
1,552 SR
Queue Stats
210W - 219L
1,486 Elo+
Party 1
Fenrir
Fenrir
bish22957
Fenrir
Level 126
God Stats
1W - 5L
1,030 SR
Queue Stats
390W - 381L
1,474 Elo+
Party 1
Olorun
Olorun
jgilbs3221
Olorun
Level 67
God Stats
138W - 132L
1,441 SR
Queue Stats
286W - 297L
1,372 Elo+
Solo
Charybdis
Charybdis
liquidgizmo
Charybdis
Level 62
God Stats
6W - 8L
1,363 SR
Queue Stats
110W - 142L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
6 / 0 / 1
8,605
662
7,816
9,666
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
 
Cthulhu
13
3 / 1 / 2
8,467
651
8,438
8,475
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Xbalanque
LooseDuckLips
Xbalanque
14
6 / 1 / 0
8,395
646
9,906
6,480
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
Mordeyo
Cu Chulainn
12
0 / 2 / 3
7,500
577
4,102
9,820
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
funk1024
Tiamat
15
5 / 0 / 2
9,143
703
8,709
3,318
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KMKZWITCHER4366
Morgan Le Fay
10
1 / 6 / 0
5,619
432
3,723
10,339
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 1
5,159
397
2,312
14,696
7,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
bish22957
Fenrir
11
2 / 1 / 0
6,342
488
3,489
9,826
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Olorun
jgilbs3221
Olorun
12
1 / 4 / 2
7,011
539
5,388
10,839
3,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
liquidgizmo
Charybdis
10
0 / 5 / 1
5,874
452
809
7,517
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
20
Kills
4
4
Deaths
21
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
0
1
6.5
W
Cthulhu
 
Cthulhu
3
1
2
4
L
Morgan Le Fay
KMKZWITCHER4366
Morgan Le Fay
1
6
0
0.17
W
Xbalanque
LooseDuckLips
Xbalanque
6
1
0
6
W
Cu Chulainn
Mordeyo
Cu Chulainn
0
2
3
0.75
L
0
5
1
0.1
L
Fenrir
bish22957
Fenrir
2
1
0
2
W
Tiamat
funk1024
Tiamat
5
0
2
6
L
Olorun
jgilbs3221
Olorun
1
4
2
0.5
L
Charybdis
liquidgizmo
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,971
Damage
15,721
37,759
Taken
53,217
18,627
Mitigated
19,417
16,545
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,816
2,325
0
5,813
9,666
3,483
0
2,648
7,018
0
80,939
W
Cthulhu
 
Cthulhu
8,438
856
133
3,029
8,475
5,515
0
2,710
5,765
41,192
2,447
L
Morgan Le Fay
KMKZWITCHER4366
Morgan Le Fay
3,723
197
0
1,790
10,339
2,333
0
4,828
5,273
33,554
970
W
Xbalanque
LooseDuckLips
Xbalanque
9,906
6,455
0
4,427
6,480
2,283
634
750
5,730
0
62,021
W
Cu Chulainn
Mordeyo
Cu Chulainn
4,102
290
0
1,452
9,820
5,171
52
3,937
5,883
0
39,739
L
2,312
836
0
2,450
14,696
7,946
0
4,290
10,300
10,023
0
L
Fenrir
bish22957
Fenrir
3,489
604
0
2,441
9,826
3,144
0
3,539
6,115
0
42,661
W
Tiamat
funk1024
Tiamat
8,709
1,045
0
1,691
3,318
2,175
1,849
1,294
2,024
66,322
1,312
L
Olorun
jgilbs3221
Olorun
5,388
3,000
0
3,886
10,839
3,866
0
2,625
8,214
43,945
4,495
L
Charybdis
liquidgizmo
Charybdis
809
414
0
798
7,517
2,128
0
801
6,716
0
29,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,110
Gold Earned
30,005
499
Minions Killed
291
0
Camps Cleared
0
1,422,577
Distance Traveled
1,197,863
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,605
662
118
9
0
333,189
3
W
Cthulhu
8,467
651
71
5
0
299,886
0
L
Morgan Le Fay
5,619
432
61
5
0
216,867
0
W
Xbalanque
8,395
646
96
7
0
260,259
4
W
Cu Chulainn
7,500
577
69
5
0
250,288
0
L
Athena
5,159
397
12
1
0
245,024
3
L
Fenrir
6,342
488
81
6
0
274,463
0
W
Tiamat
9,143
703
145
11
0
278,955
0
L
Olorun
7,011
539
81
6
0
222,169
2
L
Charybdis
5,874
452
56
4
0
239,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role