Player Matchup

Cthulhu
Cthulhu
cmason8
Cthulhu
Level 57
God Stats
4W - 1L
1,392 SR
Queue Stats
161W - 199L
1,267 Elo+
Solo
Anubis
Anubis
dbBET
Anubis
Level 56
God Stats
26W - 36L
1,444 SR
Queue Stats
105W - 114L
1,448 Elo+
Solo
Nemesis
Nemesis
yeifrepro
Nemesis
Level 49
God Stats
1W - 0L
1,777 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Team Averages
Level 54
1,538 SR
1,405 Elo+

VS

Team Averages
Level 64
1,527 SR
1,422 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GodmanSaul
Thanatos
Level 62
God Stats
3W - 6L
1,294 SR
Queue Stats
70W - 86L
1,392 Elo+
Solo
Chaac
Chaac
smokinxmen5
Chaac
Level 41
God Stats
1W - 2L
1,787 SR
Queue Stats
58W - 67L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
cmason8
Cthulhu
16
2 / 0 / 7
8,918
892
4,160
4,487
3,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
dbBET
Anubis
15
3 / 4 / 4
8,756
876
8,238
7,978
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
yeifrepro
Nemesis
14
5 / 0 / 2
8,691
869
6,061
6,863
2,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 2 / 2
8,052
805
3,273
6,261
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Thanatos
GodmanSaul
Thanatos
11
2 / 6 / 2
7,418
742
4,146
6,904
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 2
7,898
790
8,514
9,764
6,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
4
4
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
2
1
L
Thanatos
GodmanSaul
Thanatos
2
6
2
0.5
W
Cthulhu
cmason8
Cthulhu
2
0
7
5.5
W
Anubis
dbBET
Anubis
3
4
4
1.25
L
1
2
2
1
W
Nemesis
yeifrepro
Nemesis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,459
Damage
15,933
19,328
Taken
22,929
10,368
Mitigated
8,633
2,141
Healing
3,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,273
380
0
731
6,261
1,126
0
3,426
2,835
26,971
2,448
L
Thanatos
GodmanSaul
Thanatos
4,146
457
0
1,402
6,904
1,454
0
2,936
3,968
0
4,975
W
Cthulhu
cmason8
Cthulhu
4,160
158
152
888
4,487
3,951
297
790
3,697
20,625
0
W
Anubis
dbBET
Anubis
8,238
198
100
870
7,978
3,720
0
1,309
6,669
38,785
0
L
8,514
626
104
1,361
9,764
6,053
0
6,044
3,672
0
31,127
W
Nemesis
yeifrepro
Nemesis
6,061
1,443
0
131
6,863
2,697
1,375
1,149
5,714
0
23,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,365
Gold Earned
23,368
138
Minions Killed
123
0
Camps Cleared
0
575,646
Distance Traveled
522,985
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,052
805
61
6
0
173,582
3
L
Thanatos
7,418
742
7
1
0
173,527
0
W
Cthulhu
8,918
892
53
5
0
185,456
0
W
Anubis
8,756
876
48
5
0
167,797
0
L
Chaac
7,898
790
55
6
0
175,876
0
W
Nemesis
8,691
869
37
4
0
222,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role