Player Matchup

Anubis
Anubis
CachopoMarchoso
Anubis
Level 85
God Stats
1W - 5L
1,262 SR
Queue Stats
50W - 63L
1,423 Elo+
Party 3
Janus
Janus
Jcordebon05
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,524 Elo+
Party 3
Jing Wei
Jing Wei
NUT_Chainsterrr
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 71L
1,394 Elo+
Party 2
Fenrir
Fenrir
NUT_KoxaMamba
Fenrir
Level 23
God Stats
4W - 8L
1,220 SR
Queue Stats
9W - 13L
1,166 Elo+
Party 2
Vamana
Vamana
NUT_Savvas
Vamana
Level 88
God Stats
14W - 14L
1,488 SR
Queue Stats
66W - 75L
1,383 Elo+
Party 2
Team Averages
Level 74
1,394 SR
1,378 Elo+

VS

Team Averages
Level 78
1,696 SR
1,436 Elo+
Charybdis
Charybdis
Darknor08
Charybdis
Level 28
God Stats
23W - 24L
1,445 SR
Queue Stats
51W - 55L
1,440 Elo+
Party 1
Hel
Hel
FanTomAs376724
Hel
Level 85
God Stats
4W - 1L
1,912 SR
Queue Stats
321W - 299L
1,443 Elo+
Solo
Cerberus
Cerberus
FrogetMogget
Cerberus
Level 65
God Stats
8W - 6L
1,664 SR
Queue Stats
63W - 73L
1,432 Elo+
Party 1
Bakasura
Bakasura
Hector_sx
Bakasura
Level 89
God Stats
3W - 0L
1,827 SR
Queue Stats
189W - 184L
1,420 Elo+
Solo
Discordia
Discordia
rado2045
Discordia
Level 125
God Stats
35W - 21L
1,633 SR
Queue Stats
100W - 116L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
6,875
529
6,449
10,674
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
3 / 2 / 2
7,408
570
4,103
6,605
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
10
0 / 5 / 1
5,959
458
3,203
7,670
2,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 5 / 0
5,542
426
1,920
10,679
5,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Vamana
NUT_Savvas
Vamana
10
0 / 1 / 0
5,265
405
9,906
8,986
6,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Darknor08
Charybdis
12
4 / 0 / 2
6,995
538
8,319
7,087
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 1 / 0
9,761
751
9,068
7,448
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
FrogetMogget
Cerberus
11
2 / 1 / 2
7,031
541
5,923
12,105
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Hector_sx
Bakasura
11
0 / 3 / 2
6,171
475
2,557
10,391
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
rado2045
Discordia
14
4 / 2 / 1
7,838
603
6,985
6,372
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
16
16
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Charybdis
Darknor08
Charybdis
4
0
2
5
W
6
1
0
6
W
Cerberus
FrogetMogget
Cerberus
2
1
2
3
W
Bakasura
Hector_sx
Bakasura
0
3
2
0.33
L
3
2
2
2
L
Jing Wei
0
5
1
0.1
L
1
5
0
0.2
L
Vamana
NUT_Savvas
Vamana
0
1
0
0
W
Discordia
rado2045
Discordia
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,581
Damage
32,852
44,614
Taken
43,403
19,934
Mitigated
17,603
10,253
Healing
16,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,449
100
0
4,412
10,674
4,103
0
4,838
5,370
57,923
0
W
Charybdis
Darknor08
Charybdis
8,319
4,978
0
3,629
7,087
2,265
978
425
6,314
0
48,556
W
9,068
537
0
4,019
7,448
2,080
129
1,819
5,489
74,813
859
W
Cerberus
FrogetMogget
Cerberus
5,923
281
0
4,853
12,105
8,385
127
1,027
10,565
24,994
0
W
Bakasura
Hector_sx
Bakasura
2,557
1,068
0
3,216
10,391
3,378
0
3,535
6,676
0
33,892
L
4,103
499
0
750
6,605
1,930
0
3,614
2,535
50,785
248
L
Jing Wei
3,203
2,090
0
1,322
7,670
2,326
0
2,332
5,338
0
35,282
L
1,920
399
0
2,065
10,679
5,027
0
6,250
3,901
0
19,736
L
Vamana
NUT_Savvas
Vamana
9,906
3,316
0
1,704
8,986
6,548
0
3,524
5,462
0
34,841
W
Discordia
rado2045
Discordia
6,985
125
0
750
6,372
1,495
116
3,278
2,892
43,967
1,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
37,796
347
Minions Killed
423
0
Camps Cleared
0
1,294,749
Distance Traveled
1,321,843
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,875
529
105
8
0
260,299
0
W
Charybdis
6,995
538
80
6
0
234,645
0
W
Hel
9,761
751
147
11
0
237,354
1
W
Cerberus
7,031
541
41
3
0
275,505
0
W
Bakasura
6,171
475
78
6
0
316,940
0
L
Janus
7,408
570
102
8
0
244,451
0
L
Jing Wei
5,959
458
68
5
0
246,466
1
L
Fenrir
5,542
426
29
2
0
246,778
0
L
Vamana
5,265
405
43
3
0
296,755
5
W
Discordia
7,838
603
77
6
0
257,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role