Player Matchup

Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FrolieTheZombie
Agni
Level 105
God Stats
23W - 28L
1,520 SR
Queue Stats
58W - 68L
1,459 Elo+
Solo
Chaac
Chaac
Hamamillion
Chaac
Level 156
God Stats
4W - 8L
1,756 SR
Queue Stats
170W - 166L
1,475 Elo+
Solo
Loki
Loki
JOJIE__
Loki
Level 139
God Stats
111W - 92L
1,595 SR
Queue Stats
159W - 143L
1,548 Elo+
Solo
Sol
Sol
redpanda504
Sol
Level 145
God Stats
4W - 0L
1,854 SR
Queue Stats
9W - 7L
1,505 Elo+
Solo
Team Averages
Level 138
1,645 SR
1,497 Elo+

VS

Team Averages
Level 125
1,509 SR
1,463 Elo+
Artemis
Artemis
 
Artemis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Lvss Abadon
Bellona
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 54L
1,438 Elo+
Solo
Janus
Janus
Misanthroptomist
Janus
Level 191
God Stats
4W - 5L
1,543 SR
Queue Stats
1,300W - 1,309L
1,442 Elo+
Solo
Hun Batz
Hun Batz
pizza1102
Hun Batz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
6 / 0 / 4
5,980
598
5,228
7,871
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
1 / 0 / 2
6,245
625
3,964
4,808
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 3 / 4
5,123
512
3,143
8,816
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Loki
JOJIE__
Loki
12
6 / 0 / 1
6,813
681
7,486
5,442
1,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 2
5,746
575
3,435
5,285
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 1 / 1
6,115
612
6,065
5,578
1,783
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charon
 
Charon
8
2 / 1 / 4
5,647
565
3,037
6,287
3,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Lvss Abadon
Bellona
7
0 / 5 / 0
4,500
450
2,607
9,992
6,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
5,066
507
3,666
5,018
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
pizza1102
Hun Batz
8
1 / 4 / 2
4,797
480
2,490
7,489
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
15
Kills
6
6
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
4
8
L
Artemis
 
Artemis
3
1
1
3.5
L
Charon
 
Charon
2
1
4
4
W
1
0
2
2
W
1
3
4
1
W
Loki
JOJIE__
Loki
6
0
1
6.5
L
Bellona
Lvss Abadon
Bellona
0
5
0
0
L
0
4
0
0
L
Hun Batz
pizza1102
Hun Batz
1
4
2
0.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,256
Damage
17,865
32,222
Taken
34,364
9,394
Mitigated
15,871
10,286
Healing
5,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,228
3,513
0
2,884
7,871
2,390
0
1,590
6,155
0
33,296
L
Artemis
 
Artemis
6,065
2,085
0
1,566
5,578
1,783
0
1,522
4,056
0
43,490
L
Charon
 
Charon
3,037
950
0
1,619
6,287
3,672
0
2,443
3,734
12,126
0
W
3,964
457
0
1,250
4,808
1,162
0
1,939
2,643
40,093
2,575
W
3,143
310
0
3,092
8,816
2,919
0
1,461
7,355
0
22,596
W
Loki
JOJIE__
Loki
7,486
1,676
0
1,094
5,442
1,622
0
513
4,889
0
49,290
L
Bellona
Lvss Abadon
Bellona
2,607
941
0
1,472
9,992
6,747
0
647
9,285
0
21,338
L
3,666
103
0
158
5,018
1,195
0
1,733
3,147
36,781
0
L
Hun Batz
pizza1102
Hun Batz
2,490
600
0
248
7,489
2,474
0
685
6,803
0
27,518
W
3,435
1,325
0
1,966
5,285
1,301
0
808
4,477
34,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,907
Gold Earned
26,125
335
Minions Killed
261
0
Camps Cleared
0
1,083,974
Distance Traveled
1,036,270
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,980
598
50
5
0
252,107
0
L
Artemis
6,115
612
91
9
0
178,418
1
L
Charon
5,647
565
17
2
0
221,880
3
W
Agni
6,245
625
95
10
0
221,531
3
W
Chaac
5,123
512
35
4
0
213,662
2
W
Loki
6,813
681
81
8
0
219,252
5
L
Bellona
4,500
450
38
4
0
189,536
0
L
Janus
5,066
507
62
6
0
215,510
0
L
Hun Batz
4,797
480
53
5
0
230,926
0
W
Sol
5,746
575
74
7
0
177,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role