Player Matchup

Nike
Nike
 
Nike
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FOR REDZER0
Baron Samedi
Level 157
God Stats
3W - 2L
1,491 SR
Queue Stats
355W - 363L
1,465 Elo+
Solo
Ne Zha
Ne Zha
RedEyeJediThe1st
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 24L
1,437 Elo+
Solo
Skadi
Skadi
RetiredPirate34
Skadi
Level 146
God Stats
13W - 8L
1,593 SR
Queue Stats
613W - 710L
1,446 Elo+
Solo
Bellona
Bellona
mnmegan
Bellona
Level 144
God Stats
1W - 1L
1,245 SR
Queue Stats
22W - 29L
1,441 Elo+
Solo
Team Averages
Level 130
1,466 SR
1,458 Elo+

VS

Team Averages
Level 129
1,552 SR
1,521 Elo+
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
IsoFletch
Pele
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,635 Elo+
Solo
Merlin
Merlin
MarqDaSharq
Merlin
Level 159
God Stats
4W - 5L
1,477 SR
Queue Stats
147W - 100L
1,613 Elo+
Solo
Eset
Eset
MetalMelter2991
Eset
Level 156
God Stats
5W - 3L
1,781 SR
Queue Stats
224W - 237L
1,448 Elo+
Solo
Atlas
Atlas
r0b0n4t10n110110
Atlas
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 81L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
3 / 1 / 5
6,440
1,288
5,118
7,318
4,709
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
FOR REDZER0
Baron Samedi
11
1 / 2 / 6
6,117
1,223
4,022
4,553
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 3
5,959
1,192
1,531
3,525
1,420
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 2
5,496
1,099
2,335
3,504
1,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
mnmegan
Bellona
10
0 / 2 / 7
5,550
1,110
3,070
6,123
3,268
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
5
0 / 0 / 0
4,408
882
0
0
0
Pele
12
3 / 2 / 5
6,051
1,210
4,259
4,515
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
13
3 / 1 / 6
6,775
1,355
5,708
3,366
1,296
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 2 / 4
6,000
1,200
6,954
4,204
1,397
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
0 / 3 / 2
5,281
1,056
3,427
6,146
3,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
8
Kills
9
9
Deaths
8
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
5
5.5
L
Zeus
 
Zeus
0
0
0
0
W
Baron Samedi
FOR REDZER0
Baron Samedi
1
2
6
2
L
Pele
3
2
5
2.75
L
Merlin
3
1
6
6
L
3
2
4
2.5
W
3
2
3
2.25
W
1
2
2
1
W
Bellona
mnmegan
Bellona
0
2
7
1.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,076
Damage
20,348
25,023
Taken
18,231
12,718
Mitigated
8,147
6,448
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
5,118
185
198
1,703
7,318
4,709
101
3,380
3,611
0
8,383
L
Zeus
 
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
FOR REDZER0
Baron Samedi
4,022
154
733
2,128
4,553
2,312
148
2,494
1,934
12,051
904
L
Pele
4,259
229
429
602
4,515
1,660
0
1,177
3,338
0
13,472
L
Merlin
5,708
288
723
748
3,366
1,296
0
777
2,589
14,556
0
L
6,954
131
453
1,034
4,204
1,397
0
1,679
2,525
7,765
0
W
1,531
380
382
360
3,525
1,420
161
1,818
1,544
0
5,393
W
2,335
380
0
242
3,504
1,009
0
2,793
517
0
9,324
W
Bellona
mnmegan
Bellona
3,070
65
257
445
6,123
3,268
85
4,574
1,328
1,837
4,464
L
3,427
1,020
412
364
6,146
3,794
0
1,530
4,616
6,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,562
Gold Earned
28,515
60
Minions Killed
44
0
Camps Cleared
0
525,505
Distance Traveled
440,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,440
1,288
1
0
0
117,535
0
L
Zeus
4,408
882
0
0
0
0
0
W
Baron Samedi
6,117
1,223
20
4
0
109,589
0
L
Pele
6,051
1,210
15
3
0
119,950
0
L
Merlin
6,775
1,355
23
5
0
108,212
0
L
Eset
6,000
1,200
2
0
0
110,662
0
W
Ne Zha
5,959
1,192
10
2
0
106,771
0
W
Skadi
5,496
1,099
22
4
0
77,802
0
W
Bellona
5,550
1,110
7
1
0
113,808
0
L
Atlas
5,281
1,056
4
1
0
101,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role