Player Matchup

Neith
Neith
 
Neith
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Atwell12
Jormungandr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 105L
1,434 Elo+
Solo
Nox
Nox
Leo Excalibur
Nox
Level 128
God Stats
5W - 4L
1,530 SR
Queue Stats
178W - 145L
1,536 Elo+
Solo
Team Averages
Level 134
1,506 SR
1,494 Elo+

VS

Team Averages
Level 89
1,512 SR
1,492 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Discodizzz
Achilles
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Camazotz
Camazotz
N3FTH1S
Camazotz
Level 73
God Stats
2W - 2L
1,424 SR
Queue Stats
244W - 223L
1,464 Elo+
Solo
Olorun
Olorun
SoS_BloodThirZty
Olorun
Level 83
God Stats
12W - 5L
1,636 SR
Queue Stats
281W - 261L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
ThickSombrero
Kuzenbo
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 0
3,299
660
2,239
2,107
450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Zhong Kui
 
Zhong Kui
1
0 / 0 / 0
2,418
484
0
0
0
Arachne
 
Arachne
1
0 / 0 / 0
2,418
484
0
0
0
Jormungandr
Atwell12
Jormungandr
5
1 / 3 / 0
3,238
648
943
3,474
1,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 1 / 0
3,207
641
233
2,550
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 0 / 0
3,652
730
1,521
1,273
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Discodizzz
Achilles
6
0 / 0 / 0
3,287
657
420
1,952
918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Camazotz
N3FTH1S
Camazotz
6
0 / 0 / 0
3,199
640
226
3,583
736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
3 / 0 / 0
4,028
806
2,674
1,702
480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
5
0 / 1 / 3
3,728
746
926
3,231
1,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
Zhong Kui
 
Zhong Kui
0
0
0
0
L
Arachne
 
Arachne
0
0
0
0
W
Janus
 
Janus
1
0
0
1
L
Jormungandr
Atwell12
Jormungandr
1
3
0
0.33
W
Achilles
Discodizzz
Achilles
0
0
0
0
L
0
1
0
0
W
Camazotz
N3FTH1S
Camazotz
0
0
0
0
W
3
0
0
3
W
Kuzenbo
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,415
Damage
5,767
8,131
Taken
11,741
2,775
Mitigated
4,064
2,098
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,239
1,164
88
885
2,107
450
0
675
1,310
0
16,611
L
Zhong Kui
 
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
 
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Janus
 
Janus
1,521
81
0
433
1,273
272
0
193
1,040
14,894
1,534
L
Jormungandr
Atwell12
Jormungandr
943
647
0
419
3,474
1,687
0
2,707
767
8,667
0
W
Achilles
Discodizzz
Achilles
420
0
0
650
1,952
918
0
0
1,952
0
11,294
L
233
45
0
706
2,550
638
0
1,313
1,029
15,574
0
W
Camazotz
N3FTH1S
Camazotz
226
0
0
2,988
3,583
736
0
0
3,583
0
18,238
W
2,674
1,583
180
1,182
1,702
480
0
443
1,259
20,613
3,428
W
Kuzenbo
926
601
0
934
3,231
1,658
0
500
2,731
6,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,580
Gold Earned
17,894
61
Minions Killed
144
0
Camps Cleared
0
267,468
Distance Traveled
466,862
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,299
660
30
6
0
82,182
0
L
Zhong Kui
2,418
484
0
0
0
0
0
L
Arachne
2,418
484
0
0
0
0
0
W
Janus
3,652
730
31
6
0
100,170
0
L
Jormungandr
3,238
648
9
2
0
92,622
0
W
Achilles
3,287
657
18
4
0
81,458
0
L
Nox
3,207
641
22
4
0
92,664
0
W
Camazotz
3,199
640
44
9
0
107,878
0
W
Olorun
4,028
806
44
9
0
81,329
0
W
Kuzenbo
3,728
746
7
1
0
96,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role