Player Matchup

Anubis
Anubis
 
Anubis
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ChriisTiiaNiiKo
Rama
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 150L
1,518 Elo+
Party 2
Aphrodite
Aphrodite
FilipostaPL
Aphrodite
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 97L
1,537 Elo+
Solo
Mercury
Mercury
fulgen_5
Mercury
Level 71
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 209L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
luismi9
Sun Wukong
Level 64
God Stats
0W - 1L
1,758 SR
Queue Stats
41W - 36L
1,482 Elo+
Solo
Team Averages
Level 115
1,552 SR
1,509 Elo+

VS

Team Averages
Level 103
1,524 SR
1,503 Elo+
Serqet
Serqet
Cookieraider26
Serqet
Level 148
God Stats
9W - 2L
1,581 SR
Queue Stats
222W - 191L
1,517 Elo+
Party 1
Horus
Horus
In0s
Horus
Level 121
God Stats
39W - 23L
1,556 SR
Queue Stats
191W - 167L
1,538 Elo+
Party 1
Ra
Ra
SexyMVP1
Ra
Level 33
God Stats
4W - 6L
1,286 SR
Queue Stats
104W - 149L
1,413 Elo+
Solo
Medusa
Medusa
ToxicBRabbit
Medusa
Level 128
God Stats
6W - 0L
1,866 SR
Queue Stats
16W - 10L
1,565 Elo+
Party 1
Amaterasu
Amaterasu
Twitch_Lytch
Amaterasu
Level 86
God Stats
10W - 13L
1,334 SR
Queue Stats
286W - 246L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 1 / 1
6,693
608
4,591
5,536
2,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
1 / 5 / 0
5,509
501
4,924
8,797
2,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
FilipostaPL
Aphrodite
8
0 / 2 / 1
4,719
429
2,227
4,563
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
fulgen_5
Mercury
10
2 / 5 / 2
5,795
527
2,290
8,453
2,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
luismi9
Sun Wukong
11
3 / 3 / 1
6,802
618
8,279
12,895
8,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 5
6,676
607
7,080
10,552
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
In0s
Horus
11
5 / 0 / 3
6,905
628
4,835
8,089
6,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 1 / 2
6,447
586
2,076
3,583
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
1 / 0 / 8
6,487
590
6,985
5,412
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
Twitch_Lytch
Amaterasu
11
2 / 3 / 1
6,730
612
6,105
12,600
9,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
16
16
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
1
1
1.5
L
1
5
0
0.2
W
6
3
5
2.83
L
Aphrodite
FilipostaPL
Aphrodite
0
2
1
0.25
W
Horus
In0s
Horus
5
0
3
6.5
W
2
1
2
3
W
Medusa
1
0
8
5
W
Amaterasu
Twitch_Lytch
Amaterasu
2
3
1
0.83
L
Mercury
fulgen_5
Mercury
2
5
2
0.6
L
Sun Wukong
luismi9
Sun Wukong
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,311
Damage
27,081
40,244
Taken
40,236
18,293
Mitigated
21,983
11,039
Healing
14,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,591
105
0
2,184
5,536
2,326
0
1,538
3,819
55,190
1,473
L
4,924
3,041
0
1,569
8,797
2,608
0
0
8,662
0
37,350
W
7,080
1,822
0
3,384
10,552
3,062
0
1,902
8,644
0
39,271
L
Aphrodite
FilipostaPL
Aphrodite
2,227
409
984
2,458
4,563
2,618
0
350
4,213
14,511
772
W
Horus
In0s
Horus
4,835
2,000
833
2,749
8,089
6,580
42
1,623
6,290
1,381
14,011
W
2,076
174
300
859
3,583
767
0
1,714
1,869
44,504
0
W
Medusa
6,985
2,729
0
645
5,412
1,781
0
1,041
4,159
0
49,146
W
Amaterasu
Twitch_Lytch
Amaterasu
6,105
3,471
0
6,015
12,600
9,793
0
0
12,600
0
46,649
L
Mercury
fulgen_5
Mercury
2,290
1,053
0
494
8,453
2,631
0
165
8,114
0
27,654
L
Sun Wukong
luismi9
Sun Wukong
8,279
3,064
0
3,350
12,895
8,110
0
82
12,345
0
47,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
33,245
335
Minions Killed
345
0
Camps Cleared
0
1,061,363
Distance Traveled
1,191,646
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,693
608
113
10
0
233,524
2
L
Rama
5,509
501
72
7
0
205,102
1
W
Serqet
6,676
607
68
6
0
278,016
0
L
Aphrodite
4,719
429
23
2
0
150,409
0
W
Horus
6,905
628
28
3
0
256,864
1
W
Ra
6,447
586
91
8
0
218,760
0
W
Medusa
6,487
590
76
7
0
240,280
2
W
Amaterasu
6,730
612
82
7
0
197,726
0
L
Mercury
5,795
527
49
4
0
257,096
0
L
Sun Wukong
6,802
618
78
7
0
215,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role