Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Giocabri
Sun Wukong
Gold V
Level 108
God Stats
3W - 2L
1,759 SR
Queue Stats
69W - 84L
1,270 MMR
Solo
Merlin
Merlin
Gold IV
JuanDanielSB11
Merlin
Gold IV
Level 208
God Stats
5W - 3L
1,646 SR
Queue Stats
190W - 200L
1,413 MMR
Solo
Terra
Terra
Silver I
Mavetlaravim721
Terra
Silver I
Level 58
God Stats
24W - 16L
1,672 SR
Queue Stats
183W - 188L
1,319 MMR
Solo
Neith
Neith
Silver III
Spadez3rd
Neith
Silver III
Level 158
God Stats
1W - 2L
1,269 SR
Queue Stats
19W - 29L
1,385 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,569 SR
1,377 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 158
1,344 SR
1,388 MMR
Geb
Geb
Silver IV
 
Geb
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold III
SPEEDLESS306
Anubis
Gold III
Level 120
God Stats
2W - 6L
1,071 SR
Queue Stats
306W - 309L
1,441 MMR
Solo
Awilix
Awilix
Silver II
SciFiToxiccrow
Awilix
Silver II
Level 151
God Stats
2W - 5L
1,130 SR
Queue Stats
99W - 93L
1,160 MMR
Party 1
Artemis
Artemis
Gold III
angelitus
Artemis
Gold III
Level 224
God Stats
18W - 13L
1,517 SR
Queue Stats
409W - 434L
1,441 MMR
Solo
King Arthur
King Arthur
Bronze V
gucci223
King Arthur
Bronze V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 6 / 1
4,580
509
3,488
8,899
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Giocabri
Sun Wukong
10
2 / 1 / 0
5,786
643
4,448
6,642
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,472
497
286
1,891
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 2 / 0
4,259
473
2,722
4,827
2,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Spadez3rd
Neith
7
0 / 1 / 0
4,157
462
2,206
2,576
594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaXbalanqueLancelotMedusaThor

VS

Bans
KhepriCthulhuAgniZhong KuiMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 0 / 5
5,639
627
2,030
6,451
3,606
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
11
5 / 1 / 2
6,428
714
4,103
5,931
2,145
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
4 / 0 / 4
6,038
671
4,340
4,297
1,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
angelitus
Artemis
10
0 / 0 / 1
5,339
593
1,901
4,881
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
gucci223
King Arthur
9
1 / 2 / 1
5,317
591
2,898
7,237
4,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
11
11
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
6
1
0.08
W
Geb
 
Geb
1
0
5
3.5
L
Sun Wukong
Giocabri
Sun Wukong
2
1
0
2
L
0
1
0
0
L
0
2
0
0
W
Anubis
5
1
2
6
W
4
0
4
6
L
Neith
Spadez3rd
Neith
0
1
0
0
W
Artemis
angelitus
Artemis
0
0
1
0.5
W
King Arthur
gucci223
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,150
Damage
15,272
24,835
Taken
28,797
9,650
Mitigated
13,157
5,349
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,488
1,476
0
835
8,899
2,589
0
3,172
5,727
0
24,926
W
Geb
 
Geb
2,030
305
0
2,008
6,451
3,606
0
1,563
4,888
16,307
0
L
Sun Wukong
Giocabri
Sun Wukong
4,448
514
0
1,837
6,642
3,316
0
466
6,176
0
36,708
L
286
39
0
0
1,891
410
0
446
1,445
21,241
0
L
2,722
446
242
1,995
4,827
2,741
0
1,349
3,478
13,371
0
W
Anubis
4,103
162
0
2,865
5,931
2,145
0
847
5,084
43,087
1,270
W
4,340
1,485
0
2,961
4,297
1,225
0
0
4,297
0
34,918
L
Neith
Spadez3rd
Neith
2,206
823
0
440
2,576
594
0
646
1,930
0
18,338
W
Artemis
angelitus
Artemis
1,901
485
0
3,111
4,881
1,626
62
1,344
3,537
0
37,208
W
King Arthur
gucci223
King Arthur
2,898
340
0
968
7,237
4,555
0
0
7,237
0
25,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,254
Gold Earned
28,761
213
Minions Killed
282
0
Camps Cleared
0
710,997
Distance Traveled
912,972
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,580
509
42
5
0
191,861
0
W
Geb
5,639
627
21
2
0
190,106
3
L
Sun Wukong
5,786
643
76
8
0
177,267
2
L
Merlin
4,472
497
50
6
0
100,005
0
L
Terra
4,259
473
17
2
0
123,039
0
W
Anubis
6,428
714
77
9
0
173,018
2
W
Awilix
6,038
671
69
8
0
234,181
0
L
Neith
4,157
462
28
3
0
118,825
0
W
Artemis
5,339
593
67
7
0
139,991
2
W
King Arthur
5,317
591
48
5
0
175,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role