Player Matchup

Geb
Geb
Bleuhhhh
Geb
Level 13
God Stats
2W - 4L
1,550 SR
Queue Stats
7W - 12L
1,410 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Fandai
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
JEFROOO
Janus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,439 Elo+
Party 2
Izanami
Izanami
PandaBroPrime
Izanami
Level 30
God Stats
1W - 1L
1,710 SR
Queue Stats
9W - 19L
1,288 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SleepyyMXX
Kumbhakarna
Level 35
God Stats
2W - 3L
1,272 SR
Queue Stats
37W - 49L
1,442 Elo+
Party 2
Team Averages
Level 39
1,506 SR
1,416 Elo+

VS

Team Averages
Level 92
1,543 SR
1,493 Elo+
Anubis
Anubis
BigPimpinMajesty
Anubis
Level 69
God Stats
27W - 22L
1,567 SR
Queue Stats
55W - 48L
1,474 Elo+
Solo
Cthulhu
Cthulhu
CravenMorhed731
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 49L
1,408 Elo+
Solo
Serqet
Serqet
Royyal
Serqet
Level 194
God Stats
4W - 2L
1,679 SR
Queue Stats
42W - 39L
1,537 Elo+
Party 1
Ra
Ra
SpideryBacchus9
Ra
Level 125
God Stats
7W - 2L
1,679 SR
Queue Stats
117W - 92L
1,553 Elo+
Solo
Hachiman
Hachiman
gawv
Hachiman
Level 28
God Stats
1W - 2L
1,290 SR
Queue Stats
18W - 23L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,559
456
2,008
8,224
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Fandai
Morgan Le Fay
8
0 / 4 / 1
4,678
468
3,815
6,359
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
JEFROOO
Janus
11
0 / 3 / 0
5,757
576
1,498
5,229
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
8
1 / 5 / 0
4,921
492
3,997
6,115
1,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
SleepyyMXX
Kumbhakarna
10
2 / 3 / 0
6,024
602
4,619
8,590
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
6,588
659
4,930
6,077
2,407
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
1 / 0 / 6
6,068
607
4,707
9,344
4,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
Royyal
Serqet
11
5 / 0 / 2
6,253
625
3,720
7,157
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 0 / 1
7,287
729
3,560
3,205
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
gawv
Hachiman
11
4 / 1 / 3
5,787
579
4,610
7,452
2,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
16
17
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
0
2
0
0
W
1
0
6
4
L
Morgan Le Fay
Fandai
Morgan Le Fay
0
4
1
0.13
L
Janus
JEFROOO
Janus
0
3
0
0
L
Izanami
1
5
0
0.2
W
Serqet
Royyal
Serqet
5
0
2
6
L
Kumbhakarna
SleepyyMXX
Kumbhakarna
2
3
0
0.67
W
3
0
1
3.5
W
Hachiman
gawv
Hachiman
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,937
Damage
21,527
34,517
Taken
33,235
9,681
Mitigated
12,614
6,475
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,930
354
0
2,595
6,077
2,407
0
3,862
1,701
37,613
803
L
2,008
359
0
2,445
8,224
2,397
0
834
7,300
21,606
0
W
4,707
481
1,510
3,004
9,344
4,687
54
2,645
6,699
28,193
1,603
L
Morgan Le Fay
Fandai
Morgan Le Fay
3,815
549
0
907
6,359
1,607
0
2,676
3,603
17,357
0
L
Janus
JEFROOO
Janus
1,498
0
0
517
5,229
1,075
0
2,778
2,215
41,016
0
L
Izanami
3,997
2,360
0
942
6,115
1,629
0
1,676
4,439
0
26,618
W
Serqet
Royyal
Serqet
3,720
568
0
4,809
7,157
2,402
0
1,003
6,096
0
41,912
L
Kumbhakarna
SleepyyMXX
Kumbhakarna
4,619
442
0
1,664
8,590
2,973
0
4,766
3,695
26,773
2,303
W
3,560
444
138
2,227
3,205
984
0
1,099
1,958
48,646
1,710
W
Hachiman
gawv
Hachiman
4,610
2,802
0
2,446
7,452
2,134
737
2,285
5,167
0
28,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,939
Gold Earned
31,983
259
Minions Killed
357
0
Camps Cleared
0
1,033,084
Distance Traveled
1,066,523
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,588
659
67
7
0
164,588
0
L
Geb
4,559
456
40
4
0
215,790
0
W
Cthulhu
6,068
607
36
4
0
218,225
0
L
Morgan Le Fay
4,678
468
32
3
0
206,620
0
L
Janus
5,757
576
97
10
0
213,111
0
L
Izanami
4,921
492
36
4
0
186,083
0
W
Serqet
6,253
625
84
8
0
255,190
0
L
Kumbhakarna
6,024
602
54
5
0
211,480
0
W
Ra
7,287
729
113
11
0
221,285
0
W
Hachiman
5,787
579
57
6
0
207,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role