Player Matchup

Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver I
GhettoGodJu
Jormungandr
Silver I
Level 148
God Stats
24W - 21L
1,473 SR
Queue Stats
1,306W - 1,567L
1,221 MMR
Solo
Anubis
Anubis
Gold V
HumanonHuman
Anubis
Gold V
Level 68
God Stats
1W - 0L
1,756 SR
Queue Stats
47W - 53L
1,353 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,576 SR
1,358 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 182
1,512 SR
1,357 MMR
Baron Samedi
Baron Samedi
Silver III
ItsManNKind
Baron Samedi
Silver III
Level 261
God Stats
1W - 7L
1,368 SR
Queue Stats
471W - 587L
1,168 MMR
Solo
Cthulhu
Cthulhu
Gold II
SktT1Effort
Cthulhu
Gold II
Level 158
God Stats
17W - 12L
1,669 SR
Queue Stats
34W - 35L
1,415 MMR
Party 1
Jing Wei
Jing Wei
Silver II
sktT1Fakerr
Jing Wei
Silver II
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 4L
1,488 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 2 / 4
10,195
927
8,545
8,857
3,127
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
GhettoGodJu
Jormungandr
14
1 / 3 / 5
9,256
841
6,791
8,496
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
18
8 / 2 / 4
11,752
1,068
15,412
9,320
4,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AchillesMedusa

VS

Bans
GebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsManNKind
Baron Samedi
13
0 / 5 / 5
8,199
745
5,074
9,689
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SktT1Effort
Cthulhu
15
4 / 3 / 3
9,115
829
6,526
13,916
10,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
sktT1Fakerr
Jing Wei
14
3 / 5 / 3
8,755
796
6,318
11,352
3,104
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
7
7
Deaths
13
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
4
3
W
Jormungandr
GhettoGodJu
Jormungandr
1
3
5
1.17
W
Anubis
8
2
4
5
L
Baron Samedi
ItsManNKind
Baron Samedi
0
5
5
0.5
L
Cthulhu
SktT1Effort
Cthulhu
4
3
3
1.83
L
Jing Wei
sktT1Fakerr
Jing Wei
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,748
Damage
17,918
26,673
Taken
34,957
14,754
Mitigated
18,714
7,559
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,545
2,762
0
1,871
8,857
3,127
2,127
3,551
5,136
0
37,948
W
Jormungandr
GhettoGodJu
Jormungandr
6,791
1,528
0
1,638
8,496
6,814
706
2,608
5,705
22,323
650
W
Anubis
15,412
0
0
4,050
9,320
4,813
481
4,278
4,547
57,251
1,863
L
Baron Samedi
ItsManNKind
Baron Samedi
5,074
139
403
662
9,689
5,093
0
6,037
3,341
20,098
0
L
Cthulhu
SktT1Effort
Cthulhu
6,526
182
0
1,119
13,916
10,517
0
8,589
4,855
22,715
742
L
Jing Wei
sktT1Fakerr
Jing Wei
6,318
4,276
0
1,350
11,352
3,104
0
6,009
5,151
0
30,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
26,069
160
Minions Killed
133
0
Camps Cleared
0
610,295
Distance Traveled
577,822
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,195
927
41
4
0
205,734
0
W
Jormungandr
9,256
841
32
3
0
209,795
2
W
Anubis
11,752
1,068
87
8
0
194,766
0
L
Baron Samedi
8,199
745
36
3
0
171,668
0
L
Cthulhu
9,115
829
40
4
0
199,766
0
L
Jing Wei
8,755
796
57
5
0
206,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role