Player Matchup

Cthulhu
Cthulhu
Gold II
SktT1Effort
Cthulhu
Gold II
Level 158
God Stats
13W - 10L
1,712 SR
Queue Stats
25W - 29L
1,477 MMR
Party 1
Janus
Janus
Gold IV
Szomy
Janus
Gold IV
Level 124
God Stats
1W - 4L
1,313 SR
Queue Stats
55W - 64L
1,449 MMR
Solo
Jing Wei
Jing Wei
Silver II
sktT1Fakerr
Jing Wei
Silver II
Level 126
God Stats
1W - 2L
1,521 SR
Queue Stats
5W - 4L
1,567 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,515 SR
1,498 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,502 SR
1,494 MMR
Hercules
Hercules
Platinum V
DeMoDarkSyde0104
Hercules
Platinum V
Level 108
God Stats
22W - 28L
1,529 SR
Queue Stats
226W - 251L
1,483 MMR
Party 2
Vulcan
Vulcan
Platinum III
REDSupaNova
Vulcan
Platinum III
Level 177
God Stats
23W - 14L
1,665 SR
Queue Stats
357W - 407L
1,664 MMR
Party 2
Awilix
Awilix
Bronze III
Spadez3rd
Awilix
Bronze III
Level 158
God Stats
1W - 2L
1,311 SR
Queue Stats
5W - 18L
1,336 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SktT1Effort
Cthulhu
16
1 / 2 / 0
9,368
781
7,720
12,295
8,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Szomy
Janus
11
0 / 4 / 0
7,876
656
3,333
5,436
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
sktT1Fakerr
Jing Wei
14
0 / 3 / 1
8,610
718
4,791
9,425
1,870
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AchillesSerqetMedusaNe ZhaGeb

VS

Bans
AresArtemisBaron SamediHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 7
9,733
811
4,007
9,265
6,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
17
3 / 1 / 6
10,900
908
11,901
6,097
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
Spadez3rd
Awilix
17
6 / 0 / 2
11,091
924
7,397
6,467
2,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
7
3.5
W
Vulcan
3
1
6
6
L
Cthulhu
SktT1Effort
Cthulhu
1
2
0
0.5
W
Awilix
Spadez3rd
Awilix
6
0
2
7
L
Janus
Szomy
Janus
0
4
0
0
L
Jing Wei
sktT1Fakerr
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,844
Damage
23,305
27,156
Taken
21,829
11,446
Mitigated
11,981
1,921
Healing
5,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,007
347
0
3,027
9,265
6,753
484
4,037
4,954
0
24,941
W
Vulcan
11,901
44
0
1,521
6,097
2,641
174
2,970
2,783
53,012
736
L
Cthulhu
SktT1Effort
Cthulhu
7,720
0
0
1,055
12,295
8,434
0
4,021
7,838
29,422
2,034
W
Awilix
Spadez3rd
Awilix
7,397
1,441
0
473
6,467
2,587
2,924
2,553
3,627
0
28,318
L
Janus
Szomy
Janus
3,333
310
0
416
5,436
1,142
0
2,218
2,945
14,405
120
L
Jing Wei
sktT1Fakerr
Jing Wei
4,791
2,864
0
450
9,425
1,870
0
4,595
4,527
0
32,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
31,724
142
Minions Killed
173
0
Camps Cleared
0
672,259
Distance Traveled
806,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,733
811
36
3
0
258,418
0
W
Vulcan
10,900
908
91
8
0
265,307
0
L
Cthulhu
9,368
781
52
4
0
254,144
0
W
Awilix
11,091
924
46
4
0
283,045
0
L
Janus
7,876
656
30
3
0
156,615
0
L
Jing Wei
8,610
718
60
5
0
261,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role