Player Matchup

Sylvanus
Sylvanus
EggroIls
Sylvanus
Level 127
God Stats
1W - 0L
1,570 SR
Queue Stats
21W - 18L
1,558 Elo+
Party 1
Fafnir
Fafnir
SpiderLobster
Fafnir
Level 119
God Stats
1W - 1L
1,301 SR
Queue Stats
49W - 48L
1,540 Elo+
Party 1
Jormungandr
Jormungandr
TmanFist
Jormungandr
Level 131
God Stats
2W - 1L
1,596 SR
Queue Stats
46W - 42L
1,544 Elo+
Party 1
Team Averages
Level 126
1,489 SR
1,548 Elo+

VS

Team Averages
Level 105
1,545 SR
1,585 Elo+
Baron Samedi
Baron Samedi
HenrytheChicken
Baron Samedi
Level 44
God Stats
0W - 3L
1,308 SR
Queue Stats
24W - 25L
1,567 Elo+
Solo
Hercules
Hercules
Tallalcon
Hercules
Level 156
God Stats
0W - 1L
1,715 SR
Queue Stats
64W - 49L
1,668 Elo+
Solo
Charybdis
Charybdis
ayeimstokes
Charybdis
Level 116
God Stats
44W - 35L
1,612 SR
Queue Stats
187W - 198L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EggroIls
Sylvanus
16
2 / 3 / 11
9,817
892
7,610
12,059
10,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 2 / 6
11,667
1,061
9,843
12,315
10,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
TmanFist
Jormungandr
16
5 / 2 / 8
10,387
944
10,756
13,720
9,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HenrytheChicken
Baron Samedi
13
0 / 7 / 3
8,207
746
2,569
9,152
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Tallalcon
Hercules
15
7 / 2 / 0
9,817
892
13,989
14,929
14,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
ayeimstokes
Charybdis
14
0 / 5 / 4
8,462
769
8,220
9,311
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
7
7
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
EggroIls
Sylvanus
2
3
11
2.5
L
Baron Samedi
HenrytheChicken
Baron Samedi
0
7
3
0.21
W
7
2
6
5
L
Hercules
Tallalcon
Hercules
7
2
0
3.5
W
Jormungandr
TmanFist
Jormungandr
5
2
8
4.5
L
Charybdis
ayeimstokes
Charybdis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,209
Damage
24,778
38,094
Taken
33,392
29,658
Mitigated
21,860
11,671
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
EggroIls
Sylvanus
7,610
1,846
2,857
3,685
12,059
10,564
907
1,467
10,238
20,186
4,264
L
Baron Samedi
HenrytheChicken
Baron Samedi
2,569
103
561
578
9,152
4,471
0
8,067
1,024
22,751
0
W
9,843
2,900
0
2,179
12,315
10,081
2,512
764
11,314
34,030
1,175
L
Hercules
Tallalcon
Hercules
13,989
4,627
0
2,919
14,929
14,974
0
10,700
4,178
0
33,153
W
Jormungandr
TmanFist
Jormungandr
10,756
3,804
0
2,950
13,720
9,013
746
383
12,975
39,887
1,879
L
Charybdis
ayeimstokes
Charybdis
8,220
3,412
0
1,383
9,311
2,415
0
8,222
1,024
0
28,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
26,486
144
Minions Killed
144
0
Camps Cleared
0
638,259
Distance Traveled
570,320
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,817
892
32
3
0
200,257
1
L
Baron Samedi
8,207
746
33
3
0
178,668
0
W
Fafnir
11,667
1,061
58
5
0
216,292
0
L
Hercules
9,817
892
50
5
0
221,319
0
W
Jormungandr
10,387
944
54
5
0
221,710
0
L
Charybdis
8,462
769
61
6
0
170,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role