Player Matchup

Bastet
Bastet
Armenerik800
Bastet
Level 181
God Stats
4W - 7L
1,478 SR
Queue Stats
186W - 204L
1,464 Elo+
Solo
Tiamat
Tiamat
IronGuard199
Tiamat
Level 81
God Stats
1W - 2L
1,556 SR
Queue Stats
65W - 80L
1,422 Elo+
Solo
Odin
Odin
Naphada
Odin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 67L
1,525 Elo+
Solo
Agni
Agni
TTV-Dazerg
Agni
Level 144
God Stats
1W - 1L
1,803 SR
Queue Stats
107W - 110L
1,490 Elo+
Solo
Jormungandr
Jormungandr
robertodiasalves
Jormungandr
Level 159
God Stats
5W - 9L
1,433 SR
Queue Stats
262W - 289L
1,426 Elo+
Solo
Team Averages
Level 133
1,554 SR
1,465 Elo+

VS

Team Averages
Level 105
1,578 SR
1,477 Elo+
Medusa
Medusa
MaRIo-Prio
Medusa
Level 91
God Stats
4W - 3L
1,628 SR
Queue Stats
201W - 187L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
Rianil
Kuzenbo
Level 117
God Stats
3W - 0L
1,759 SR
Queue Stats
146W - 120L
1,516 Elo+
Solo
Janus
Janus
Smettys
Janus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 112L
1,423 Elo+
Solo
Achilles
Achilles
TRYGUNestampida
Achilles
Level 144
God Stats
1W - 1L
1,261 SR
Queue Stats
217W - 212L
1,485 Elo+
Solo
Raijin
Raijin
Vermidon99
Raijin
Level 150
God Stats
2W - 0L
1,741 SR
Queue Stats
17W - 19L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
1 / 4 / 5
6,804
680
7,876
9,605
3,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
13
1 / 1 / 6
7,039
704
3,077
6,263
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
Naphada
Odin
13
0 / 2 / 5
6,649
665
4,632
11,912
9,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 2 / 2
7,670
767
8,045
6,502
2,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
robertodiasalves
Jormungandr
12
1 / 3 / 5
6,954
695
5,372
7,431
5,516
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MaRIo-Prio
Medusa
16
4 / 0 / 6
9,016
902
7,713
5,936
2,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Rianil
Kuzenbo
12
2 / 3 / 5
7,749
775
6,255
8,699
11,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
Smettys
Janus
13
3 / 2 / 5
7,673
767
6,085
4,185
1,647
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
12
2 / 3 / 8
7,373
737
6,073
8,591
6,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
Vermidon99
Raijin
15
1 / 0 / 9
8,144
814
10,551
6,109
2,686
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
8
Kills
12
12
Deaths
8
23
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
4
5
0.88
L
Tiamat
1
1
6
4
W
Medusa
MaRIo-Prio
Medusa
4
0
6
7
L
Odin
Naphada
Odin
0
2
5
1.25
W
Kuzenbo
Rianil
Kuzenbo
2
3
5
1.5
W
Janus
Smettys
Janus
3
2
5
2.75
W
Achilles
2
3
8
2
L
5
2
2
3
W
Raijin
Vermidon99
Raijin
1
0
9
5.5
L
Jormungandr
robertodiasalves
Jormungandr
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,002
Damage
36,677
41,713
Taken
33,520
24,925
Mitigated
25,141
14,113
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
7,876
1,340
1,022
2,611
9,605
3,175
0
4,101
5,329
0
13,093
L
Tiamat
3,077
492
1,508
1,913
6,263
4,155
0
3,520
2,652
18,274
494
W
Medusa
MaRIo-Prio
Medusa
7,713
1,746
1,347
1,119
5,936
2,688
147
3,433
2,503
0
26,858
L
Odin
Naphada
Odin
4,632
1,402
1,301
3,064
11,912
9,836
0
7,154
4,748
3,003
6,439
W
Kuzenbo
Rianil
Kuzenbo
6,255
2,957
771
1,258
8,699
11,142
17
5,711
2,988
11,080
705
W
Janus
Smettys
Janus
6,085
417
379
783
4,185
1,647
0
1,754
2,431
14,710
0
W
Achilles
6,073
780
557
1,626
8,591
6,978
0
3,009
5,582
0
9,303
L
8,045
370
562
1,498
6,502
2,243
0
3,358
3,033
20,220
0
W
Raijin
Vermidon99
Raijin
10,551
1,073
475
611
6,109
2,686
0
3,900
2,209
21,764
1,150
L
Jormungandr
robertodiasalves
Jormungandr
5,372
956
355
279
7,431
5,516
121
4,081
3,240
13,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,116
Gold Earned
39,955
93
Minions Killed
132
0
Camps Cleared
0
968,265
Distance Traveled
933,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,804
680
13
1
0
223,121
0
L
Tiamat
7,039
704
24
2
0
192,807
0
W
Medusa
9,016
902
45
5
0
230,866
0
L
Odin
6,649
665
18
2
0
193,254
0
W
Kuzenbo
7,749
775
19
2
0
164,495
0
W
Janus
7,673
767
13
1
0
168,796
0
W
Achilles
7,373
737
17
2
0
182,335
0
L
Agni
7,670
767
24
2
0
185,717
0
W
Raijin
8,144
814
38
4
0
186,508
0
L
Jormungandr
6,954
695
14
1
0
173,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role