Player Matchup

Rama
Rama
DeadlyWimp
Rama
Level 60
God Stats
18W - 30L
1,443 SR
Queue Stats
123W - 184L
1,423 Elo+
Party 1
Fenrir
Fenrir
Demons4nge1
Fenrir
Level 156
God Stats
10W - 7L
1,613 SR
Queue Stats
266W - 320L
1,461 Elo+
Party 1
Bacchus
Bacchus
Unstablegiraffe
Bacchus
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,492 Elo+
Party 1
Hades
Hades
ganjin gregg
Hades
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,421 Elo+
Party 1
Surtr
Surtr
solias90
Surtr
Level 69
God Stats
20W - 31L
1,408 SR
Queue Stats
213W - 266L
1,426 Elo+
Party 1
Team Averages
Level 101
1,493 SR
1,445 Elo+

VS

Team Averages
Level 136
1,556 SR
1,580 Elo+
Ymir
Ymir
AKXXT
Ymir
Level 126
God Stats
4W - 6L
1,500 SR
Queue Stats
91W - 76L
1,627 Elo+
Solo
Camazotz
Camazotz
RohanCK
Camazotz
Level 158
God Stats
8W - 11L
1,549 SR
Queue Stats
218W - 181L
1,603 Elo+
Party 2
Amaterasu
Amaterasu
WebbierGiant856
Amaterasu
Level 149
God Stats
1W - 2L
1,605 SR
Queue Stats
271W - 208L
1,532 Elo+
Party 3
Charon
Charon
sharvdawg
Charon
Level 126
God Stats
12W - 6L
1,679 SR
Queue Stats
234W - 184L
1,549 Elo+
Party 3
Thoth
Thoth
wtfnikko420
Thoth
Level 119
God Stats
4W - 9L
1,448 SR
Queue Stats
172W - 153L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 6 / 1
4,796
480
2,396
5,386
1,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
3 / 6 / 1
5,948
595
4,770
10,834
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
0 / 4 / 3
4,827
483
2,527
10,833
8,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

5
0 / 9 / 2
4,308
431
2,003
7,751
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Surtr
solias90
Surtr
6
0 / 6 / 1
4,592
459
4,176
8,521
3,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AKXXT
Ymir
11
4 / 3 / 11
6,789
679
8,102
9,498
6,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Camazotz
RohanCK
Camazotz
12
11 / 0 / 5
7,298
730
7,860
8,220
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
WebbierGiant856
Amaterasu
11
3 / 1 / 0
6,511
651
4,116
5,580
2,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Charon
sharvdawg
Charon
10
1 / 0 / 13
6,262
626
4,349
5,364
3,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
11 / 0 / 3
7,625
763
6,217
2,622
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
4
Kills
30
31
Deaths
4
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ymir
AKXXT
Ymir
4
3
11
3.17
L
1
6
1
0.25
L
Fenrir
3
6
1
0.58
W
Camazotz
RohanCK
Camazotz
11
0
5
13.5
L
0
4
3
0.38
W
Amaterasu
WebbierGiant856
Amaterasu
3
1
0
3
L
0
9
2
0.11
W
Charon
sharvdawg
Charon
1
0
13
7.5
L
Surtr
solias90
Surtr
0
6
1
0.08
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,872
Damage
30,644
43,325
Taken
31,284
18,132
Mitigated
16,253
7,105
Healing
11,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AKXXT
Ymir
8,102
1,669
0
3,443
9,498
6,957
0
1,544
7,629
29,150
2,698
L
2,396
1,863
0
284
5,386
1,109
440
2,073
3,313
0
12,572
L
Fenrir
4,770
1,635
0
2,129
10,834
3,003
120
3,076
7,758
0
31,496
W
Camazotz
RohanCK
Camazotz
7,860
3,873
0
5,171
8,220
2,494
0
1,180
6,978
0
43,384
L
2,527
611
0
2,134
10,833
8,416
0
4,165
6,668
7,559
0
W
Amaterasu
WebbierGiant856
Amaterasu
4,116
1,421
0
988
5,580
2,343
390
1,119
4,461
0
50,096
L
2,003
293
145
301
7,751
1,937
0
4,317
3,434
6,774
0
W
Charon
sharvdawg
Charon
4,349
1,404
0
1,177
5,364
3,734
0
1,274
4,024
16,279
1,063
L
Surtr
solias90
Surtr
4,176
1,373
0
2,112
8,521
3,667
366
4,458
4,063
425
18,324
W
6,217
437
0
916
2,622
725
1
436
2,120
44,041
469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,471
Gold Earned
34,485
135
Minions Killed
332
0
Camps Cleared
0
994,102
Distance Traveled
1,052,458
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,789
679
62
6
0
164,499
0
L
Rama
4,796
480
29
3
0
197,502
2
L
Fenrir
5,948
595
58
6
0
236,470
0
W
Camazotz
7,298
730
78
8
0
243,097
2
L
Bacchus
4,827
483
2
0
0
204,252
2
W
Amaterasu
6,511
651
92
9
0
199,543
1
L
Hades
4,308
431
11
1
0
203,469
0
W
Charon
6,262
626
17
2
0
209,888
0
L
Surtr
4,592
459
35
4
0
152,409
0
W
Thoth
7,625
763
83
8
0
235,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role