Player Matchup

Fenrir
Fenrir
AmerieTheGoat
Fenrir
Level 125
God Stats
11W - 7L
1,522 SR
Queue Stats
207W - 147L
1,557 Elo+
Solo
Tyr
Tyr
ElYisus0P
Tyr
Level 153
God Stats
2W - 1L
1,542 SR
Queue Stats
48W - 40L
1,544 Elo+
Party 2
Sobek
Sobek
LogHorizon2408
Sobek
Level 122
God Stats
9W - 3L
1,721 SR
Queue Stats
32W - 19L
1,582 Elo+
Party 2
Izanami
Izanami
RackomTK
Izanami
Level 149
God Stats
5W - 1L
1,900 SR
Queue Stats
103W - 82L
1,579 Elo+
Party 2
Ymir
Ymir
xXangelXx
Ymir
Level 157
God Stats
7W - 4L
1,593 SR
Queue Stats
34W - 33L
1,526 Elo+
Solo
Team Averages
Level 141
1,656 SR
1,557 Elo+

VS

Team Averages
Level 107
1,549 SR
1,538 Elo+
Cu Chulainn
Cu Chulainn
KingBerts321
Cu Chulainn
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 74L
1,540 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MadHatter6826
Tsukuyomi
Level 87
God Stats
4W - 4L
1,553 SR
Queue Stats
78W - 56L
1,587 Elo+
Party 1
Anhur
Anhur
Vizrael
Anhur
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,505 Elo+
Solo
Bacchus
Bacchus
ripalexx
Bacchus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,500 Elo+
Solo
Discordia
Discordia
squirrely97
Discordia
Level 126
God Stats
1W - 1L
1,693 SR
Queue Stats
87W - 73L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 0 / 3
6,650
665
6,421
6,494
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 1
5,760
576
3,772
10,227
8,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 1 / 4
5,516
552
3,892
5,513
3,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
RackomTK
Izanami
11
3 / 0 / 2
6,213
621
3,005
3,743
965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
0 / 2 / 6
6,048
605
2,386
5,628
2,114
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KingBerts321
Cu Chulainn
11
5 / 2 / 0
7,063
706
8,015
9,872
6,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tsukuyomi
MadHatter6826
Tsukuyomi
9
2 / 4 / 0
5,245
525
3,616
7,569
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Vizrael
Anhur
10
1 / 1 / 0
5,218
522
2,625
4,438
1,121
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ripalexx
Bacchus
7
0 / 4 / 1
4,285
429
1,024
4,908
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
squirrely97
Discordia
9
0 / 5 / 0
4,861
486
3,413
5,510
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
8
8
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
0
3
10.5
W
1
5
1
0.3
L
Cu Chulainn
KingBerts321
Cu Chulainn
5
2
0
2.5
W
3
1
4
5
L
Tsukuyomi
MadHatter6826
Tsukuyomi
2
4
0
0.5
W
Izanami
RackomTK
Izanami
3
0
2
4
L
Anhur
Vizrael
Anhur
1
1
0
1
L
Bacchus
ripalexx
Bacchus
0
4
1
0.13
L
Discordia
squirrely97
Discordia
0
5
0
0
W
Ymir
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,476
Damage
18,693
31,605
Taken
32,297
18,111
Mitigated
14,020
6,229
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,421
1,960
0
1,309
6,494
2,701
0
415
6,035
0
39,718
W
3,772
193
0
1,977
10,227
8,449
0
0
10,227
0
36,512
L
Cu Chulainn
KingBerts321
Cu Chulainn
8,015
1,782
0
2,975
9,872
6,692
0
135
9,698
0
49,432
W
3,892
127
72
1,447
5,513
3,882
0
543
4,960
9,530
1,774
L
Tsukuyomi
MadHatter6826
Tsukuyomi
3,616
899
0
2,308
7,569
2,133
0
784
6,662
0
28,370
W
Izanami
RackomTK
Izanami
3,005
2,242
0
1,147
3,743
965
779
563
3,180
0
50,019
L
Anhur
Vizrael
Anhur
2,625
1,674
0
1,672
4,438
1,121
0
627
3,712
0
33,131
L
Bacchus
ripalexx
Bacchus
1,024
89
0
850
4,908
2,916
0
1,368
3,217
7,454
0
L
Discordia
squirrely97
Discordia
3,413
467
0
1,010
5,510
1,158
0
2,300
3,210
22,490
605
W
Ymir
2,386
544
0
277
5,628
2,114
0
2,321
2,883
36,572
1,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,187
Gold Earned
26,672
324
Minions Killed
262
0
Camps Cleared
0
1,056,446
Distance Traveled
968,014
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,650
665
69
7
0
257,200
3
W
Tyr
5,760
576
66
7
0
215,844
0
L
Cu Chulainn
7,063
706
87
9
0
202,229
2
W
Sobek
5,516
552
15
2
0
213,675
3
L
Tsukuyomi
5,245
525
54
5
0
200,004
0
W
Izanami
6,213
621
111
11
0
178,850
0
L
Anhur
5,218
522
60
6
0
177,299
0
L
Bacchus
4,285
429
7
1
0
204,008
0
L
Discordia
4,861
486
54
5
0
184,474
0
W
Ymir
6,048
605
63
6
0
190,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role