Player Matchup

Artio
Artio
 
Artio
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Gilgamesh0831
Sylvanus
Level 163
God Stats
3W - 6L
1,439 SR
Queue Stats
173W - 211L
1,500 Elo+
Party 2
Janus
Janus
Titan Slayer133
Janus
Level 128
God Stats
8W - 16L
1,438 SR
Queue Stats
260W - 250L
1,483 Elo+
Solo
Anhur
Anhur
oasis121121
Anhur
Level 107
God Stats
0W - 3L
1,434 SR
Queue Stats
86W - 75L
1,560 Elo+
Solo
Tsukuyomi
Tsukuyomi
theszl
Tsukuyomi
Level 49
God Stats
1W - 2L
1,561 SR
Queue Stats
85W - 85L
1,560 Elo+
Solo
Team Averages
Level 136
1,474 SR
1,521 Elo+

VS

Team Averages
Level 123
1,530 SR
1,489 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Ayo Cuh
Ymir
Level 67
God Stats
8W - 6L
1,604 SR
Queue Stats
244W - 220L
1,539 Elo+
Solo
Hercules
Hercules
HOEceryShopping
Hercules
Level 79
God Stats
4W - 6L
1,357 SR
Queue Stats
28W - 42L
1,440 Elo+
Party 1
Xbalanque
Xbalanque
Smashball1
Xbalanque
Level 153
God Stats
1W - 4L
1,514 SR
Queue Stats
83W - 154L
1,417 Elo+
Party 1
Mercury
Mercury
TDR6w6
Mercury
Level 157
God Stats
1W - 2L
1,675 SR
Queue Stats
305W - 259L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 0 / 0
7,155
596
9,902
15,395
9,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sylvanus
Gilgamesh0831
Sylvanus
8
1 / 4 / 0
5,622
469
4,433
12,099
7,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 3 / 1
6,362
530
4,240
6,515
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 4 / 1
7,400
617
3,547
7,882
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
theszl
Tsukuyomi
10
0 / 4 / 2
5,965
497
3,891
9,791
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 0 / 3
6,834
570
11,271
5,266
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Ayo Cuh
Ymir
10
0 / 0 / 8
6,137
511
2,888
7,718
4,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
12
1 / 1 / 1
7,063
589
7,152
15,927
7,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xbalanque
Smashball1
Xbalanque
13
5 / 1 / 5
7,377
615
7,189
6,953
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
TDR6w6
Mercury
12
4 / 2 / 3
6,531
544
4,371
6,913
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
15
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
0
0
1
W
Nu Wa
 
Nu Wa
4
0
3
5.5
W
Ymir
Ayo Cuh
Ymir
0
0
8
4
L
Sylvanus
Gilgamesh0831
Sylvanus
1
4
0
0.25
W
Hercules
1
1
1
1.5
W
Xbalanque
Smashball1
Xbalanque
5
1
5
7.5
W
Mercury
TDR6w6
Mercury
4
2
3
2.75
L
0
3
1
0.17
L
2
4
1
0.63
L
Tsukuyomi
theszl
Tsukuyomi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,013
Damage
32,871
51,682
Taken
42,777
23,661
Mitigated
18,367
20,195
Healing
14,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,902
735
240
8,455
15,395
9,766
0
1,569
13,627
50,435
1,612
W
Nu Wa
 
Nu Wa
11,271
3,075
0
1,064
5,266
1,559
0
3,563
1,493
41,948
1,205
W
Ymir
Ayo Cuh
Ymir
2,888
480
0
2,012
7,718
4,672
108
2,928
4,669
17,158
1,674
L
Sylvanus
Gilgamesh0831
Sylvanus
4,433
952
1,056
2,990
12,099
7,439
1
4,389
7,355
14,041
1,045
W
Hercules
7,152
2,597
0
7,916
15,927
7,624
0
8,662
7,265
0
51,293
W
Xbalanque
Smashball1
Xbalanque
7,189
3,398
0
3,436
6,953
1,875
570
1,565
5,348
0
52,804
W
Mercury
TDR6w6
Mercury
4,371
1,723
0
215
6,913
2,637
0
1,129
5,784
0
51,251
L
4,240
255
0
1,824
6,515
1,656
0
3,309
2,814
46,205
802
L
3,547
2,326
0
1,494
7,882
2,090
1,630
999
6,698
0
48,304
L
Tsukuyomi
theszl
Tsukuyomi
3,891
1,096
0
4,136
9,791
2,710
240
1,739
7,843
0
36,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,504
Gold Earned
33,942
361
Minions Killed
389
0
Camps Cleared
0
1,209,471
Distance Traveled
1,242,115
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,155
596
83
7
0
253,554
0
W
Nu Wa
6,834
570
66
6
0
235,791
2
W
Ymir
6,137
511
34
3
0
238,883
4
L
Sylvanus
5,622
469
16
1
0
228,485
0
W
Hercules
7,063
589
108
9
0
221,911
1
W
Xbalanque
7,377
615
94
8
0
226,345
2
W
Mercury
6,531
544
87
7
0
319,185
0
L
Janus
6,362
530
111
9
0
246,050
1
L
Anhur
7,400
617
86
7
0
217,420
1
L
Tsukuyomi
5,965
497
65
5
0
263,962
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role