Player Matchup

Yemoja
Yemoja
Diamond I
kakitare
Yemoja
Diamond I
Level 158
God Stats
1W - 1L
1,457 SR
Queue Stats
51W - 6L
2,050 MMR
Party 1
Olorun
Olorun
Diamond I
lllkenkawalll
Olorun
Diamond I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 7L
2,011 MMR
Party 1
Izanami
Izanami
Diamond I
pawafuruok
Izanami
Diamond I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 3L
2,011 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,486 SR
2,024 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,496 SR
1,627 MMR
King Arthur
King Arthur
Gold I
Jolbobaggins
King Arthur
Gold I
Level 135
God Stats
0W - 1L
1,599 SR
Queue Stats
25W - 17L
1,674 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
TheWizardOfSpas
Cthulhu
Platinum V
Level 169
God Stats
0W - 1L
1,494 SR
Queue Stats
19W - 6L
1,837 MMR
Party 2
Persephone
Persephone
Silver I
ssuccubuss
Persephone
Silver I
Level 155
God Stats
9W - 19L
1,394 SR
Queue Stats
156W - 199L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
kakitare
Yemoja
15
1 / 0 / 9
8,368
837
2,046
7,799
6,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 1 / 5
9,690
969
15,735
13,446
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
pawafuruok
Izanami
15
4 / 3 / 4
8,776
878
12,517
12,292
4,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KumbhakarnaAchillesAthena

VS

Bans
Baron SamediNe ZhaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jolbobaggins
King Arthur
13
1 / 4 / 1
7,371
737
8,021
16,045
9,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 5 / 3
7,536
754
9,462
13,151
10,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Persephone
ssuccubuss
Persephone
12
2 / 1 / 1
7,833
783
8,504
8,224
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
4
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Jolbobaggins
King Arthur
1
4
1
0.38
L
1
5
3
0.5
W
Yemoja
kakitare
Yemoja
1
0
9
5.5
W
5
1
5
7.5
W
Izanami
pawafuruok
Izanami
4
3
4
2
L
Persephone
ssuccubuss
Persephone
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,298
Damage
25,987
33,537
Taken
37,420
16,734
Mitigated
21,433
18,713
Healing
6,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Jolbobaggins
King Arthur
8,021
909
0
1,203
16,045
9,040
0
7,802
7,988
0
22,914
L
9,462
197
82
2,926
13,151
10,138
0
5,626
7,334
18,790
928
W
Yemoja
kakitare
Yemoja
2,046
1,034
5,819
2,963
7,799
6,634
280
4,550
2,825
6,712
313
W
15,735
6,902
961
6,532
13,446
5,432
1,174
7,103
5,848
50,759
1,431
W
Izanami
pawafuruok
Izanami
12,517
9,087
0
2,438
12,292
4,668
386
4,289
7,615
0
43,646
L
Persephone
ssuccubuss
Persephone
8,504
459
0
2,318
8,224
2,255
0
3,684
4,320
21,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
22,740
162
Minions Killed
92
0
Camps Cleared
0
536,375
Distance Traveled
558,580
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,371
737
31
3
0
196,074
0
L
Cthulhu
7,536
754
24
2
0
170,333
2
W
Yemoja
8,368
837
20
2
0
174,280
0
W
Olorun
9,690
969
77
8
0
178,475
0
W
Izanami
8,776
878
65
7
0
183,620
0
L
Persephone
7,833
783
37
4
0
192,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role