Player Matchup

Arachne
Arachne
B2Gam3r9495
Arachne
Level 127
God Stats
4W - 9L
1,578 SR
Queue Stats
110W - 123L
1,538 Elo+
Party 3
Charybdis
Charybdis
Cali Ace OG
Charybdis
Level 157
God Stats
81W - 55L
1,643 SR
Queue Stats
272W - 309L
1,509 Elo+
Party 3
Erlang Shen
Erlang Shen
SgtWortWort
Erlang Shen
Level 190
God Stats
14W - 33L
1,457 SR
Queue Stats
166W - 263L
1,430 Elo+
Party 3
Hades
Hades
Southparkmex883
Hades
Level 128
God Stats
12W - 19L
1,498 SR
Queue Stats
190W - 291L
1,364 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Strxngth
Kumbhakarna
Level 159
God Stats
1W - 2L
1,495 SR
Queue Stats
138W - 242L
1,408 Elo+
Party 3
Team Averages
Level 152
1,534 SR
1,450 Elo+

VS

Team Averages
Level 144
1,505 SR
1,544 Elo+
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BaronHooks
Sobek
Level 159
God Stats
2W - 2L
1,469 SR
Queue Stats
247W - 219L
1,600 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Demonofmist6674
Tsukuyomi
Level 155
God Stats
5W - 3L
1,542 SR
Queue Stats
139W - 125L
1,561 Elo+
Party 2
Medusa
Medusa
bigboysteaks
Medusa
Level 89
God Stats
17W - 20L
1,411 SR
Queue Stats
221W - 202L
1,526 Elo+
Party 1
Yu Huang
Yu Huang
iMac820
Yu Huang
Level 157
God Stats
42W - 38L
1,601 SR
Queue Stats
289W - 283L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
B2Gam3r9495
Arachne
12
0 / 2 / 0
5,959
497
3,727
8,502
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
Cali Ace OG
Charybdis
11
0 / 5 / 0
5,940
495
5,905
9,022
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
SgtWortWort
Erlang Shen
12
0 / 4 / 0
6,066
506
1,934
8,443
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 4 / 0
5,976
498
5,151
10,883
3,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kumbhakarna
Strxngth
Kumbhakarna
8
0 / 3 / 0
5,472
456
2,404
11,709
6,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 0 / 4
7,417
618
6,337
8,760
7,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
12
3 / 0 / 2
7,717
643
3,792
7,444
7,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Demonofmist6674
Tsukuyomi
13
3 / 1 / 5
7,365
614
5,929
8,594
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
14
5 / 0 / 3
7,937
661
9,246
6,898
2,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
iMac820
Yu Huang
12
3 / 1 / 4
6,987
582
6,939
5,468
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
2
Kills
18
18
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
4
6
L
Arachne
B2Gam3r9495
Arachne
0
2
0
0
W
Sobek
3
0
2
4
L
Charybdis
Cali Ace OG
Charybdis
0
5
0
0
W
Tsukuyomi
Demonofmist6674
Tsukuyomi
3
1
5
5.5
L
Erlang Shen
SgtWortWort
Erlang Shen
0
4
0
0
L
2
4
0
0.5
L
Kumbhakarna
Strxngth
Kumbhakarna
0
3
0
0
W
Medusa
5
0
3
6.5
W
Yu Huang
iMac820
Yu Huang
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,121
Damage
32,243
48,559
Taken
37,164
21,052
Mitigated
22,024
16,633
Healing
15,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,337
1,341
0
3,506
8,760
7,577
140
1,924
6,836
0
26,637
L
Arachne
B2Gam3r9495
Arachne
3,727
2,798
0
4,061
8,502
2,763
0
1,811
6,673
0
47,467
W
Sobek
3,792
406
0
3,324
7,444
7,187
297
0
7,444
35,430
3,103
L
Charybdis
Cali Ace OG
Charybdis
5,905
2,627
0
2,448
9,022
3,270
0
0
9,022
0
48,028
W
Tsukuyomi
Demonofmist6674
Tsukuyomi
5,929
1,695
0
3,533
8,594
2,928
412
2,142
6,452
0
56,874
L
Erlang Shen
SgtWortWort
Erlang Shen
1,934
832
0
2,581
8,443
4,192
0
2,460
5,543
0
42,302
L
5,151
185
755
4,605
10,883
3,901
0
3,616
7,227
31,287
627
L
Kumbhakarna
Strxngth
Kumbhakarna
2,404
243
0
2,183
11,709
6,926
0
1,933
9,776
12,264
0
W
Medusa
9,246
3,986
0
3,594
6,898
2,485
723
427
6,471
0
63,076
W
Yu Huang
iMac820
Yu Huang
6,939
415
0
1,094
5,468
1,847
210
3,396
2,072
36,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,413
Gold Earned
37,423
329
Minions Killed
367
0
Camps Cleared
0
1,282,843
Distance Traveled
1,227,848
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,417
618
29
2
0
246,061
0
L
Arachne
5,959
497
88
7
0
286,973
0
W
Sobek
7,717
643
71
6
0
221,796
3
L
Charybdis
5,940
495
82
7
0
229,123
1
W
Tsukuyomi
7,365
614
93
8
0
287,493
0
L
Erlang Shen
6,066
506
75
6
0
266,026
0
L
Hades
5,976
498
64
5
0
245,570
0
L
Kumbhakarna
5,472
456
20
2
0
255,151
3
W
Medusa
7,937
661
109
9
0
244,745
3
W
Yu Huang
6,987
582
65
5
0
227,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role