Player Matchup

Danzaburou
Danzaburou
DreadLobster955
Danzaburou
Level 68
God Stats
51W - 34L
1,534 SR
Queue Stats
201W - 184L
1,446 Elo+
Party 1
Cerberus
Cerberus
ItJustHappy
Cerberus
Level 44
God Stats
6W - 2L
1,619 SR
Queue Stats
106W - 98L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
Skitka23
Baron Samedi
Level 121
God Stats
7W - 7L
1,413 SR
Queue Stats
325W - 314L
1,375 Elo+
Party 2
Arachne
Arachne
SteelTrashcan
Arachne
Level 68
God Stats
100W - 66L
1,625 SR
Queue Stats
317W - 299L
1,373 Elo+
Party 2
King Arthur
King Arthur
XxWrathxX2194
King Arthur
Level 109
God Stats
8W - 10L
1,330 SR
Queue Stats
235W - 218L
1,417 Elo+
Solo
Team Averages
Level 82
1,504 SR
1,410 Elo+

VS

Team Averages
Level 70
1,501 SR
1,418 Elo+
Horus
Horus
InvokeHumanoids
Horus
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 86L
1,386 Elo+
Solo
Anubis
Anubis
Radiant_Raider47
Anubis
Level 51
God Stats
3W - 2L
1,474 SR
Queue Stats
99W - 123L
1,417 Elo+
Solo
Awilix
Awilix
Vnzlayque
Awilix
Level 67
God Stats
4W - 2L
1,680 SR
Queue Stats
142W - 155L
1,384 Elo+
Solo
Sylvanus
Sylvanus
YxHeph
Sylvanus
Level 65
God Stats
2W - 3L
1,340 SR
Queue Stats
148W - 159L
1,442 Elo+
Party 3
Artemis
Artemis
smackerss
Artemis
Level 81
God Stats
7W - 5L
1,513 SR
Queue Stats
250W - 263L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DreadLobster955
Danzaburou
14
3 / 1 / 7
8,015
573
10,871
8,885
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ItJustHappy
Cerberus
13
7 / 1 / 2
8,060
576
5,921
10,096
7,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baron Samedi
Skitka23
Baron Samedi
15
6 / 2 / 4
9,115
651
9,447
6,915
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Arachne
14
5 / 2 / 1
8,170
584
4,342
12,346
4,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
XxWrathxX2194
King Arthur
13
1 / 1 / 2
7,980
570
10,045
12,946
11,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,070
505
6,607
15,967
16,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 6 / 2
7,173
512
4,108
10,361
3,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Awilix
Vnzlayque
Awilix
12
4 / 4 / 1
7,396
528
3,552
8,884
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
YxHeph
Sylvanus
10
0 / 5 / 0
6,483
463
4,784
13,201
8,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artemis
smackerss
Artemis
11
2 / 6 / 0
6,793
485
7,213
9,778
2,773
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
7
7
Deaths
23
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DreadLobster955
Danzaburou
3
1
7
6.5
L
1
2
0
0.5
W
Cerberus
ItJustHappy
Cerberus
7
1
2
8
L
0
6
2
0.17
W
Baron Samedi
Skitka23
Baron Samedi
6
2
4
4
W
Arachne
5
2
1
2.75
L
Awilix
Vnzlayque
Awilix
4
4
1
1.13
W
King Arthur
XxWrathxX2194
King Arthur
1
1
2
2
L
Sylvanus
YxHeph
Sylvanus
0
5
0
0
L
Artemis
smackerss
Artemis
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,626
Damage
26,264
51,188
Taken
58,191
28,684
Mitigated
34,106
21,444
Healing
15,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DreadLobster955
Danzaburou
10,871
4,677
0
5,404
8,885
2,703
357
2,122
6,763
0
59,288
L
6,607
2,969
40
6,377
15,967
16,640
0
1,072
14,895
0
43,768
W
Cerberus
ItJustHappy
Cerberus
5,921
770
77
3,949
10,096
7,516
0
2,515
7,581
27,706
510
L
4,108
338
0
3,404
10,361
3,793
0
5,685
4,676
57,080
0
W
Baron Samedi
Skitka23
Baron Samedi
9,447
203
172
1,912
6,915
2,350
454
2,537
4,378
53,929
657
W
Arachne
4,342
2,721
0
5,951
12,346
4,198
0
1,139
11,207
0
64,958
L
Awilix
Vnzlayque
Awilix
3,552
1,472
0
406
8,884
2,601
0
2,184
6,700
0
33,453
W
King Arthur
XxWrathxX2194
King Arthur
10,045
552
0
3,979
12,946
11,917
120
343
12,603
611
56,964
L
Sylvanus
YxHeph
Sylvanus
4,784
1,465
1,803
2,988
13,201
8,299
180
4,134
9,067
26,492
946
L
Artemis
smackerss
Artemis
7,213
3,408
0
717
9,778
2,773
618
2,183
7,595
0
37,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,340
Gold Earned
34,915
420
Minions Killed
336
0
Camps Cleared
0
1,383,533
Distance Traveled
1,206,297
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,015
573
92
7
0
258,929
0
L
Horus
7,070
505
82
6
0
240,708
1
W
Cerberus
8,060
576
63
5
0
279,781
2
L
Anubis
7,173
512
104
7
0
225,056
0
W
Baron Samedi
9,115
651
89
6
0
264,679
0
W
Arachne
8,170
584
101
7
0
319,286
0
L
Awilix
7,396
528
56
4
0
262,320
0
W
King Arthur
7,980
570
75
5
0
260,858
0
L
Sylvanus
6,483
463
40
3
0
222,855
0
L
Artemis
6,793
485
54
4
0
255,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role