Player Matchup

Serqet
Serqet
FullCDR
Serqet
Level 159
God Stats
3W - 4L
1,701 SR
Queue Stats
140W - 120L
1,554 Elo+
Party 1
Kukulkan
Kukulkan
IItamirII
Kukulkan
Level 148
God Stats
14W - 13L
1,512 SR
Queue Stats
321W - 312L
1,505 Elo+
Party 1
Arachne
Arachne
ImikE735
Arachne
Level 35
God Stats
5W - 6L
1,289 SR
Queue Stats
116W - 131L
1,172 Elo+
Solo
Neith
Neith
KneinTheCat
Neith
Level 86
God Stats
8W - 5L
1,662 SR
Queue Stats
221W - 218L
1,532 Elo+
Party 1
Fenrir
Fenrir
N7killa
Fenrir
Level 147
God Stats
2W - 3L
1,504 SR
Queue Stats
136W - 126L
1,534 Elo+
Party 1
Team Averages
Level 115
1,533 SR
1,459 Elo+

VS

Team Averages
Level 89
1,555 SR
1,520 Elo+
Cerberus
Cerberus
GeJahFiki
Cerberus
Level 109
God Stats
25W - 20L
1,618 SR
Queue Stats
352W - 337L
1,512 Elo+
Party 2
Janus
Janus
HazeInsanity
Janus
Level 48
God Stats
6W - 12L
1,467 SR
Queue Stats
125W - 115L
1,490 Elo+
Party 3
Pele
Pele
Prisonedfurball
Pele
Level 123
God Stats
20W - 13L
1,601 SR
Queue Stats
361W - 302L
1,521 Elo+
Party 3
Hou Yi
Hou Yi
Traphouse_rodri
Hou Yi
Level 69
God Stats
2W - 2L
1,570 SR
Queue Stats
47W - 36L
1,576 Elo+
Solo
Ares
Ares
Tromthiccy
Ares
Level 96
God Stats
7W - 6L
1,521 SR
Queue Stats
568W - 541L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FullCDR
Serqet
7
0 / 1 / 1
4,857
486
2,975
8,155
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
IItamirII
Kukulkan
12
0 / 2 / 1
5,828
583
2,827
5,046
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
ImikE735
Arachne
5
1 / 7 / 0
4,371
437
2,533
5,768
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 2 / 0
4,741
474
4,858
5,961
1,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
N7killa
Fenrir
9
0 / 3 / 0
4,377
438
2,699
8,314
4,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GeJahFiki
Cerberus
10
4 / 1 / 4
5,631
563
3,566
7,005
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 5
6,479
648
4,348
4,044
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
6 / 0 / 2
7,384
738
6,602
6,357
2,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 0
5,302
530
3,560
4,422
1,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 4
5,715
572
3,324
7,498
5,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
14
15
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
FullCDR
Serqet
0
1
1
0.5
W
Cerberus
GeJahFiki
Cerberus
4
1
4
6
W
2
0
5
4.5
L
Kukulkan
IItamirII
Kukulkan
0
2
1
0.25
L
Arachne
ImikE735
Arachne
1
7
0
0.14
L
0
2
0
0
L
Fenrir
N7killa
Fenrir
0
3
0
0
W
6
0
2
7
W
1
0
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,892
Damage
21,400
33,244
Taken
29,326
12,769
Mitigated
12,793
10,728
Healing
12,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
FullCDR
Serqet
2,975
519
0
3,205
8,155
3,288
0
3,382
4,693
0
15,057
W
Cerberus
GeJahFiki
Cerberus
3,566
140
0
4,589
7,005
2,408
0
392
6,391
37,545
0
W
4,348
264
0
840
4,044
1,213
0
1,864
1,922
42,615
475
L
Kukulkan
IItamirII
Kukulkan
2,827
125
0
1,099
5,046
1,506
0
2,402
2,596
42,269
455
L
Arachne
ImikE735
Arachne
2,533
1,847
0
352
5,768
1,222
0
3,588
2,062
0
6,306
L
4,858
2,178
0
2,633
5,961
1,877
0
1,465
4,466
0
33,294
L
Fenrir
N7killa
Fenrir
2,699
518
0
3,439
8,314
4,876
0
125
8,189
0
20,902
W
6,602
2,050
0
2,403
6,357
2,508
110
0
6,357
0
57,053
W
3,560
2,298
0
2,062
4,422
1,427
0
0
4,422
0
37,717
W
3,324
215
0
2,886
7,498
5,237
0
176
7,282
13,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,174
Gold Earned
30,511
231
Minions Killed
394
0
Camps Cleared
0
957,799
Distance Traveled
1,027,448
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,857
486
22
2
0
196,140
0
W
Cerberus
5,631
563
105
11
0
222,795
0
W
Janus
6,479
648
87
9
0
191,318
0
L
Kukulkan
5,828
583
97
10
0
184,800
0
L
Arachne
4,371
437
13
1
0
215,183
0
L
Neith
4,741
474
59
6
0
169,867
3
L
Fenrir
4,377
438
40
4
0
191,809
0
W
Pele
7,384
738
99
10
0
203,989
0
W
Hou Yi
5,302
530
83
8
0
200,370
0
W
Ares
5,715
572
20
2
0
208,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role