Player Matchup

Janus
Janus
CHIEFSHAKATOOL
Janus
Level 197
God Stats
1W - 4L
1,346 SR
Queue Stats
231W - 222L
1,494 Elo+
Party 1
Medusa
Medusa
DustedSpace
Medusa
Level 127
God Stats
16W - 19L
1,552 SR
Queue Stats
51W - 58L
1,496 Elo+
Party 1
Bakasura
Bakasura
FISHCANTSH0UT
Bakasura
Level 147
God Stats
0W - 2L
1,573 SR
Queue Stats
38W - 31L
1,539 Elo+
Party 1
Shiva
Shiva
Rudeman427
Shiva
Level 149
God Stats
1W - 1L
1,708 SR
Queue Stats
99W - 97L
1,531 Elo+
Solo
Ymir
Ymir
Sblaara
Ymir
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 41L
1,529 Elo+
Solo
Team Averages
Level 142
1,536 SR
1,518 Elo+

VS

Team Averages
Level 146
1,577 SR
1,502 Elo+
Anubis
Anubis
 
Anubis
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DueceGaming
Jing Wei
Level 210
God Stats
5W - 2L
1,739 SR
Queue Stats
67W - 53L
1,573 Elo+
Party 2
Geb
Geb
FoxGirlMilk
Geb
Level 121
God Stats
4W - 0L
1,866 SR
Queue Stats
20W - 17L
1,475 Elo+
Party 2
Hercules
Hercules
HOEceryShopping
Hercules
Level 79
God Stats
4W - 6L
1,281 SR
Queue Stats
28W - 42L
1,425 Elo+
Solo
Awilix
Awilix
SkillzBacon
Awilix
Level 150
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 13L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
5,942
540
3,130
7,271
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
3 / 4 / 1
5,876
534
8,987
7,540
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
FISHCANTSH0UT
Bakasura
11
3 / 4 / 1
6,249
568
2,162
8,224
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
9
0 / 3 / 5
5,586
508
5,031
11,540
5,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Sblaara
Ymir
9
0 / 4 / 0
4,996
454
2,607
10,160
7,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
10 / 1 / 3
8,422
766
10,213
7,734
3,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
DueceGaming
Jing Wei
10
2 / 1 / 3
6,051
550
4,348
8,049
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 4 / 7
5,787
526
2,734
9,263
4,240
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
13
3 / 0 / 1
7,741
704
6,463
9,169
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Awilix
13
5 / 0 / 5
6,836
621
3,973
5,833
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
20
20
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
1
3
11.5
L
0
5
1
0.1
W
Jing Wei
DueceGaming
Jing Wei
2
1
3
3.5
L
Medusa
3
4
1
0.88
L
Bakasura
FISHCANTSH0UT
Bakasura
3
4
1
0.88
W
0
4
7
0.88
W
Hercules
3
0
1
3.5
L
Shiva
0
3
5
0.83
L
Ymir
Sblaara
Ymir
0
4
0
0
W
Awilix
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,917
Damage
27,731
44,735
Taken
40,048
18,115
Mitigated
15,846
11,089
Healing
16,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,213
347
0
4,852
7,734
3,412
0
1,979
5,366
70,894
1,823
L
3,130
43
0
582
7,271
1,542
0
4,376
2,895
45,463
1,621
W
Jing Wei
DueceGaming
Jing Wei
4,348
2,788
0
1,818
8,049
2,017
0
0
8,024
0
45,694
L
Medusa
8,987
3,329
0
799
7,540
2,277
0
1,808
5,732
0
43,846
L
Bakasura
FISHCANTSH0UT
Bakasura
2,162
1,430
0
2,915
8,224
2,004
0
2,505
5,719
0
28,926
W
2,734
538
1,718
2,626
9,263
4,240
0
328
8,783
9,514
0
W
Hercules
6,463
2,814
0
4,991
9,169
3,997
0
2,217
6,562
0
51,587
L
Shiva
5,031
811
226
3,593
11,540
5,290
0
3,937
7,603
0
19,822
L
Ymir
Sblaara
Ymir
2,607
1,016
0
2,974
10,160
7,002
0
0
10,160
21,840
0
W
Awilix
3,973
1,841
0
555
5,833
2,180
144
363
5,388
0
47,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,649
Gold Earned
34,837
302
Minions Killed
385
0
Camps Cleared
0
1,057,735
Distance Traveled
1,137,163
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,422
766
115
10
0
210,664
2
L
Janus
5,942
540
98
9
0
205,139
1
W
Jing Wei
6,051
550
88
8
0
216,385
0
L
Medusa
5,876
534
61
6
0
211,698
0
L
Bakasura
6,249
568
65
6
0
236,378
0
W
Geb
5,787
526
8
1
0
224,420
3
W
Hercules
7,741
704
92
8
0
201,740
2
L
Shiva
5,586
508
36
3
0
216,901
4
L
Ymir
4,996
454
42
4
0
187,619
0
W
Awilix
6,836
621
82
7
0
283,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role