Player Matchup

Ymir
Ymir
Bronze III
FistsOfFate
Ymir
Bronze III
Level 126
God Stats
21W - 19L
1,503 SR
Queue Stats
26W - 35L
1,500 MMR
Solo
Anubis
Anubis
Gold V
Jayshawn_YTalert
Anubis
Gold V
Level 117
God Stats
4W - 0L
1,870 SR
Queue Stats
11W - 6L
1,513 MMR
Party 2
Merlin
Merlin
Silver II
KirboStar7977
Merlin
Silver II
Level 109
God Stats
1W - 2L
1,555 SR
Queue Stats
9W - 6L
1,494 MMR
Party 2
Serqet
Serqet
Gold II
Skynado
Serqet
Gold II
Level 109
God Stats
19W - 16L
1,597 SR
Queue Stats
265W - 275L
1,608 MMR
Solo
Ullr
Ullr
Platinum V
XM ORANGE PUMA
Ullr
Platinum V
Level 109
God Stats
141W - 147L
1,639 SR
Queue Stats
262W - 263L
1,588 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,633 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 169
1,550 SR
1,491 MMR
Hun Batz
Hun Batz
Platinum IV
 
Hun Batz
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold II
BearN3cessities
Neith
Gold II
Level 128
God Stats
5W - 9L
1,485 SR
Queue Stats
153W - 152L
1,524 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
EUS3BIO
Zhong Kui
Gold III
Level 144
God Stats
8W - 4L
1,871 SR
Queue Stats
102W - 103L
1,548 MMR
Solo
King Arthur
King Arthur
Gold V
PunThePenetrator
King Arthur
Gold V
Level 196
God Stats
3W - 7L
1,392 SR
Queue Stats
387W - 414L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,624
725
0
2,452
1,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
4,019
804
1,673
2,824
1,007
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 0 / 0
3,379
676
557
1,396
298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Skynado
Serqet
6
1 / 0 / 0
3,285
657
897
3,065
1,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,331
666
123
1,145
243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
RavanaNu WaKumbhakarnaIx Chel

VS

Bans
RaLancelotMedusaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
1 / 0 / 0
3,607
721
606
3,345
842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
 
Cthulhu
7
0 / 0 / 0
2,967
593
598
1,972
860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

1
0 / 0 / 0
963
193
0
0
0
Zhong Kui
EUS3BIO
Zhong Kui
6
0 / 0 / 0
3,381
676
652
1,888
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
PunThePenetrator
King Arthur
5
0 / 2 / 1
3,282
656
1,160
4,409
1,264
Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
1
1
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
0
0
1
L
Cthulhu
 
Cthulhu
0
0
0
0
L
0
0
0
0
L
Zhong Kui
EUS3BIO
Zhong Kui
0
0
0
0
W
0
0
0
0
W
1
1
0
1
W
0
0
0
0
L
King Arthur
PunThePenetrator
King Arthur
0
2
1
0.25
W
Serqet
Skynado
Serqet
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,250
Damage
3,016
10,882
Taken
11,614
3,614
Mitigated
4,101
3,605
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
606
52
0
2,664
3,345
842
0
0
3,345
0
22,952
L
Cthulhu
 
Cthulhu
598
0
0
1,204
1,972
860
0
0
1,972
15,438
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
EUS3BIO
Zhong Kui
652
128
0
827
1,888
1,135
0
557
1,331
17,203
0
W
0
0
9
742
2,452
1,044
0
598
1,854
9,282
0
W
1,673
187
0
1,194
2,824
1,007
0
0
2,824
17,591
439
W
557
30
0
898
1,396
298
0
279
1,117
16,073
0
L
King Arthur
PunThePenetrator
King Arthur
1,160
132
0
625
4,409
1,264
0
1,673
2,611
0
14,658
W
Serqet
Skynado
Serqet
897
433
0
710
3,065
1,022
0
373
2,692
0
13,624
W
123
0
0
52
1,145
243
0
0
1,145
0
21,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,638
Gold Earned
14,200
150
Minions Killed
135
0
Camps Cleared
0
441,830
Distance Traveled
431,968
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,607
721
53
11
0
121,277
0
L
Cthulhu
2,967
593
19
4
0
109,448
2
L
Neith
963
193
0
0
0
0
0
L
Zhong Kui
3,381
676
32
6
0
99,386
0
W
Ymir
3,624
725
13
3
0
80,301
0
W
Anubis
4,019
804
37
7
0
77,920
0
W
Merlin
3,379
676
35
7
0
92,508
0
L
King Arthur
3,282
656
31
6
0
101,857
0
W
Serqet
3,285
657
26
5
0
114,895
0
W
Ullr
3,331
666
39
8
0
76,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role