Player Matchup

Osiris
Osiris
Dansig
Osiris
Level 225
God Stats
15W - 10L
1,719 SR
Queue Stats
424W - 364L
1,614 Elo+
Solo
Xing Tian
Xing Tian
GaurdianAngelv1
Xing Tian
Level 159
God Stats
7W - 3L
1,381 SR
Queue Stats
419W - 378L
1,597 Elo+
Party 2
Ah Puch
Ah Puch
MasterPblo
Ah Puch
Level 153
God Stats
24W - 21L
1,560 SR
Queue Stats
641W - 571L
1,636 Elo+
Party 2
Ravana
Ravana
lReaper239
Ravana
Level 178
God Stats
5W - 2L
1,723 SR
Queue Stats
123W - 101L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
manuelsu
Danzaburou
Level 67
God Stats
8W - 3L
1,674 SR
Queue Stats
149W - 123L
1,568 Elo+
Party 1
Team Averages
Level 156
1,611 SR
1,599 Elo+

VS

Team Averages
Level 140
1,538 SR
1,534 Elo+
Thanatos
Thanatos
MurderKarp
Thanatos
Level 159
God Stats
1W - 2L
1,466 SR
Queue Stats
146W - 187L
1,429 Elo+
Party 3
Hercules
Hercules
Shaddr
Hercules
Level 124
God Stats
3W - 1L
1,736 SR
Queue Stats
28W - 20L
1,578 Elo+
Party 3
Ra
Ra
SÓAP
Ra
Level 128
God Stats
15W - 8L
1,570 SR
Queue Stats
128W - 130L
1,503 Elo+
Party 3
Anhur
Anhur
ViejoBorracho
Anhur
Level 160
God Stats
1W - 2L
1,456 SR
Queue Stats
212W - 218L
1,557 Elo+
Solo
Fafnir
Fafnir
fudged_onttv
Fafnir
Level 129
God Stats
8W - 12L
1,464 SR
Queue Stats
290W - 269L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dansig
Osiris
16
3 / 1 / 1
10,220
730
9,355
12,589
10,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
GaurdianAngelv1
Xing Tian
13
1 / 0 / 6
7,968
569
4,127
7,901
5,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Puch
MasterPblo
Ah Puch
14
2 / 3 / 2
8,210
586
11,084
8,019
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ravana
lReaper239
Ravana
14
7 / 3 / 2
8,129
581
7,668
7,030
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
manuelsu
Danzaburou
16
2 / 0 / 3
9,175
655
8,879
7,416
2,467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MurderKarp
Thanatos
12
1 / 5 / 3
6,931
495
4,950
13,584
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
Shaddr
Hercules
11
1 / 1 / 3
6,837
488
4,945
14,996
10,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ra
13
3 / 2 / 2
7,565
540
7,328
5,384
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 0
6,968
498
2,217
10,249
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
13
1 / 4 / 0
7,586
542
5,694
14,535
11,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
7
7
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
Dansig
Osiris
3
1
1
3.5
W
Xing Tian
GaurdianAngelv1
Xing Tian
1
0
6
4
W
Ah Puch
MasterPblo
Ah Puch
2
3
2
1
L
Thanatos
MurderKarp
Thanatos
1
5
3
0.5
L
Hercules
Shaddr
Hercules
1
1
3
2.5
L
Ra
3
2
2
2
L
1
3
0
0.33
L
Fafnir
1
4
0
0.25
W
Ravana
lReaper239
Ravana
7
3
2
2.67
W
Danzaburou
manuelsu
Danzaburou
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,113
Damage
25,134
42,955
Taken
58,748
23,426
Mitigated
30,434
19,370
Healing
26,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Dansig
Osiris
9,355
2,139
0
8,570
12,589
10,790
0
5,434
7,155
603
87,394
W
Xing Tian
GaurdianAngelv1
Xing Tian
4,127
420
0
2,324
7,901
5,026
253
1,495
6,188
23,140
2,188
W
Ah Puch
MasterPblo
Ah Puch
11,084
97
0
3,322
8,019
2,437
577
2,758
4,817
61,387
621
L
Thanatos
MurderKarp
Thanatos
4,950
1,229
0
9,661
13,584
4,350
0
1,651
11,726
0
46,939
L
Hercules
Shaddr
Hercules
4,945
1,339
91
6,367
14,996
10,139
0
7,277
7,289
0
25,904
L
Ra
7,328
220
658
1,502
5,384
1,427
0
3,984
1,140
50,304
0
L
2,217
1,139
0
3,137
10,249
2,671
0
868
9,363
0
51,317
L
Fafnir
5,694
2,060
0
4,895
14,535
11,847
0
249
13,444
39,602
6,598
W
Ravana
lReaper239
Ravana
7,668
2,195
0
796
7,030
2,706
0
1,141
5,803
0
61,432
W
Danzaburou
manuelsu
Danzaburou
8,879
4,692
0
4,358
7,416
2,467
0
1,084
6,230
0
84,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,702
Gold Earned
35,887
564
Minions Killed
436
0
Camps Cleared
0
1,466,944
Distance Traveled
1,393,506
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,220
730
163
12
0
251,909
2
W
Xing Tian
7,968
569
36
3
0
271,562
0
W
Ah Puch
8,210
586
131
9
0
292,244
0
L
Thanatos
6,931
495
101
7
0
325,204
1
L
Hercules
6,837
488
33
2
0
307,514
0
L
Ra
7,565
540
95
7
0
271,390
0
L
Anhur
6,968
498
114
8
0
246,286
3
L
Fafnir
7,586
542
93
7
0
243,112
4
W
Ravana
8,129
581
87
6
0
354,611
0
W
Danzaburou
9,175
655
147
11
0
296,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role