Player Matchup

Jormungandr
Jormungandr
BloodRender9396
Jormungandr
Level 78
God Stats
4W - 3L
1,633 SR
Queue Stats
210W - 191L
1,467 Elo+
Party 3
Medusa
Medusa
GobeMonUlti
Medusa
Level 77
God Stats
5W - 3L
1,569 SR
Queue Stats
119W - 111L
1,527 Elo+
Solo
Thoth
Thoth
Ice Lawrence
Thoth
Level 54
God Stats
1W - 1L
1,720 SR
Queue Stats
75W - 73L
1,425 Elo+
Party 3
Lancelot
Lancelot
Såmælle
Lancelot
Level 86
God Stats
0W - 2L
1,542 SR
Queue Stats
149W - 149L
1,491 Elo+
Party 1
Achilles
Achilles
WreckNShilt
Achilles
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,533 Elo+
Party 1
Team Averages
Level 68
1,593 SR
1,489 Elo+

VS

Team Averages
Level 67
1,409 SR
1,402 Elo+
The Morrigan
The Morrigan
DIOSFABS
The Morrigan
Level 158
God Stats
1W - 1L
1,371 SR
Queue Stats
166W - 181L
1,513 Elo+
Solo
Medusa
Medusa
Panchoamor
Medusa
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,399 Elo+
Party 2
Amaterasu
Amaterasu
matares
Amaterasu
Level 40
God Stats
1W - 0L
1,455 SR
Queue Stats
4W - 10L
1,305 Elo+
Party 2
Anubis
Anubis
rodrigomazarico
Anubis
Level 60
God Stats
1W - 0L
1,221 SR
Queue Stats
25W - 33L
1,416 Elo+
Party 2
Neith
Neith
thomyhueso
Neith
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BloodRender9396
Jormungandr
16
2 / 8 / 4
9,019
820
13,391
18,335
7,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
7
0 / 4 / 3
6,405
582
2,505
4,585
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 10 / 3
8,518
774
5,955
12,397
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Såmælle
Lancelot
17
5 / 7 / 3
9,578
871
13,915
13,713
8,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
WreckNShilt
Achilles
13
0 / 8 / 6
7,305
664
5,910
15,695
16,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DIOSFABS
The Morrigan
16
8 / 3 / 21
10,088
917
10,014
6,508
2,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
Panchoamor
Medusa
16
5 / 2 / 25
10,097
918
7,890
10,599
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Amaterasu
matares
Amaterasu
16
6 / 2 / 27
10,592
963
8,173
11,024
8,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

18
11 / 3 / 22
11,156
1,014
17,222
11,309
6,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
18
7 / 1 / 25
10,848
986
14,768
10,743
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
157
10
Kills
37
37
Deaths
11
19
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BloodRender9396
Jormungandr
2
8
4
0.5
W
The Morrigan
DIOSFABS
The Morrigan
8
3
21
6.17
L
Medusa
0
4
3
0.38
L
3
10
3
0.45
W
Medusa
Panchoamor
Medusa
5
2
25
8.75
L
Lancelot
Såmælle
Lancelot
5
7
3
0.93
L
Achilles
WreckNShilt
Achilles
0
8
6
0.38
W
Amaterasu
matares
Amaterasu
6
2
27
9.75
W
11
3
22
7.33
W
Neith
7
1
25
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,676
Damage
58,067
64,725
Taken
50,183
37,880
Mitigated
24,978
8,508
Healing
21,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BloodRender9396
Jormungandr
13,391
4,458
627
4,729
18,335
7,953
0
6,948
11,039
30,734
0
W
The Morrigan
DIOSFABS
The Morrigan
10,014
1,787
876
2,215
6,508
2,575
293
1,960
4,372
24,498
1,520
L
Medusa
2,505
556
0
334
4,585
1,065
0
2,247
2,305
0
5,625
L
5,955
149
517
775
12,397
3,904
0
5,347
6,945
12,481
31
W
Medusa
Panchoamor
Medusa
7,890
3,608
397
2,664
10,599
3,774
1,437
4,093
6,506
0
19,221
L
Lancelot
Såmælle
Lancelot
13,915
460
0
259
13,713
8,117
0
4,048
9,549
162
29,070
L
Achilles
WreckNShilt
Achilles
5,910
1,766
0
1,267
15,695
16,841
0
7,126
8,455
0
8,673
W
Amaterasu
matares
Amaterasu
8,173
3,243
1,143
3,371
11,024
8,487
2,338
5,169
5,704
0
12,182
W
17,222
1,151
900
5,196
11,309
6,072
1,460
3,099
8,008
35,790
0
W
Neith
14,768
3,966
1,153
3,956
10,743
4,070
2,083
4,994
5,626
0
33,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,825
Gold Earned
52,781
81
Minions Killed
142
0
Camps Cleared
0
819,456
Distance Traveled
1,049,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,019
820
27
2
0
195,381
0
W
The Morrigan
10,088
917
20
2
0
210,454
0
L
Medusa
6,405
582
8
1
0
53,925
0
L
Thoth
8,518
774
18
2
0
182,519
0
W
Medusa
10,097
918
19
2
0
220,069
0
L
Lancelot
9,578
871
22
2
0
222,494
0
L
Achilles
7,305
664
6
1
0
165,137
0
W
Amaterasu
10,592
963
13
1
0
190,169
0
W
Anubis
11,156
1,014
39
4
0
213,065
0
W
Neith
10,848
986
51
5
0
215,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role