Player Matchup

Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver II
COMEBURRAS
Ymir
Silver II
Level 158
God Stats
2W - 2L
1,684 SR
Queue Stats
142W - 153L
1,126 MMR
Solo
Anhur
Anhur
Silver II
Kris Wils
Anhur
Silver II
Level 109
God Stats
11W - 25L
1,490 SR
Queue Stats
638W - 668L
1,157 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
foriamyoursavior
Cu Chulainn
Silver I
Level 75
God Stats
81W - 74L
1,502 SR
Queue Stats
265W - 300L
1,207 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,535 SR
1,298 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,522 SR
1,247 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver I
D1 SAUSE
Ravana
Silver I
Level 141
God Stats
6W - 4L
1,548 SR
Queue Stats
59W - 66L
1,212 MMR
Party 1
Fenrir
Fenrir
Bronze IV
OFuroGaWarui
Fenrir
Bronze IV
Level 73
God Stats
1W - 3L
1,404 SR
Queue Stats
6W - 14L
1,142 MMR
Solo
Discordia
Discordia
Silver I
Syx429
Discordia
Silver I
Level 123
God Stats
24W - 20L
1,577 SR
Queue Stats
65W - 71L
1,226 MMR
Party 1
Nut
Nut
Silver I
landonitis
Nut
Silver I
Level 214
God Stats
8W - 3L
1,580 SR
Queue Stats
228W - 224L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
7 / 4 / 1
7,712
551
5,537
9,707
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
11
1 / 4 / 5
6,833
488
6,594
6,056
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 4 / 6
6,722
480
6,625
11,019
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Kris Wils
Anhur
11
0 / 3 / 1
6,204
443
2,953
8,445
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cu Chulainn
foriamyoursavior
Cu Chulainn
10
1 / 6 / 0
6,464
462
8,593
18,341
7,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AresVulcanMedusaBake Kujira

VS

Bans
Erlang ShenChronosKaliShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 6
7,399
529
7,709
15,628
12,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ravana
D1 SAUSE
Ravana
12
5 / 4 / 3
7,165
512
6,591
8,931
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fenrir
10
1 / 2 / 9
6,963
497
4,305
10,386
7,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Syx429
Discordia
14
8 / 0 / 3
8,349
596
9,455
7,000
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 5
8,387
599
12,628
7,408
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
21
21
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
7
4
1
1.88
L
Nu Wa
 
Nu Wa
1
4
5
0.88
W
Chaac
 
Chaac
3
3
6
2
L
1
4
6
1
W
Ravana
D1 SAUSE
Ravana
5
4
3
1.63
L
Anhur
Kris Wils
Anhur
0
3
1
0.17
W
Fenrir
1
2
9
2.75
W
Discordia
Syx429
Discordia
8
0
3
9.5
L
Cu Chulainn
foriamyoursavior
Cu Chulainn
1
6
0
0.17
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,302
Damage
40,688
53,568
Taken
49,353
20,939
Mitigated
28,134
9,259
Healing
15,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,537
2,522
0
750
9,707
3,251
0
2,148
7,559
0
33,250
L
Nu Wa
 
Nu Wa
6,594
853
0
1,071
6,056
2,026
0
2,631
3,425
35,502
39
W
Chaac
 
Chaac
7,709
704
0
4,061
15,628
12,831
0
2,285
13,195
0
43,217
L
6,625
813
0
1,646
11,019
5,165
0
2,092
8,927
22,585
0
W
Ravana
D1 SAUSE
Ravana
6,591
1,451
0
2,622
8,931
2,839
0
2,711
5,899
0
40,487
L
Anhur
Kris Wils
Anhur
2,953
1,383
0
2,123
8,445
2,507
0
236
8,209
0
39,569
W
Fenrir
4,305
984
0
1,590
10,386
7,630
0
3,270
6,739
0
21,752
W
Discordia
Syx429
Discordia
9,455
401
0
3,071
7,000
2,140
0
1,731
4,977
56,096
109
L
Cu Chulainn
foriamyoursavior
Cu Chulainn
8,593
1,847
0
3,669
18,341
7,990
0
2,329
16,012
2,002
43,291
W
12,628
8,151
0
4,210
7,408
2,694
591
2,531
4,742
0
72,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,935
Gold Earned
38,263
301
Minions Killed
372
0
Camps Cleared
0
1,329,935
Distance Traveled
1,332,161
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,712
551
65
5
0
305,899
0
L
Nu Wa
6,833
488
68
5
0
254,567
2
W
Chaac
7,399
529
65
5
0
229,978
4
L
Ymir
6,722
480
27
2
0
281,058
8
W
Ravana
7,165
512
61
4
0
299,757
2
L
Anhur
6,204
443
82
6
0
259,595
4
W
Fenrir
6,963
497
24
2
0
302,136
4
W
Discordia
8,349
596
99
7
0
257,949
2
L
Cu Chulainn
6,464
462
59
4
0
228,816
3
W
Nut
8,387
599
123
9
0
242,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role