Player Matchup

Scylla
Scylla
IEmptySea
Scylla
Level 37
God Stats
12W - 3L
1,764 SR
Queue Stats
169W - 160L
1,534 Elo+
Party 2
Achilles
Achilles
WeaponizeMex
Achilles
Level 152
God Stats
34W - 22L
1,625 SR
Queue Stats
259W - 216L
1,532 Elo+
Solo
Khepri
Khepri
lReaper239
Khepri
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 101L
1,571 Elo+
Party 1
Anubis
Anubis
ldextra
Anubis
Level 171
God Stats
12W - 9L
1,625 SR
Queue Stats
615W - 531L
1,553 Elo+
Party 2
Hachiman
Hachiman
manuelsu
Hachiman
Level 67
God Stats
6W - 1L
1,585 SR
Queue Stats
149W - 123L
1,558 Elo+
Party 1
Team Averages
Level 121
1,620 SR
1,550 Elo+

VS

Team Averages
Level 115
1,496 SR
1,545 Elo+
Bakasura
Bakasura
ESC4N0R24
Bakasura
Level 86
God Stats
9W - 16L
1,417 SR
Queue Stats
182W - 164L
1,507 Elo+
Party 3
Ullr
Ullr
IncaCold
Ullr
Level 61
God Stats
6W - 2L
1,693 SR
Queue Stats
79W - 74L
1,501 Elo+
Party 3
Chang'e
Chang'e
NotScoobers
Chang'e
Level 100
God Stats
1W - 4L
1,157 SR
Queue Stats
201W - 177L
1,634 Elo+
Solo
Loki
Loki
l Fire Fist Ace
Loki
Level 171
God Stats
10W - 14L
1,551 SR
Queue Stats
299W - 355L
1,517 Elo+
Solo
Cerberus
Cerberus
merlinpk09
Cerberus
Level 159
God Stats
5W - 3L
1,664 SR
Queue Stats
349W - 336L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
IEmptySea
Scylla
13
5 / 0 / 5
7,608
585
6,766
7,657
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
WeaponizeMex
Achilles
14
2 / 0 / 0
8,025
617
12,866
10,210
9,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
lReaper239
Khepri
11
0 / 0 / 11
7,060
543
2,038
7,433
4,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
ldextra
Anubis
13
5 / 4 / 2
7,899
608
8,980
7,676
3,117
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hachiman
manuelsu
Hachiman
14
3 / 0 / 5
8,157
627
5,279
3,511
1,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ESC4N0R24
Bakasura
12
0 / 1 / 0
6,464
497
5,653
16,658
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ullr
11
1 / 4 / 0
6,257
481
3,632
6,986
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
NotScoobers
Chang'e
11
3 / 3 / 0
6,936
534
7,369
9,606
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 3 / 2
5,551
427
2,311
6,124
1,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
merlinpk09
Cerberus
10
0 / 4 / 0
5,867
451
2,225
11,535
6,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
4
4
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ESC4N0R24
Bakasura
0
1
0
0
W
Scylla
IEmptySea
Scylla
5
0
5
7.5
L
Ullr
1
4
0
0.25
L
Chang'e
NotScoobers
Chang'e
3
3
0
1
W
Achilles
WeaponizeMex
Achilles
2
0
0
2
L
0
3
2
0.33
W
Khepri
lReaper239
Khepri
0
0
11
5.5
W
Anubis
ldextra
Anubis
5
4
2
1.5
W
Hachiman
manuelsu
Hachiman
3
0
5
5.5
L
Cerberus
merlinpk09
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,929
Damage
21,190
36,487
Taken
50,909
20,517
Mitigated
18,320
17,164
Healing
19,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ESC4N0R24
Bakasura
5,653
3,829
0
10,047
16,658
7,023
0
0
15,735
0
31,316
W
Scylla
IEmptySea
Scylla
6,766
622
0
4,811
7,657
2,037
0
2,464
4,965
61,354
1,230
L
Ullr
3,632
1,174
0
612
6,986
1,676
0
2,354
4,632
0
44,998
L
Chang'e
NotScoobers
Chang'e
7,369
224
317
2,555
9,606
1,647
0
7,508
2,098
39,776
0
W
Achilles
WeaponizeMex
Achilles
12,866
4,239
0
4,466
10,210
9,627
0
0
9,026
0
65,493
L
2,311
133
0
2,367
6,124
1,331
0
2,751
3,339
0
29,369
W
Khepri
lReaper239
Khepri
2,038
176
1,643
1,902
7,433
4,377
117
1,919
5,352
16,988
1,806
W
Anubis
ldextra
Anubis
8,980
142
0
2,677
7,676
3,117
132
3,936
3,428
46,954
3,840
W
Hachiman
manuelsu
Hachiman
5,279
2,808
0
1,665
3,511
1,359
546
529
2,938
0
73,574
L
Cerberus
merlinpk09
Cerberus
2,225
0
20
3,586
11,535
6,643
0
4,509
7,026
26,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,749
Gold Earned
31,075
449
Minions Killed
391
0
Camps Cleared
0
1,307,702
Distance Traveled
1,231,949
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,464
497
84
6
0
261,280
4
W
Scylla
7,608
585
96
7
0
288,817
0
L
Ullr
6,257
481
94
7
0
250,886
0
L
Chang'e
6,936
534
88
7
0
255,081
0
W
Achilles
8,025
617
104
8
0
239,446
0
L
Loki
5,551
427
57
4
0
203,764
0
W
Khepri
7,060
543
28
2
0
286,743
0
W
Anubis
7,899
608
84
6
0
247,394
0
W
Hachiman
8,157
627
137
11
0
245,302
0
L
Cerberus
5,867
451
68
5
0
260,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role