Player Matchup

Zeus
Zeus
FIubbuh
Zeus
Level 147
God Stats
1W - 0L
1,291 SR
Queue Stats
209W - 235L
1,504 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kinko_242
Morgan Le Fay
Level 121
God Stats
23W - 23L
1,475 SR
Queue Stats
107W - 126L
1,444 Elo+
Party 1
Thanatos
Thanatos
Nickdog242
Thanatos
Level 122
God Stats
7W - 8L
1,640 SR
Queue Stats
175W - 208L
1,472 Elo+
Party 1
Hercules
Hercules
cristophoro
Hercules
Level 115
God Stats
3W - 4L
1,394 SR
Queue Stats
342W - 319L
1,508 Elo+
Solo
Baron Samedi
Baron Samedi
pilot_da_gamer
Baron Samedi
Level 82
God Stats
37W - 26L
1,558 SR
Queue Stats
142W - 165L
1,456 Elo+
Party 1
Team Averages
Level 117
1,472 SR
1,477 Elo+

VS

Team Averages
Level 32
1,557 SR
1,458 Elo+
Bellona
Bellona
Harmizzles
Bellona
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,376 Elo+
Party 2
Neith
Neith
Harmo0
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sol
Sol
Knight4Night
Sol
Level 48
God Stats
9W - 3L
1,956 SR
Queue Stats
79W - 83L
1,539 Elo+
Solo
Nemesis
Nemesis
MugenGanja
Nemesis
Level 22
God Stats
0W - 3L
1,328 SR
Queue Stats
3W - 8L
1,376 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TheBaronOfArt
Kumbhakarna
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
FIubbuh
Zeus
15
6 / 0 / 4
9,306
620
9,643
4,149
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Morgan Le Fay
Kinko_242
Morgan Le Fay
12
2 / 1 / 4
7,801
520
6,630
4,117
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Nickdog242
Thanatos
15
6 / 2 / 5
8,582
572
5,641
12,176
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hercules
cristophoro
Hercules
14
4 / 2 / 3
9,125
608
11,018
11,370
9,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
pilot_da_gamer
Baron Samedi
12
1 / 1 / 8
7,864
524
4,110
9,924
10,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Harmizzles
Bellona
11
1 / 4 / 1
6,979
465
5,700
14,621
11,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Harmo0
Neith
12
0 / 6 / 1
6,767
451
3,184
9,787
3,017
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
6,297
420
2,575
7,709
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MugenGanja
Nemesis
11
1 / 5 / 4
6,632
442
5,908
10,554
3,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
TheBaronOfArt
Kumbhakarna
11
3 / 1 / 0
7,349
490
2,661
9,647
6,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
19
Kills
6
6
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
FIubbuh
Zeus
6
0
4
8
L
Bellona
Harmizzles
Bellona
1
4
1
0.38
L
Neith
Harmo0
Neith
0
6
1
0.08
W
Morgan Le Fay
Kinko_242
Morgan Le Fay
2
1
4
4
L
1
3
0
0.33
L
Nemesis
MugenGanja
Nemesis
1
5
4
0.6
W
Thanatos
Nickdog242
Thanatos
6
2
5
4.25
L
Kumbhakarna
TheBaronOfArt
Kumbhakarna
3
1
0
3
W
Hercules
cristophoro
Hercules
4
2
3
2.75
W
Baron Samedi
pilot_da_gamer
Baron Samedi
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,042
Damage
20,028
41,736
Taken
52,318
27,424
Mitigated
27,549
20,900
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
FIubbuh
Zeus
9,643
2,511
0
2,155
4,149
1,344
1,491
185
3,964
62,276
3,738
L
Bellona
Harmizzles
Bellona
5,700
1,907
0
2,432
14,621
11,965
0
3,190
10,910
0
43,892
L
Neith
Harmo0
Neith
3,184
1,112
0
2,323
9,787
3,017
520
5,209
4,486
0
48,245
W
Morgan Le Fay
Kinko_242
Morgan Le Fay
6,630
929
0
1,220
4,117
1,365
1,075
1,862
2,255
50,625
690
L
2,575
568
23
2,516
7,709
2,115
0
4,814
2,856
36,374
4,030
L
Nemesis
MugenGanja
Nemesis
5,908
1,522
0
540
10,554
3,559
0
3,582
6,788
0
30,952
W
Thanatos
Nickdog242
Thanatos
5,641
1,037
0
10,247
12,176
4,431
0
1,275
10,901
0
50,757
L
Kumbhakarna
TheBaronOfArt
Kumbhakarna
2,661
354
0
934
9,647
6,893
0
3,490
5,998
15,245
0
W
Hercules
cristophoro
Hercules
11,018
2,530
0
4,071
11,370
9,998
461
704
10,666
0
64,145
W
Baron Samedi
pilot_da_gamer
Baron Samedi
4,110
271
479
2,728
9,924
10,286
762
1,156
8,768
25,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,678
Gold Earned
34,024
465
Minions Killed
338
0
Camps Cleared
0
1,443,302
Distance Traveled
1,414,492
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,306
620
129
9
0
267,980
4
L
Bellona
6,979
465
97
6
0
314,257
0
L
Neith
6,767
451
89
6
0
274,867
0
W
Morgan Le Fay
7,801
520
85
6
0
296,880
2
L
Sol
6,297
420
72
5
0
212,093
0
L
Nemesis
6,632
442
59
4
0
325,038
0
W
Thanatos
8,582
572
91
6
0
312,458
0
L
Kumbhakarna
7,349
490
21
1
0
288,237
0
W
Hercules
9,125
608
122
8
0
295,227
0
W
Baron Samedi
7,864
524
38
3
0
270,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role