Player Matchup

Kukulkan
Kukulkan
ICE JGoose
Kukulkan
Level 29
God Stats
0W - 6L
1,008 SR
Queue Stats
0W - 6L
955 Elo+
Party 1
Cupid
Cupid
ICE Jerxa
Cupid
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 41L
1,228 Elo+
Party 1
Sol
Sol
ICE Yancey
Sol
Level 98
God Stats
8W - 10L
1,415 SR
Queue Stats
36W - 58L
1,274 Elo+
Party 1
Team Averages
Level 90
1,308 SR
1,152 Elo+

VS

Team Averages
Level 52
1,571 SR
1,430 Elo+
Baron Samedi
Baron Samedi
KillerKhan99
Baron Samedi
Level 69
God Stats
2W - 2L
1,712 SR
Queue Stats
2W - 5L
1,420 Elo+
Party 2
Odin
Odin
Tactical_Misses
Odin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,368 Elo+
Party 2
Merlin
Merlin
WnyNasty
Merlin
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ICE JGoose
Kukulkan
14
3 / 6 / 2
9,991
769
7,715
8,755
2,015
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
ICE Jerxa
Cupid
15
2 / 6 / 3
10,456
804
2,925
9,429
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 9 / 2
9,099
700
5,766
11,036
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KillerKhan99
Baron Samedi
18
10 / 2 / 7
12,857
989
8,596
10,469
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 2 / 17
11,743
903
7,831
11,711
7,743
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
WnyNasty
Merlin
18
7 / 2 / 12
11,983
922
10,595
6,894
2,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
6
Kills
21
21
Deaths
6
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ICE JGoose
Kukulkan
3
6
2
0.67
L
Cupid
ICE Jerxa
Cupid
2
6
3
0.58
L
1
9
2
0.22
W
Baron Samedi
KillerKhan99
Baron Samedi
10
2
7
6.75
W
4
2
17
6.25
W
Merlin
WnyNasty
Merlin
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,406
Damage
27,022
29,220
Taken
29,074
7,099
Mitigated
14,465
3,800
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ICE JGoose
Kukulkan
7,715
496
0
0
8,755
2,015
0
5,601
3,143
22,715
0
L
Cupid
ICE Jerxa
Cupid
2,925
1,489
1,426
1,701
9,429
2,587
0
5,803
3,602
0
23,043
L
5,766
2,131
0
673
11,036
2,497
0
7,807
3,209
19,556
0
W
Baron Samedi
KillerKhan99
Baron Samedi
8,596
508
481
2,521
10,469
4,335
1,300
5,113
5,178
62,591
0
W
7,831
1,409
327
3,325
11,711
7,743
714
4,149
7,334
0
29,511
W
Merlin
WnyNasty
Merlin
10,595
795
0
1,134
6,894
2,387
443
3,702
3,022
42,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,546
Gold Earned
36,583
119
Minions Killed
190
0
Camps Cleared
0
620,780
Distance Traveled
710,906
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,991
769
38
3
0
201,505
0
L
Cupid
10,456
804
45
3
0
214,342
2
L
Sol
9,099
700
36
3
0
204,933
0
W
Baron Samedi
12,857
989
98
8
0
214,862
0
W
Odin
11,743
903
37
3
0
245,357
3
W
Merlin
11,983
922
55
4
0
250,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role