Player Matchup

Atlas
Atlas
IIIGUMBOIII
Atlas
Level 189
God Stats
7W - 6L
1,925 SR
Queue Stats
904W - 934L
1,528 Elo+
Solo
Ishtar
Ishtar
NBK Greenwood
Ishtar
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
648W - 660L
1,442 Elo+
Party 1
Serqet
Serqet
OMallon
Serqet
Level 125
God Stats
0W - 2L
1,779 SR
Queue Stats
28W - 24L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Shadow Trevor
Nu Wa
Level 144
God Stats
3W - 3L
1,230 SR
Queue Stats
298W - 293L
1,523 Elo+
Party 1
King Arthur
King Arthur
daSavage602
King Arthur
Level 128
God Stats
14W - 10L
1,632 SR
Queue Stats
568W - 595L
1,464 Elo+
Party 1
Team Averages
Level 148
1,613 SR
1,489 Elo+

VS

Team Averages
Level 159
1,430 SR
1,449 Elo+
Hun Batz
Hun Batz
BigrussX5
Hun Batz
Level 224
God Stats
1W - 1L
1,500 SR
Queue Stats
452W - 469L
1,474 Elo+
Solo
Chronos
Chronos
PodiatristShoes
Chronos
Level 151
God Stats
8W - 8L
1,365 SR
Queue Stats
348W - 336L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
PrinceOfKush
Sun Wukong
Level 142
God Stats
7W - 6L
1,286 SR
Queue Stats
294W - 306L
1,481 Elo+
Party 2
Ares
Ares
Shumerman51
Ares
Level 127
God Stats
1W - 1L
1,271 SR
Queue Stats
259W - 279L
1,405 Elo+
Solo
Ah Puch
Ah Puch
UnicycleSamurai
Ah Puch
Level 150
God Stats
3W - 0L
1,728 SR
Queue Stats
181W - 197L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
6,994
874
8,052
6,257
6,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

13
2 / 2 / 3
7,758
970
2,706
3,879
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
OMallon
Serqet
12
4 / 6 / 3
7,521
940
5,499
7,597
3,457
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 3
6,613
827
9,408
5,335
1,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

King Arthur
daSavage602
King Arthur
11
0 / 3 / 4
5,847
731
1,536
7,081
8,285
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigrussX5
Hun Batz
14
3 / 2 / 11
8,211
1,026
7,099
8,521
7,681
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

13
0 / 2 / 8
7,566
946
4,636
6,595
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
PrinceOfKush
Sun Wukong
14
4 / 1 / 10
8,287
1,036
4,270
8,210
8,920
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

14
2 / 1 / 10
8,540
1,068
5,056
6,617
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
8 / 2 / 1
8,392
1,049
5,685
4,770
1,825
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
8
Kills
17
17
Deaths
8
18
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BigrussX5
Hun Batz
3
2
11
4.25
L
1
3
5
1.17
L
2
2
3
1.75
L
Serqet
OMallon
Serqet
4
6
3
0.92
W
0
2
8
2
W
Sun Wukong
PrinceOfKush
Sun Wukong
4
1
10
9
L
1
3
3
0.83
W
2
1
10
7
W
8
2
1
4.25
L
King Arthur
daSavage602
King Arthur
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,201
Damage
26,746
30,149
Taken
34,713
21,748
Mitigated
26,869
5,673
Healing
14,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BigrussX5
Hun Batz
7,099
392
657
1,270
8,521
7,681
138
4,108
4,118
3,896
13,538
L
8,052
2,958
396
534
6,257
6,703
0
3,810
2,447
16,956
0
L
2,706
1,093
0
746
3,879
1,456
0
1,987
1,892
0
11,178
L
Serqet
OMallon
Serqet
5,499
1,010
364
497
7,597
3,457
0
4,178
3,419
0
6,747
W
4,636
584
1,385
2,348
6,595
1,948
1,222
4,524
1,959
22,440
933
W
Sun Wukong
PrinceOfKush
Sun Wukong
4,270
459
1,505
2,542
8,210
8,920
705
2,782
4,715
298
10,715
L
9,408
3,806
9
1,110
5,335
1,847
0
3,344
1,991
16,587
98
W
5,056
235
615
1,768
6,617
6,495
379
3,228
3,221
9,418
0
W
5,685
43
892
1,096
4,770
1,825
858
2,818
1,952
16,552
741
L
King Arthur
daSavage602
King Arthur
1,536
96
140
1,877
7,081
8,285
0
4,116
2,965
0
3,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,733
Gold Earned
40,996
66
Minions Killed
117
0
Camps Cleared
0
684,662
Distance Traveled
837,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,211
1,026
16
2
0
143,739
0
L
Atlas
6,994
874
8
1
0
165,774
0
L
Ishtar
7,758
970
29
4
0
89,775
0
L
Serqet
7,521
940
12
2
0
129,552
0
W
Chronos
7,566
946
43
5
0
185,208
0
W
Sun Wukong
8,287
1,036
17
2
0
197,975
0
L
Nu Wa
6,613
827
15
2
0
148,898
0
W
Ares
8,540
1,068
2
0
0
154,880
0
W
Ah Puch
8,392
1,049
39
5
0
155,308
0
L
King Arthur
5,847
731
2
0
0
150,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role