Player Matchup

Fafnir
Fafnir
A Big Iguana
Fafnir
Level 197
God Stats
4W - 0L
1,500 SR
Queue Stats
112W - 89L
1,553 Elo+
Solo
Nemesis
Nemesis
LazUSMC
Nemesis
Level 139
God Stats
3W - 1L
1,900 SR
Queue Stats
259W - 235L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
R0YALTY
Nu Wa
Level 61
God Stats
4W - 2L
1,622 SR
Queue Stats
180W - 143L
1,566 Elo+
Party 1
Tiamat
Tiamat
WildLife_123
Tiamat
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
226W - 177L
1,590 Elo+
Solo
Skadi
Skadi
sdjkfjkadb
Skadi
Level 155
God Stats
9W - 3L
1,687 SR
Queue Stats
340W - 343L
1,530 Elo+
Party 1
Team Averages
Level 133
1,642 SR
1,561 Elo+

VS

Team Averages
Level 110
1,539 SR
1,502 Elo+
Jormungandr
Jormungandr
BarbedApollo568
Jormungandr
Level 120
God Stats
5W - 1L
1,717 SR
Queue Stats
86W - 89L
1,509 Elo+
Party 3
Ne Zha
Ne Zha
JadDark21
Ne Zha
Level 126
God Stats
3W - 3L
1,608 SR
Queue Stats
298W - 324L
1,511 Elo+
Solo
Heimdallr
Heimdallr
ProFormaBox
Heimdallr
Level 118
God Stats
1W - 3L
1,367 SR
Queue Stats
452W - 459L
1,530 Elo+
Party 2
Loki
Loki
YokuboSenpai
Loki
Level 141
God Stats
1W - 3L
1,502 SR
Queue Stats
86W - 88L
1,510 Elo+
Party 3
Tiamat
Tiamat
loniye
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 128L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
4 / 2 / 19
9,050
1,131
5,858
10,602
13,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
LazUSMC
Nemesis
12
3 / 1 / 17
7,760
970
7,310
8,777
8,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
R0YALTY
Nu Wa
14
6 / 1 / 17
8,919
1,115
9,196
6,121
2,410
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
14
2 / 2 / 17
8,310
1,039
6,360
8,016
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
16
13 / 3 / 12
9,838
1,230
11,962
10,187
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BarbedApollo568
Jormungandr
11
2 / 6 / 1
6,924
866
8,338
11,174
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
JadDark21
Ne Zha
12
1 / 7 / 4
7,375
922
6,269
9,071
2,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Heimdallr
ProFormaBox
Heimdallr
12
3 / 6 / 4
7,683
960
4,018
8,451
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 3
7,095
887
5,712
7,996
2,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
loniye
Tiamat
13
2 / 5 / 3
7,242
905
6,410
8,109
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
24
28
Kills
9
9
Deaths
28
82
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
2
19
6.75
L
Jormungandr
BarbedApollo568
Jormungandr
2
6
1
0.42
L
Ne Zha
JadDark21
Ne Zha
1
7
4
0.43
W
Nemesis
LazUSMC
Nemesis
3
1
17
11.5
L
Heimdallr
ProFormaBox
Heimdallr
3
6
4
0.83
W
Nu Wa
R0YALTY
Nu Wa
6
1
17
14.5
W
Tiamat
2
2
17
5.25
L
1
4
3
0.63
L
Tiamat
loniye
Tiamat
2
5
3
0.7
W
Skadi
13
3
12
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,686
Damage
30,747
43,703
Taken
44,801
32,447
Mitigated
20,553
14,043
Healing
6,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
5,858
813
3,147
2,669
10,602
13,107
696
3,016
7,517
11,717
527
L
Jormungandr
BarbedApollo568
Jormungandr
8,338
854
275
697
11,174
9,090
0
6,135
4,887
15,135
747
L
Ne Zha
JadDark21
Ne Zha
6,269
718
0
889
9,071
2,776
0
3,564
5,215
0
14,510
W
Nemesis
LazUSMC
Nemesis
7,310
2,307
635
2,008
8,777
8,396
1,426
2,721
5,877
0
11,411
L
Heimdallr
ProFormaBox
Heimdallr
4,018
1,403
551
408
8,451
2,520
0
3,952
4,422
0
9,130
W
Nu Wa
R0YALTY
Nu Wa
9,196
4,153
272
1,267
6,121
2,410
2,405
1,105
4,934
17,609
0
W
Tiamat
6,360
554
1,075
2,060
8,016
4,436
1,090
2,231
5,651
20,675
0
L
5,712
799
680
802
7,996
2,282
0
3,225
4,699
0
21,420
L
Tiamat
loniye
Tiamat
6,410
803
485
1,417
8,109
3,885
0
4,011
4,037
15,525
0
W
Skadi
11,962
3,449
0
910
10,187
4,098
1,688
4,392
5,679
0
29,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
36,319
95
Minions Killed
95
0
Camps Cleared
0
860,041
Distance Traveled
706,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,050
1,131
14
2
0
184,815
0
L
Jormungandr
6,924
866
14
2
0
138,925
0
L
Ne Zha
7,375
922
9
1
0
132,740
0
W
Nemesis
7,760
970
7
1
0
178,588
0
L
Heimdallr
7,683
960
14
2
0
142,570
0
W
Nu Wa
8,919
1,115
12
2
0
166,994
0
W
Tiamat
8,310
1,039
18
2
0
175,549
0
L
Loki
7,095
887
40
5
0
154,683
0
L
Tiamat
7,242
905
18
2
0
137,660
0
W
Skadi
9,838
1,230
44
6
0
154,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role