Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver I
 
Ah Muzen Cab
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver II
AMRxGH0STx
Horus
Silver II
Level 136
God Stats
3W - 4L
1,401 SR
Queue Stats
232W - 281L
1,260 MMR
Solo
Ah Puch
Ah Puch
Silver I
SirSquizmah
Ah Puch
Silver I
Level 88
God Stats
0W - 3L
1,275 SR
Queue Stats
197W - 218L
1,313 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,392 SR
1,358 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,514 SR
1,309 MMR
Nu Wa
Nu Wa
Gold IV
SonchoPonch
Nu Wa
Gold IV
Level 153
God Stats
8W - 12L
1,592 SR
Queue Stats
192W - 215L
1,324 MMR
Party 1
Cupid
Cupid
Silver I
Zan4y
Cupid
Silver I
Level 67
God Stats
2W - 3L
1,516 SR
Queue Stats
126W - 140L
1,244 MMR
Party 1
Bacchus
Bacchus
Gold V
rawhollyday
Bacchus
Gold V
Level 124
God Stats
4W - 4L
1,435 SR
Queue Stats
92W - 113L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
2 / 5 / 2
7,921
792
5,438
8,965
2,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
13
2 / 1 / 2
7,733
773
4,379
9,522
4,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
SirSquizmah
Ah Puch
14
0 / 1 / 4
8,087
809
7,081
5,428
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ne ZhaMulanAchillesVulcanKuzenbo

VS

Bans
MedusaDanzaburouCthulhuHachimanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
9,111
911
8,414
4,703
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
Zan4y
Cupid
12
0 / 2 / 5
7,277
728
4,315
6,086
1,901
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
rawhollyday
Bacchus
13
1 / 2 / 4
7,419
742
6,794
10,215
10,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
4
Kills
7
7
Deaths
4
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
5
2
0.6
L
Horus
2
1
2
3
L
Ah Puch
SirSquizmah
Ah Puch
0
1
4
2
W
6
0
1
6.5
W
Cupid
Zan4y
Cupid
0
2
5
1.25
W
Bacchus
rawhollyday
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,898
Damage
19,523
23,915
Taken
21,004
9,211
Mitigated
13,833
7,123
Healing
5,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,438
1,628
0
751
8,965
2,627
280
4,269
4,435
0
26,487
L
Horus
4,379
2,332
691
4,318
9,522
4,994
29
5,096
3,784
0
17,769
L
Ah Puch
SirSquizmah
Ah Puch
7,081
202
0
1,363
5,428
1,590
215
4,280
822
40,342
0
W
8,414
2,564
0
860
4,703
1,472
0
1,876
2,827
31,089
0
W
Cupid
Zan4y
Cupid
4,315
2,890
944
2,283
6,086
1,901
0
1,806
4,261
0
14,628
W
Bacchus
rawhollyday
Bacchus
6,794
238
0
1,245
10,215
10,460
0
3,346
6,797
14,472
427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,741
Gold Earned
23,807
160
Minions Killed
133
0
Camps Cleared
0
539,257
Distance Traveled
521,763
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,921
792
46
5
0
162,476
0
L
Horus
7,733
773
31
3
0
194,204
3
L
Ah Puch
8,087
809
83
8
0
182,577
1
W
Nu Wa
9,111
911
62
6
0
180,526
2
W
Cupid
7,277
728
45
5
0
159,535
0
W
Bacchus
7,419
742
26
3
0
181,702
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role