Player Matchup

Ymir
Ymir
DanielBarber
Ymir
Level 164
God Stats
1W - 2L
1,217 SR
Queue Stats
128W - 176L
1,431 Elo+
Party 1
Olorun
Olorun
DavmasterSupreme
Olorun
Level 145
God Stats
1W - 6L
1,397 SR
Queue Stats
80W - 130L
1,404 Elo+
Party 1
Fenrir
Fenrir
DraculaX
Fenrir
Level 124
God Stats
6W - 6L
1,565 SR
Queue Stats
62W - 113L
1,373 Elo+
Party 1
King Arthur
King Arthur
Wooperrrrr
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 128L
1,383 Elo+
Party 1
Ix Chel
Ix Chel
stony345
Ix Chel
Level 120
God Stats
2W - 1L
1,918 SR
Queue Stats
53W - 86L
1,393 Elo+
Party 1
Team Averages
Level 136
1,519 SR
1,397 Elo+

VS

Team Averages
Level 105
1,520 SR
1,552 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
UNO pato1304
Izanami
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,626 Elo+
Party 2
Agni
Agni
URv iGnitixn
Agni
Level 126
God Stats
112W - 88L
1,596 SR
Queue Stats
372W - 346L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
rodolfotmz
Cu Chulainn
Level 85
God Stats
3W - 1L
1,503 SR
Queue Stats
29W - 18L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
6,920
494
5,731
14,285
11,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
7,483
535
5,055
9,189
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
DraculaX
Fenrir
15
6 / 2 / 0
8,149
582
4,134
15,265
5,900
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Wooperrrrr
King Arthur
11
1 / 8 / 1
6,575
470
2,351
12,295
8,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
stony345
Ix Chel
12
1 / 6 / 4
6,800
486
6,713
11,090
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
10 / 2 / 5
9,879
706
9,807
12,082
8,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
 
Arachne
12
3 / 3 / 6
7,088
506
6,204
11,165
4,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
UNO pato1304
Izanami
14
4 / 1 / 3
8,686
620
5,462
7,918
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 3 / 6
8,145
582
10,476
7,581
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
rodolfotmz
Cu Chulainn
12
2 / 1 / 9
7,792
557
7,509
9,665
7,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
10
Kills
23
23
Deaths
10
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
10
2
5
6.25
W
Arachne
 
Arachne
3
3
6
2
L
1
3
3
0.83
L
1
4
0
0.25
L
Fenrir
DraculaX
Fenrir
6
2
0
3
W
Izanami
UNO pato1304
Izanami
4
1
3
5.5
W
4
3
6
2.33
L
King Arthur
Wooperrrrr
King Arthur
1
8
1
0.19
W
Cu Chulainn
rodolfotmz
Cu Chulainn
2
1
9
6.5
L
Ix Chel
stony345
Ix Chel
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,984
Damage
39,458
62,124
Taken
48,411
32,243
Mitigated
25,296
16,683
Healing
15,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
9,807
1,061
0
3,366
12,082
8,337
44
1,609
10,473
61,191
1,709
W
Arachne
 
Arachne
6,204
3,704
0
3,662
11,165
4,724
169
3,482
7,683
0
37,044
L
5,731
1,907
0
3,343
14,285
11,076
0
3,214
11,071
31,969
2,104
L
5,055
2,145
180
2,708
9,189
2,659
0
2,511
6,678
51,565
5,163
L
Fenrir
DraculaX
Fenrir
4,134
501
0
4,150
15,265
5,900
0
3,123
12,142
0
41,749
W
Izanami
UNO pato1304
Izanami
5,462
3,245
0
3,899
7,918
2,871
1,462
3,990
3,928
0
60,969
W
10,476
1,169
0
1,031
7,581
2,357
78
3,919
3,662
53,799
1,095
L
King Arthur
Wooperrrrr
King Arthur
2,351
200
0
570
12,295
8,859
0
5,924
6,371
0
33,410
W
Cu Chulainn
rodolfotmz
Cu Chulainn
7,509
1,247
0
3,063
9,665
7,007
0
4,375
5,290
0
31,383
L
Ix Chel
stony345
Ix Chel
6,713
193
2,067
3,665
11,090
3,749
0
5,334
5,756
47,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
41,590
354
Minions Killed
420
0
Camps Cleared
0
1,351,812
Distance Traveled
1,413,045
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,879
706
116
8
0
255,264
0
W
Arachne
7,088
506
69
5
0
328,501
0
L
Ymir
6,920
494
38
3
0
264,520
4
L
Olorun
7,483
535
105
8
0
266,493
2
L
Fenrir
8,149
582
76
5
0
323,040
2
W
Izanami
8,686
620
101
7
0
263,354
2
W
Agni
8,145
582
85
6
0
239,470
0
L
King Arthur
6,575
470
56
4
0
229,520
0
W
Cu Chulainn
7,792
557
49
4
0
326,456
2
L
Ix Chel
6,800
486
79
6
0
268,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role