Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ArticSnowFox93
Chaac
Level 153
God Stats
9W - 13L
1,424 SR
Queue Stats
277W - 274L
1,517 Elo+
Solo
Charon
Charon
NOGASINIT12
Charon
Level 12
God Stats
0W - 3L
1,322 SR
Queue Stats
6W - 10L
1,460 Elo+
Party 1
Hera
Hera
Senpai_San2005
Hera
Level 136
God Stats
1W - 1L
1,825 SR
Queue Stats
166W - 148L
1,536 Elo+
Party 1
Charybdis
Charybdis
carlos10x
Charybdis
Level 105
God Stats
26W - 13L
1,667 SR
Queue Stats
222W - 193L
1,552 Elo+
Solo
Team Averages
Level 113
1,548 SR
1,513 Elo+

VS

Team Averages
Level 129
1,575 SR
1,492 Elo+
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AngelicAdvisor
Baron Samedi
Level 108
God Stats
15W - 10L
1,570 SR
Queue Stats
128W - 112L
1,463 Elo+
Solo
Achilles
Achilles
Ish2302
Achilles
Level 46
God Stats
16W - 4L
1,556 SR
Queue Stats
21W - 6L
1,530 Elo+
Solo
Nox
Nox
Kalkos7
Nox
Level 148
God Stats
1W - 1L
1,775 SR
Queue Stats
79W - 83L
1,486 Elo+
Solo
Nut
Nut
zv ALPHA VS
Nut
Level 215
God Stats
51W - 72L
1,476 SR
Queue Stats
398W - 446L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 2 / 0
5,123
512
1,697
7,750
2,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,857
486
2,577
5,033
2,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charon
8
0 / 4 / 0
4,927
493
2,829
7,879
3,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 4 / 0
5,825
583
2,288
4,661
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
carlos10x
Charybdis
8
0 / 6 / 0
4,551
455
4,415
7,524
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
5 / 0 / 3
6,555
656
2,226
6,001
2,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
AngelicAdvisor
Baron Samedi
10
2 / 0 / 1
6,075
608
3,898
5,973
2,963
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
Ish2302
Achilles
10
6 / 0 / 3
6,063
606
4,522
7,279
2,707
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nox
11
2 / 1 / 2
6,627
663
1,338
4,410
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 7
6,433
643
7,401
6,382
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
18
18
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
2
0
0
W
Bastet
 
Bastet
5
0
3
6.5
W
Baron Samedi
AngelicAdvisor
Baron Samedi
2
0
1
2.5
L
0
2
0
0
W
Achilles
Ish2302
Achilles
6
0
3
7.5
W
Nox
2
1
2
3
L
Charon
0
4
0
0
L
1
4
0
0.25
L
Charybdis
carlos10x
Charybdis
0
6
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,806
Damage
19,385
32,847
Taken
30,045
11,938
Mitigated
11,157
5,287
Healing
13,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
1,697
391
0
1,383
7,750
2,247
0
803
6,907
0
36,544
W
Bastet
 
Bastet
2,226
785
0
2,240
6,001
2,083
0
596
5,357
0
48,526
W
Baron Samedi
AngelicAdvisor
Baron Samedi
3,898
547
0
3,099
5,973
2,963
0
0
5,973
31,102
839
L
2,577
92
0
1,810
5,033
2,734
0
3,371
1,662
0
23,876
W
Achilles
Ish2302
Achilles
4,522
852
0
2,786
7,279
2,707
212
1,174
6,105
0
23,059
W
Nox
1,338
0
0
922
4,410
1,293
0
1,624
2,685
42,657
1,517
L
Charon
2,829
649
0
504
7,879
3,907
0
0
7,879
16,844
0
L
2,288
592
0
250
4,661
1,075
0
853
3,720
32,867
418
L
Charybdis
carlos10x
Charybdis
4,415
2,366
0
1,340
7,524
1,975
0
0
7,524
0
25,150
W
7,401
4,109
0
4,008
6,382
2,111
276
1,542
4,840
0
45,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,283
Gold Earned
31,753
260
Minions Killed
351
0
Camps Cleared
0
915,463
Distance Traveled
989,842
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,123
512
62
6
0
194,645
0
W
Bastet
6,555
656
76
8
0
214,165
2
W
Baron Samedi
6,075
608
68
7
0
171,993
0
L
Chaac
4,857
486
36
4
0
136,728
3
W
Achilles
6,063
606
34
3
0
232,585
0
W
Nox
6,627
663
97
10
0
183,486
0
L
Charon
4,927
493
15
2
0
203,736
0
L
Hera
5,825
583
97
10
0
196,042
0
L
Charybdis
4,551
455
50
5
0
184,312
0
W
Nut
6,433
643
76
8
0
187,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role