Player Matchup

Charybdis
Charybdis
Gold III
LordGRSx
Charybdis
Gold III
Level 153
God Stats
35W - 29L
1,571 SR
Queue Stats
320W - 298L
1,419 MMR
Party 2
Cerberus
Cerberus
Platinum V
angelmartinez16
Cerberus
Platinum V
Level 149
God Stats
3W - 4L
1,123 SR
Queue Stats
111W - 111L
1,326 MMR
Solo
Poseidon
Poseidon
Gold IV
nanopvc
Poseidon
Gold IV
Level 127
God Stats
166W - 149L
1,549 SR
Queue Stats
408W - 393L
1,324 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,415 SR
1,356 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,528 SR
1,342 MMR
Medusa
Medusa
Silver V
GhostKill-30
Medusa
Silver V
Level 160
God Stats
0W - 3L
1,557 SR
Queue Stats
14W - 16L
1,313 MMR
Party 1
Ah Puch
Ah Puch
Silver II
WolfM-97
Ah Puch
Silver II
Level 155
God Stats
0W - 1L
1,602 SR
Queue Stats
16W - 17L
1,331 MMR
Party 1
Geb
Geb
Gold V
tiggaby
Geb
Gold V
Level 101
God Stats
26W - 30L
1,425 SR
Queue Stats
70W - 73L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LordGRSx
Charybdis
17
2 / 5 / 7
11,354
811
10,662
14,112
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
18
5 / 5 / 9
11,939
853
12,958
18,291
16,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
nanopvc
Poseidon
19
6 / 1 / 8
12,870
919
15,529
10,610
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
AthenaBaron SamediVulcanKuzenboNe Zha

VS

Bans
CthulhuMartichorasHadesHou YiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 6 / 3
10,529
752
9,372
16,972
4,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
WolfM-97
Ah Puch
17
5 / 6 / 5
11,153
797
10,105
11,290
2,834
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
17
3 / 2 / 5
10,236
731
9,873
17,759
16,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
13
Kills
11
11
Deaths
14
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
6
3
0.75
W
Charybdis
LordGRSx
Charybdis
2
5
7
1.1
L
Ah Puch
WolfM-97
Ah Puch
5
6
5
1.25
W
Cerberus
5
5
9
1.9
W
Poseidon
nanopvc
Poseidon
6
1
8
10
L
Geb
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,149
Damage
29,350
43,013
Taken
46,021
25,422
Mitigated
23,902
11,645
Healing
3,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,372
3,515
0
398
16,972
4,973
132
10,796
5,730
0
37,350
W
Charybdis
LordGRSx
Charybdis
10,662
3,267
0
3,779
14,112
5,320
481
8,127
5,985
0
53,468
L
Ah Puch
WolfM-97
Ah Puch
10,105
436
0
902
11,290
2,834
0
7,474
3,387
36,690
257
W
Cerberus
12,958
48
0
3,999
18,291
16,392
95
6,828
11,463
30,373
2,509
W
Poseidon
nanopvc
Poseidon
15,529
1,629
0
3,867
10,610
3,710
2,976
4,617
5,993
56,680
0
L
Geb
9,873
572
65
2,631
17,759
16,095
0
8,260
9,126
20,877
795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,163
Gold Earned
31,918
234
Minions Killed
145
0
Camps Cleared
0
699,757
Distance Traveled
675,051
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,529
752
60
4
0
227,647
4
W
Charybdis
11,354
811
82
6
0
202,717
0
L
Ah Puch
11,153
797
70
5
0
198,378
0
W
Cerberus
11,939
853
70
5
0
234,949
0
W
Poseidon
12,870
919
82
6
0
262,091
5
L
Geb
10,236
731
15
1
0
249,026
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role