Player Matchup

Discordia
Discordia
Gold I
 
Discordia
Gold I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold IV
IlluminatiOlimac
Amaterasu
Gold IV
Level 152
God Stats
1W - 1L
1,659 SR
Queue Stats
69W - 69L
1,482 MMR
Solo
Charybdis
Charybdis
Gold II
TracerBurnout
Charybdis
Gold II
Level 143
God Stats
34W - 29L
1,549 SR
Queue Stats
251W - 242L
1,435 MMR
Solo
Kali
Kali
Gold IV
bbehr-25
Kali
Gold IV
Level 125
God Stats
4W - 4L
1,629 SR
Queue Stats
26W - 23L
1,564 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
bertie_25
Kuzenbo
Gold V
Level 100
God Stats
6W - 7L
1,462 SR
Queue Stats
34W - 38L
1,278 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,560 SR
1,452 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,421 SR
1,458 MMR
Gilgamesh
Gilgamesh
Platinum V
 
Gilgamesh
Platinum V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Bronze IV
GalaxyOpal
The Morrigan
Bronze IV
Level 60
God Stats
0W - 1L
1,354 SR
Queue Stats
3W - 7L
1,417 MMR
Party 1
Ullr
Ullr
Silver III
RyZnRiFt
Ullr
Silver III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,456 MMR
Solo
Raijin
Raijin
Bronze III
UmItsEdvin
Raijin
Bronze III
Level 87
God Stats
0W - 1L
1,250 SR
Queue Stats
0W - 4L
1,416 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
6 / 0 / 4
8,652
666
8,947
4,598
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
14
0 / 0 / 0
7,725
594
4,932
9,371
8,710
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
TracerBurnout
Charybdis
15
4 / 1 / 2
8,444
650
7,535
6,489
2,448
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kali
13
4 / 1 / 8
7,782
599
6,740
10,678
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kuzenbo
bertie_25
Kuzenbo
12
2 / 0 / 11
8,087
622
4,029
6,341
7,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Chang'eMedusaBacchusLancelot

VS

Bans
ShivaIx ChelAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 0 / 0
7,194
553
5,318
10,761
8,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
 
Ymir
8
0 / 4 / 0
5,641
434
2,389
9,352
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
GalaxyOpal
The Morrigan
12
1 / 4 / 0
6,621
509
3,606
9,698
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
12
0 / 3 / 1
6,144
473
3,676
8,098
2,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
UmItsEdvin
Raijin
11
1 / 5 / 0
6,609
508
2,510
9,196
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
16
Kills
2
2
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
0
4
8
L
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Ymir
 
Ymir
0
4
0
0
L
The Morrigan
GalaxyOpal
The Morrigan
1
4
0
0.25
W
Amaterasu
0
0
0
0
L
Ullr
0
3
1
0.17
W
Charybdis
TracerBurnout
Charybdis
4
1
2
5
L
Raijin
UmItsEdvin
Raijin
1
5
0
0.2
W
Kali
4
1
8
8
W
Kuzenbo
bertie_25
Kuzenbo
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,183
Damage
17,499
37,477
Taken
47,105
25,654
Mitigated
21,801
17,317
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,947
399
0
1,177
4,598
1,749
0
1,798
2,794
70,948
0
L
Gilgamesh
 
Gilgamesh
5,318
1,605
0
2,718
10,761
8,616
0
1,044
9,187
0
54,762
L
Ymir
 
Ymir
2,389
438
0
1,315
9,352
5,451
0
2,975
6,295
14,305
935
L
The Morrigan
GalaxyOpal
The Morrigan
3,606
458
0
4,233
9,698
2,941
0
2,581
6,794
50,547
1,357
W
Amaterasu
4,932
1,368
0
5,404
9,371
8,710
0
558
8,813
1,704
49,684
L
Ullr
3,676
828
0
1,168
8,098
2,351
0
1,247
6,825
0
54,588
W
Charybdis
TracerBurnout
Charybdis
7,535
3,933
0
2,812
6,489
2,448
416
1,217
5,272
0
81,442
L
Raijin
UmItsEdvin
Raijin
2,510
411
0
1,999
9,196
2,442
0
4,617
4,125
34,798
563
W
Kali
6,740
3,614
0
6,510
10,678
4,973
16
2,446
8,232
0
44,879
W
Kuzenbo
bertie_25
Kuzenbo
4,029
1,958
0
1,414
6,341
7,774
454
2,227
4,094
19,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,690
Gold Earned
32,209
467
Minions Killed
396
0
Camps Cleared
0
1,431,424
Distance Traveled
1,168,841
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,652
666
136
10
0
295,545
1
L
Gilgamesh
7,194
553
105
8
0
247,471
0
L
Ymir
5,641
434
24
2
0
185,774
2
L
The Morrigan
6,621
509
110
8
0
274,246
1
W
Amaterasu
7,725
594
104
8
0
250,661
0
L
Ullr
6,144
473
88
7
0
246,172
2
W
Charybdis
8,444
650
140
11
0
255,544
3
L
Raijin
6,609
508
69
5
0
215,178
1
W
Kali
7,782
599
64
5
0
336,983
0
W
Kuzenbo
8,087
622
23
2
0
292,691
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role