Player Matchup

Loki
Loki
HailCaesar93
Loki
Level 103
God Stats
3W - 6L
1,442 SR
Queue Stats
7W - 9L
1,542 Elo+
Party 1
Chaac
Chaac
Hawksons
Chaac
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 8L
1,433 Elo+
Party 1
Nut
Nut
HoLLoWStaLKr
Nut
Level 107
God Stats
0W - 1L
1,454 SR
Queue Stats
9W - 8L
1,433 Elo+
Party 2
Ares
Ares
Split8345
Ares
Level 105
God Stats
1W - 1L
1,898 SR
Queue Stats
68W - 63L
1,512 Elo+
Party 2
Merlin
Merlin
jeffrodontmiss
Merlin
Level 49
God Stats
16W - 14L
1,392 SR
Queue Stats
64W - 77L
1,355 Elo+
Solo
Team Averages
Level 77
1,537 SR
1,455 Elo+

VS

Team Averages
Level 121
1,512 SR
1,452 Elo+
Ne Zha
Ne Zha
Jello377
Ne Zha
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
305W - 307L
1,445 Elo+
Solo
Nu Wa
Nu Wa
LilLeaf98
Nu Wa
Level 82
God Stats
46W - 34L
1,539 SR
Queue Stats
259W - 233L
1,470 Elo+
Solo
Ymir
Ymir
StaysBlazed420
Ymir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 166L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
cotefa
Baron Samedi
Level 154
God Stats
37W - 37L
1,486 SR
Queue Stats
45W - 52L
1,382 Elo+
Solo
Neith
Neith
runaway_erik
Neith
Level 104
God Stats
10W - 8L
1,533 SR
Queue Stats
484W - 469L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
6,872
491
5,131
10,590
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Hawksons
Chaac
10
0 / 2 / 1
6,289
449
3,734
9,738
8,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

10
1 / 9 / 1
6,152
439
6,860
10,772
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
10
2 / 8 / 1
6,357
454
4,261
15,301
11,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 2
6,938
496
8,652
7,000
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jello377
Ne Zha
13
5 / 1 / 8
7,724
552
6,756
9,808
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
LilLeaf98
Nu Wa
12
1 / 3 / 6
7,210
515
6,556
7,635
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 15
7,858
561
5,684
11,469
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
cotefa
Baron Samedi
13
2 / 1 / 1
7,736
553
4,892
7,349
4,281
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
15 / 1 / 6
9,244
660
13,168
11,128
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
7
Kills
26
27
Deaths
7
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Chaac
Hawksons
Chaac
0
2
1
0.25
L
1
9
1
0.17
W
Ne Zha
Jello377
Ne Zha
5
1
8
9
W
Nu Wa
LilLeaf98
Nu Wa
1
3
6
1.33
L
Ares
2
8
1
0.31
W
3
1
15
10.5
W
Baron Samedi
cotefa
Baron Samedi
2
1
1
2.5
L
1
3
2
0.67
W
15
1
6
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,638
Damage
37,056
53,401
Taken
47,389
27,949
Mitigated
23,915
9,200
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,131
963
0
2,931
10,590
2,948
0
2,409
8,181
0
39,225
L
Chaac
Hawksons
Chaac
3,734
464
0
3,894
9,738
8,216
0
4,240
5,498
414
26,100
L
6,860
4,999
0
0
10,772
2,980
387
1,905
8,867
0
35,100
W
Ne Zha
Jello377
Ne Zha
6,756
2,885
0
1,786
9,808
3,799
0
2,453
7,255
0
46,630
W
Nu Wa
LilLeaf98
Nu Wa
6,556
1,306
73
1,032
7,635
1,951
135
3,502
3,757
43,137
1,422
L
Ares
4,261
553
0
1,045
15,301
11,625
0
5,009
10,292
18,210
0
W
5,684
1,447
0
2,083
11,469
10,122
43
3,242
8,113
25,865
0
W
Baron Samedi
cotefa
Baron Samedi
4,892
70
515
3,894
7,349
4,281
0
114
7,235
41,378
3,326
L
8,652
286
0
1,330
7,000
2,180
0
3,251
3,749
49,522
1,306
W
13,168
6,852
0
6,748
11,128
3,762
706
2,887
8,135
0
54,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,608
Gold Earned
39,772
257
Minions Killed
329
0
Camps Cleared
0
1,338,760
Distance Traveled
1,326,950
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,872
491
65
5
0
330,251
0
L
Chaac
6,289
449
34
2
0
265,219
0
L
Nut
6,152
439
43
3
0
232,891
0
W
Ne Zha
7,724
552
78
6
0
335,093
0
W
Nu Wa
7,210
515
62
4
0
236,269
3
L
Ares
6,357
454
24
2
0
245,631
2
W
Ymir
7,858
561
37
3
0
271,033
4
W
Baron Samedi
7,736
553
72
5
0
245,170
2
L
Merlin
6,938
496
91
7
0
264,768
0
W
Neith
9,244
660
80
6
0
239,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role