Player Matchup

Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
MrNiCeGuY9904
Medusa
Level 159
God Stats
9W - 10L
1,584 SR
Queue Stats
82W - 80L
1,602 Elo+
Party 1
Hera
Hera
RoboDragonlord
Hera
Level 148
God Stats
1W - 2L
1,310 SR
Queue Stats
171W - 159L
1,504 Elo+
Solo
Ganesha
Ganesha
charliecappin
Ganesha
Level 157
God Stats
9W - 12L
1,501 SR
Queue Stats
712W - 652L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
waak895
Sun Wukong
Level 208
God Stats
8W - 8L
1,667 SR
Queue Stats
525W - 495L
1,570 Elo+
Solo
Team Averages
Level 166
1,512 SR
1,539 Elo+

VS

Team Averages
Level 154
1,529 SR
1,550 Elo+
Cthulhu
Cthulhu
Adm Naughty
Cthulhu
Level 164
God Stats
58W - 24L
1,713 SR
Queue Stats
313W - 263L
1,585 Elo+
Solo
Athena
Athena
Diiaboli
Athena
Level 145
God Stats
21W - 21L
1,553 SR
Queue Stats
383W - 356L
1,498 Elo+
Solo
Bakasura
Bakasura
Iceebeaver
Bakasura
Level 103
God Stats
3W - 2L
1,594 SR
Queue Stats
91W - 82L
1,478 Elo+
Solo
Agni
Agni
SosDavid
Agni
Level 206
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 129L
1,550 Elo+
Solo
Rama
Rama
Zakaryha
Rama
Level 151
God Stats
0W - 2L
1,283 SR
Queue Stats
14W - 7L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 3 / 3
7,004
500
8,041
14,940
8,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
1 / 3 / 1
7,130
509
4,490
6,634
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 7 / 4
7,373
527
6,032
9,075
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
14
3 / 4 / 4
8,150
582
3,849
8,697
4,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
waak895
Sun Wukong
15
8 / 4 / 3
8,544
610
9,710
16,871
8,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adm Naughty
Cthulhu
14
6 / 4 / 1
9,099
650
9,067
12,391
7,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
Diiaboli
Athena
13
4 / 3 / 9
8,479
606
6,259
12,844
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Iceebeaver
Bakasura
14
3 / 4 / 4
7,816
558
5,362
13,225
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Agni
13
6 / 6 / 6
7,921
566
10,473
8,375
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
13
2 / 2 / 2
7,831
559
7,523
8,752
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
43
17
Kills
21
21
Deaths
19
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
3
1.5
L
Cthulhu
Adm Naughty
Cthulhu
6
4
1
1.63
L
Athena
Diiaboli
Athena
4
3
9
2.83
L
Bakasura
Iceebeaver
Bakasura
3
4
4
1.25
W
1
3
1
0.5
W
2
7
4
0.57
L
Agni
6
6
6
1.5
L
Rama
2
2
2
1.5
W
Ganesha
3
4
4
1.25
W
Sun Wukong
waak895
Sun Wukong
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,122
Damage
38,684
56,217
Taken
55,587
26,791
Mitigated
28,420
10,886
Healing
17,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,041
5,944
0
5,511
14,940
8,460
0
5,913
8,785
0
20,599
L
Cthulhu
Adm Naughty
Cthulhu
9,067
699
371
2,393
12,391
7,938
0
2,542
9,660
58,029
2,123
L
Athena
Diiaboli
Athena
6,259
1,953
0
3,726
12,844
9,223
0
2,939
9,844
25,972
0
L
Bakasura
Iceebeaver
Bakasura
5,362
3,380
0
7,471
13,225
5,381
126
1,881
11,344
0
43,066
W
4,490
1,392
0
690
6,634
2,067
0
452
5,947
0
53,027
W
6,032
1,656
0
1,069
9,075
3,051
0
6,191
2,648
43,118
0
L
Agni
10,473
1,462
283
1,334
8,375
2,830
0
2,110
6,183
53,224
0
L
Rama
7,523
6,055
0
2,301
8,752
3,048
504
0
8,752
0
59,894
W
Ganesha
3,849
279
0
740
8,697
4,832
0
5,238
2,817
39,202
496
W
Sun Wukong
waak895
Sun Wukong
9,710
1,604
0
2,876
16,871
8,381
10
6,948
9,243
0
68,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,201
Gold Earned
41,146
405
Minions Killed
448
0
Camps Cleared
0
1,441,594
Distance Traveled
1,497,004
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,004
500
35
3
0
335,200
3
L
Cthulhu
9,099
650
117
8
0
308,099
2
L
Athena
8,479
606
35
3
0
320,292
3
L
Bakasura
7,816
558
94
7
0
327,807
4
W
Medusa
7,130
509
91
7
0
257,605
1
W
Hera
7,373
527
73
5
0
257,885
2
L
Agni
7,921
566
90
6
0
254,742
2
L
Rama
7,831
559
112
8
0
286,064
0
W
Ganesha
8,150
582
92
7
0
304,066
0
W
Sun Wukong
8,544
610
114
8
0
286,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role