Player Matchup

Izanami
Izanami
Moneymike3245
Izanami
Level 97
God Stats
7W - 8L
1,489 SR
Queue Stats
78W - 73L
1,491 Elo+
Party 2
Bacchus
Bacchus
Paullypeanuts
Bacchus
Level 103
God Stats
0W - 3L
1,170 SR
Queue Stats
39W - 44L
1,465 Elo+
Party 2
Ra
Ra
SethStacyYT
Ra
Level 96
God Stats
1W - 1L
1,750 SR
Queue Stats
84W - 85L
1,461 Elo+
Party 3
Cerberus
Cerberus
correia2292
Cerberus
Level 129
God Stats
20W - 19L
1,485 SR
Queue Stats
213W - 199L
1,537 Elo+
Party 2
Serqet
Serqet
ommetaphobia
Serqet
Level 19
God Stats
2W - 2L
1,746 SR
Queue Stats
28W - 37L
1,357 Elo+
Party 3
Team Averages
Level 89
1,528 SR
1,462 Elo+

VS

Team Averages
Level 112
1,452 SR
1,473 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Luahime666
Nu Wa
Level 29
God Stats
8W - 4L
1,349 SR
Queue Stats
54W - 64L
1,405 Elo+
Party 1
Skadi
Skadi
Phtxm
Skadi
Level 102
God Stats
2W - 3L
1,305 SR
Queue Stats
43W - 35L
1,497 Elo+
Solo
Atlas
Atlas
Prisoner788
Atlas
Level 155
God Stats
5W - 3L
1,330 SR
Queue Stats
98W - 101L
1,482 Elo+
Party 1
Arachne
Arachne
StaysBlazed420
Arachne
Level 146
God Stats
6W - 1L
1,776 SR
Queue Stats
171W - 165L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 5 / 0
5,132
467
2,662
8,715
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
9
0 / 4 / 0
5,103
464
4,604
10,908
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 0
5,836
531
3,550
4,938
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
correia2292
Cerberus
10
1 / 5 / 0
6,091
554
4,667
10,301
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
10
1 / 3 / 1
5,612
510
3,449
8,550
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 1 / 1
7,683
698
6,730
8,737
4,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
12
6 / 0 / 2
6,961
633
3,576
3,246
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Phtxm
Skadi
12
3 / 1 / 6
7,039
640
8,069
4,773
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
4 / 0 / 6
6,808
619
6,508
7,980
4,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 3
6,221
566
4,459
9,599
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
19
19
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
1
4.5
W
Nu Wa
6
0
2
7
L
Izanami
0
5
0
0
L
Bacchus
0
4
0
0
W
Skadi
Phtxm
Skadi
3
1
6
6
W
4
0
6
7
L
0
2
0
0
W
2
0
3
3.5
L
Cerberus
correia2292
Cerberus
1
5
0
0.2
L
Serqet
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,932
Damage
29,342
43,412
Taken
34,335
17,638
Mitigated
14,420
8,713
Healing
8,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,730
1,199
0
1,398
8,737
4,206
21
2,995
5,028
0
51,889
W
Nu Wa
3,576
511
0
0
3,246
862
168
1,736
1,350
32,550
0
L
Izanami
2,662
1,535
0
2,859
8,715
2,320
0
2,923
5,792
0
37,782
L
Bacchus
4,604
371
0
2,020
10,908
6,534
0
3,678
7,230
18,233
0
W
Skadi
Phtxm
Skadi
8,069
3,680
0
548
4,773
1,692
757
1,638
2,996
0
48,343
W
6,508
2,460
1,398
2,634
7,980
4,415
302
3,384
4,504
20,004
0
L
3,550
405
58
1,684
4,938
1,469
32
1,488
3,450
39,618
1,239
W
4,459
3,203
0
2,936
9,599
3,245
0
1,768
7,433
0
41,397
L
Cerberus
correia2292
Cerberus
4,667
371
0
1,842
10,301
4,275
0
299
10,002
31,760
415
L
Serqet
3,449
1,063
0
250
8,550
3,040
0
1,696
6,854
0
26,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,774
Gold Earned
34,712
313
Minions Killed
318
0
Camps Cleared
0
1,085,774
Distance Traveled
1,166,797
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,683
698
95
9
0
244,980
2
W
Nu Wa
6,961
633
48
4
0
189,604
0
L
Izanami
5,132
467
73
7
0
210,600
4
L
Bacchus
5,103
464
25
2
0
224,771
0
W
Skadi
7,039
640
91
8
0
190,471
0
W
Atlas
6,808
619
14
1
0
249,698
2
L
Ra
5,836
531
94
9
0
215,075
2
W
Arachne
6,221
566
70
6
0
292,044
1
L
Cerberus
6,091
554
78
7
0
198,319
0
L
Serqet
5,612
510
43
4
0
237,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role