Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
DANIELTRAUNT
Khepri
Level 123
God Stats
16W - 5L
1,749 SR
Queue Stats
107W - 127L
1,435 Elo+
Party 2
Medusa
Medusa
SanMath8679
Medusa
Level 127
God Stats
2W - 0L
1,467 SR
Queue Stats
59W - 89L
1,379 Elo+
Party 2
Loki
Loki
TitianCartoon93
Loki
Level 175
God Stats
7W - 6L
1,567 SR
Queue Stats
107W - 133L
1,431 Elo+
Party 2
Hera
Hera
yDiibs Panda
Hera
Level 129
God Stats
9W - 3L
1,584 SR
Queue Stats
106W - 97L
1,469 Elo+
Party 2
Team Averages
Level 132
1,573 SR
1,443 Elo+

VS

Team Averages
Level 110
1,460 SR
1,516 Elo+
Nu Wa
Nu Wa
AvalonMarllow
Nu Wa
Level 198
God Stats
3W - 1L
1,814 SR
Queue Stats
51W - 46L
1,527 Elo+
Solo
Izanami
Izanami
GianCuca
Izanami
Level 18
God Stats
5W - 8L
1,271 SR
Queue Stats
54W - 49L
1,502 Elo+
Party 1
Amaterasu
Amaterasu
TaroxBlessed
Amaterasu
Level 86
God Stats
13W - 17L
1,539 SR
Queue Stats
59W - 66L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
bololo122
Sun Wukong
Level 124
God Stats
4W - 4L
1,516 SR
Queue Stats
56W - 49L
1,575 Elo+
Solo
Ymir
Ymir
xzivan666
Ymir
Level 126
God Stats
2W - 2L
1,159 SR
Queue Stats
65W - 71L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 0 / 1
3,913
783
1,513
3,842
1,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Khepri
6
0 / 1 / 2
3,699
740
1,301
3,001
1,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
6
2 / 0 / 0
3,769
754
2,031
925
265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
4 / 0 / 3
4,141
828
1,428
1,851
407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
2 / 0 / 2
4,076
815
2,158
1,757
336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,430
686
1,691
3,060
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
GianCuca
Izanami
5
0 / 2 / 1
2,998
600
974
2,949
615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
TaroxBlessed
Amaterasu
6
1 / 0 / 0
3,252
650
907
2,904
854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
bololo122
Sun Wukong
3
0 / 1 / 0
2,806
561
906
1,997
827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
5
0 / 2 / 1
3,226
645
1,008
4,073
2,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
1
1
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
1
0.5
L
0
3
0
0
W
Khepri
0
1
2
1
L
Izanami
GianCuca
Izanami
0
2
1
0.25
W
Medusa
2
0
0
2
L
Amaterasu
TaroxBlessed
Amaterasu
1
0
0
1
W
4
0
3
5.5
L
Sun Wukong
bololo122
Sun Wukong
0
1
0
0
L
Ymir
0
2
1
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,431
Damage
5,486
11,376
Taken
14,983
4,053
Mitigated
4,938
4,070
Healing
5,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,513
626
0
1,181
3,842
1,806
0
90
3,598
0
21,895
L
1,691
714
0
280
3,060
635
0
740
2,176
18,321
330
W
Khepri
1,301
91
0
994
3,001
1,239
0
456
2,505
10,273
403
L
Izanami
GianCuca
Izanami
974
767
0
706
2,949
615
0
1,098
1,821
0
14,234
W
Medusa
2,031
976
0
284
925
265
0
451
434
0
19,525
L
Amaterasu
TaroxBlessed
Amaterasu
907
303
0
1,791
2,904
854
0
339
2,462
0
14,307
W
1,428
561
0
996
1,851
407
0
359
1,432
0
10,917
L
Sun Wukong
bololo122
Sun Wukong
906
217
0
1,126
1,997
827
0
0
1,883
0
6,864
L
Ymir
1,008
232
0
1,144
4,073
2,007
0
938
3,113
7,484
0
W
2,158
359
0
615
1,757
336
0
1,062
594
22,421
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,598
Gold Earned
15,712
167
Minions Killed
121
0
Camps Cleared
0
525,278
Distance Traveled
487,917
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,913
783
39
8
0
92,274
0
L
Nu Wa
3,430
686
35
7
0
103,966
2
W
Khepri
3,699
740
22
4
0
91,649
2
L
Izanami
2,998
600
31
6
0
92,265
0
W
Medusa
3,769
754
27
5
0
88,754
0
L
Amaterasu
3,252
650
33
7
0
132,937
0
W
Loki
4,141
828
22
4
0
134,914
1
L
Sun Wukong
2,806
561
14
3
0
46,036
0
L
Ymir
3,226
645
8
2
0
112,713
0
W
Hera
4,076
815
57
11
0
117,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role