Player Matchup

Hera
Hera
 
Hera
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HecticPsyche
Hercules
Level 180
God Stats
3W - 8L
1,054 SR
Queue Stats
445W - 442L
1,470 Elo+
Solo
Chronos
Chronos
I Am Stilgar
Chronos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,436 Elo+
Solo
Anhur
Anhur
Pokejohn18
Anhur
Level 148
God Stats
1W - 2L
1,273 SR
Queue Stats
197W - 188L
1,444 Elo+
Solo
Set
Set
Tezzoffdapercs
Set
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,503 Elo+
Solo
Team Averages
Level 113
1,365 SR
1,470 Elo+

VS

Team Averages
Level 120
1,454 SR
1,479 Elo+
Serqet
Serqet
 
Serqet
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
FWA Phlapjack
Athena
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
Jazzwaycooler
Danzaburou
Level 153
God Stats
1W - 2L
1,297 SR
Queue Stats
313W - 334L
1,499 Elo+
Solo
Anubis
Anubis
KabukiJosh
Anubis
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 194L
1,478 Elo+
Party 1
Vamana
Vamana
xXASTAXx
Vamana
Level 121
God Stats
2W - 1L
1,473 SR
Queue Stats
55W - 56L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 5 / 3
8,357
929
8,600
7,484
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
HecticPsyche
Hercules
14
3 / 4 / 6
8,029
892
7,815
12,068
11,374
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos
I Am Stilgar
Chronos
14
2 / 4 / 4
7,205
801
6,171
8,646
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
16
2 / 4 / 7
8,150
906
7,028
10,382
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
0 / 1 / 2
5,771
641
1,834
2,584
1,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 1 / 13
8,429
937
1,991
5,541
5,156
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 2 / 13
8,840
982
6,071
10,704
12,139
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Jazzwaycooler
Danzaburou
15
2 / 1 / 9
8,307
923
9,130
6,687
2,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
KabukiJosh
Anubis
17
7 / 3 / 9
9,395
1,044
13,095
8,250
4,609
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
xXASTAXx
Vamana
14
4 / 5 / 11
8,375
931
7,456
11,858
10,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
12
Kills
18
18
Deaths
12
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
5
3
1.3
W
Serqet
 
Serqet
2
1
13
8.5
W
3
2
13
4.75
L
Hercules
HecticPsyche
Hercules
3
4
6
1.5
L
Chronos
I Am Stilgar
Chronos
2
4
4
1
W
Danzaburou
Jazzwaycooler
Danzaburou
2
1
9
6.5
W
Anubis
KabukiJosh
Anubis
7
3
9
3.83
L
Anhur
2
4
7
1.38
L
0
1
2
1
W
Vamana
xXASTAXx
Vamana
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,448
Damage
37,743
41,164
Taken
43,040
20,803
Mitigated
34,753
11,105
Healing
14,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,600
2,508
559
609
7,484
1,764
0
3,980
3,251
18,321
0
W
Serqet
 
Serqet
1,991
288
1,794
1,983
5,541
5,156
0
988
4,553
0
3,227
W
6,071
1,011
285
1,422
10,704
12,139
0
3,200
7,504
10,070
0
L
Hercules
HecticPsyche
Hercules
7,815
1,357
842
3,161
12,068
11,374
0
6,360
5,127
0
10,665
L
Chronos
I Am Stilgar
Chronos
6,171
499
434
671
8,646
2,915
0
3,419
5,145
16,557
523
W
Danzaburou
Jazzwaycooler
Danzaburou
9,130
3,787
489
2,630
6,687
2,472
826
3,535
3,152
0
22,943
W
Anubis
KabukiJosh
Anubis
13,095
52
1,134
3,010
8,250
4,609
150
2,473
5,777
34,587
0
L
Anhur
7,028
3,125
1,331
2,731
10,382
3,589
0
4,413
5,801
0
21,024
L
1,834
469
141
626
2,584
1,161
0
994
1,562
0
2,800
W
Vamana
xXASTAXx
Vamana
7,456
2,421
871
1,155
11,858
10,377
32
4,335
7,523
0
13,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,512
Gold Earned
43,346
90
Minions Killed
101
0
Camps Cleared
0
713,608
Distance Traveled
930,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,357
929
22
2
0
158,367
0
W
Serqet
8,429
937
3
0
0
183,299
0
W
Athena
8,840
982
7
1
0
190,257
0
L
Hercules
8,029
892
9
1
0
180,251
0
L
Chronos
7,205
801
26
3
0
164,757
0
W
Danzaburou
8,307
923
24
3
0
189,764
0
W
Anubis
9,395
1,044
54
6
0
170,972
0
L
Anhur
8,150
906
30
3
0
152,135
0
L
Set
5,771
641
3
0
0
58,098
0
W
Vamana
8,375
931
13
1
0
195,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role