Player Matchup

Bakasura
Bakasura
SetaSouji
Bakasura
Level 109
God Stats
9W - 12L
1,494 SR
Queue Stats
126W - 110L
1,617 Elo+
Solo
Chiron
Chiron
THE115DARKNESS
Chiron
Level 106
God Stats
5W - 7L
1,578 SR
Queue Stats
115W - 106L
1,542 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TheyThemGod
Cu Chulainn
Level 67
God Stats
13W - 9L
1,848 SR
Queue Stats
226W - 195L
1,513 Elo+
Party 2
Charon
Charon
castaturr
Charon
Level 171
God Stats
5W - 4L
1,660 SR
Queue Stats
94W - 88L
1,561 Elo+
Solo
Ra
Ra
gurisp
Ra
Level 217
God Stats
57W - 43L
1,596 SR
Queue Stats
608W - 591L
1,542 Elo+
Solo
Team Averages
Level 134
1,635 SR
1,555 Elo+

VS

Team Averages
Level 171
1,522 SR
1,524 Elo+
Ymir
Ymir
CrypticEssence
Ymir
Level 146
God Stats
6W - 4L
1,492 SR
Queue Stats
57W - 60L
1,489 Elo+
Party 3
Hera
Hera
Dhany Valentine
Hera
Level 217
God Stats
11W - 6L
1,640 SR
Queue Stats
369W - 343L
1,593 Elo+
Solo
Izanami
Izanami
Incercio
Izanami
Level 176
God Stats
4W - 3L
1,598 SR
Queue Stats
455W - 283L
1,584 Elo+
Party 1
Artio
Artio
Vénatus
Artio
Level 155
God Stats
2W - 2L
1,306 SR
Queue Stats
16W - 26L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
scrule
Ne Zha
Level 162
God Stats
1W - 1L
1,574 SR
Queue Stats
232W - 210L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SetaSouji
Bakasura
9
0 / 1 / 1
4,948
495
1,547
6,644
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 0
4,948
495
1,243
6,542
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
TheyThemGod
Cu Chulainn
9
0 / 3 / 0
5,402
540
5,602
10,409
5,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
castaturr
Charon
8
0 / 1 / 1
5,065
507
3,039
6,571
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
10
1 / 3 / 0
5,529
553
1,958
5,458
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,932
593
2,047
5,702
3,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
3 / 1 / 2
6,720
672
5,439
3,224
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Incercio
Izanami
14
2 / 0 / 1
7,272
727
5,331
3,169
1,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Vénatus
Artio
11
0 / 0 / 2
6,108
611
4,828
8,811
6,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
scrule
Ne Zha
13
5 / 0 / 2
6,716
672
3,790
7,674
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
11
11
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
3
1
2
4
W
Izanami
Incercio
Izanami
2
0
1
2.5
L
Bakasura
SetaSouji
Bakasura
0
1
1
0.5
L
0
3
0
0
L
Cu Chulainn
TheyThemGod
Cu Chulainn
0
3
0
0
W
Artio
Vénatus
Artio
0
0
2
1
L
Charon
castaturr
Charon
0
1
1
0.5
L
Ra
1
3
0
0.33
W
Ne Zha
scrule
Ne Zha
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,389
Damage
21,435
35,624
Taken
28,580
14,499
Mitigated
14,051
10,623
Healing
13,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,047
448
0
1,748
5,702
3,352
0
2,203
3,476
13,305
1,365
W
5,439
1,517
0
750
3,224
963
57
1,527
1,624
41,732
557
W
Izanami
Incercio
Izanami
5,331
3,691
0
2,148
3,169
1,045
995
451
2,718
0
72,538
L
Bakasura
SetaSouji
Bakasura
1,547
1,207
0
2,331
6,644
2,188
0
840
5,680
0
26,206
L
1,243
503
81
2,075
6,542
1,628
0
981
5,561
0
31,390
L
Cu Chulainn
TheyThemGod
Cu Chulainn
5,602
963
0
2,632
10,409
5,265
0
4,348
6,061
0
34,130
W
Artio
Vénatus
Artio
4,828
588
0
3,702
8,811
6,166
0
163
8,648
32,174
2,293
L
Charon
castaturr
Charon
3,039
546
0
2,145
6,571
3,859
0
2,460
3,979
11,978
1,431
L
Ra
1,958
80
199
1,160
5,458
1,559
0
2,833
2,476
35,040
0
W
Ne Zha
scrule
Ne Zha
3,790
1,088
0
5,322
7,674
2,525
0
491
7,151
0
49,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,892
Gold Earned
32,748
284
Minions Killed
405
0
Camps Cleared
0
981,820
Distance Traveled
1,083,972
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,932
593
28
3
0
225,474
6
W
Hera
6,720
672
88
9
0
197,965
0
W
Izanami
7,272
727
136
14
0
206,418
0
L
Bakasura
4,948
495
62
6
0
206,968
0
L
Chiron
4,948
495
67
7
0
181,863
0
L
Cu Chulainn
5,402
540
62
6
0
203,956
0
W
Artio
6,108
611
70
7
0
205,501
0
L
Charon
5,065
507
21
2
0
189,123
2
L
Ra
5,529
553
72
7
0
199,910
6
W
Ne Zha
6,716
672
83
8
0
248,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role