Player Matchup

Khepri
Khepri
Ahazi
Khepri
Level 155
God Stats
5W - 7L
1,513 SR
Queue Stats
252W - 267L
1,575 Elo+
Party 2
Mulan
Mulan
AtlasMyth
Mulan
Level 117
God Stats
3W - 7L
1,364 SR
Queue Stats
157W - 179L
1,559 Elo+
Party 2
Vamana
Vamana
Empty401k
Vamana
Level 154
God Stats
1W - 2L
1,743 SR
Queue Stats
106W - 102L
1,542 Elo+
Solo
Scylla
Scylla
KiAT1
Scylla
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 71L
1,493 Elo+
Solo
Guan Yu
Guan Yu
Lv56Gyarados
Guan Yu
Level 182
God Stats
0W - 2L
1,290 SR
Queue Stats
128W - 128L
1,595 Elo+
Solo
Team Averages
Level 146
1,482 SR
1,553 Elo+

VS

Team Averages
Level 145
1,635 SR
1,556 Elo+
Nu Wa
Nu Wa
ACHorizonz
Nu Wa
Level 109
God Stats
2W - 0L
1,718 SR
Queue Stats
92W - 62L
1,562 Elo+
Party 3
Chronos
Chronos
CrimsonRedKrab
Chronos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 19L
1,549 Elo+
Party 3
Horus
Horus
HalfTrakHero
Horus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 80L
1,538 Elo+
Party 1
Atlas
Atlas
Shikhye
Atlas
Level 158
God Stats
3W - 2L
1,634 SR
Queue Stats
133W - 128L
1,502 Elo+
Party 1
Ah Puch
Ah Puch
TilledTrain
Ah Puch
Level 155
God Stats
3W - 0L
1,823 SR
Queue Stats
70W - 53L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ahazi
Khepri
15
1 / 3 / 6
8,242
824
4,273
13,805
13,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mulan
AtlasMyth
Mulan
14
5 / 3 / 6
8,052
805
9,259
11,144
16,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Empty401k
Vamana
14
1 / 5 / 4
7,698
770
8,445
13,462
15,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Scylla
KiAT1
Scylla
14
3 / 6 / 4
8,170
817
12,630
8,752
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Lv56Gyarados
Guan Yu
12
0 / 5 / 7
6,750
675
7,060
14,245
14,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
6 / 2 / 15
10,429
1,043
13,572
9,879
4,341
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
4 / 2 / 14
9,176
918
10,046
9,656
3,625
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 19
8,517
852
9,860
18,599
18,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
Shikhye
Atlas
15
2 / 3 / 18
9,664
966
7,984
16,881
17,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
TilledTrain
Ah Puch
17
8 / 2 / 13
10,136
1,014
15,798
9,016
5,079
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
101
10
Kills
22
22
Deaths
12
27
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
6
2
15
6.75
L
Khepri
Ahazi
Khepri
1
3
6
1.33
L
Mulan
AtlasMyth
Mulan
5
3
6
2.67
W
4
2
14
5.5
L
Vamana
Empty401k
Vamana
1
5
4
0.6
W
2
3
19
3.83
L
Scylla
KiAT1
Scylla
3
6
4
0.83
L
Guan Yu
Lv56Gyarados
Guan Yu
0
5
7
0.7
W
Atlas
Shikhye
Atlas
2
3
18
3.67
W
Ah Puch
TilledTrain
Ah Puch
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,667
Damage
57,260
61,408
Taken
64,031
62,182
Mitigated
48,429
19,376
Healing
23,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
13,572
3,754
0
698
9,879
4,341
1,498
2,539
7,297
28,304
0
L
Khepri
Ahazi
Khepri
4,273
99
3,130
4,597
13,805
13,157
202
11,343
2,441
18,906
300
L
Mulan
AtlasMyth
Mulan
9,259
873
1,505
1,724
11,144
16,433
0
8,422
2,607
0
15,312
W
10,046
5,043
510
1,912
9,656
3,625
3,881
3,739
5,792
29,789
1,072
L
Vamana
Empty401k
Vamana
8,445
3,755
619
1,419
13,462
15,500
0
9,390
4,051
0
22,840
W
9,860
3,284
4,459
7,032
18,599
18,381
177
4,646
13,626
2,868
10,451
L
Scylla
KiAT1
Scylla
12,630
245
0
0
8,752
2,912
0
6,824
1,850
28,537
0
L
Guan Yu
Lv56Gyarados
Guan Yu
7,060
97
3,480
2,902
14,245
14,180
0
12,161
2,004
0
14,122
W
Atlas
Shikhye
Atlas
7,984
3,315
2,087
4,306
16,881
17,003
360
2,887
13,801
15,959
0
W
Ah Puch
TilledTrain
Ah Puch
15,798
944
1,027
1,894
9,016
5,079
1,502
2,984
5,999
30,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,912
Gold Earned
47,922
143
Minions Killed
126
0
Camps Cleared
0
916,243
Distance Traveled
1,009,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,429
1,043
34
3
0
209,876
0
L
Khepri
8,242
824
27
3
0
214,426
0
L
Mulan
8,052
805
15
2
0
183,934
0
W
Chronos
9,176
918
41
4
0
163,812
0
L
Vamana
7,698
770
37
4
0
170,216
0
W
Horus
8,517
852
8
1
0
215,274
0
L
Scylla
8,170
817
48
5
0
159,096
0
L
Guan Yu
6,750
675
16
2
0
188,571
0
W
Atlas
9,664
966
9
1
0
206,013
0
W
Ah Puch
10,136
1,014
34
3
0
214,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role