Player Matchup

Arachne
Arachne
Darkprince014
Arachne
Level 126
God Stats
5W - 5L
1,583 SR
Queue Stats
19W - 24L
1,568 Elo+
Party 3
Khepri
Khepri
JollyGiant001
Khepri
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 8L
1,618 Elo+
Party 3
Nike
Nike
Skullxxqveen
Nike
Level 26
God Stats
10W - 15L
1,675 SR
Queue Stats
11W - 18L
1,618 Elo+
Party 3
Scylla
Scylla
SteadyAim67
Scylla
Level 144
God Stats
2W - 1L
1,793 SR
Queue Stats
18W - 23L
1,565 Elo+
Party 3
Zeus
Zeus
sperc99
Zeus
Level 57
God Stats
11W - 9L
1,514 SR
Queue Stats
75W - 82L
1,465 Elo+
Solo
Team Averages
Level 92
1,613 SR
1,567 Elo+

VS

Team Averages
Level 52
1,341 SR
1,312 Elo+
Odin
Odin
Devom slayer
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,277 Elo+
Party 2
Cerberus
Cerberus
Mmanhunter
Cerberus
Level 26
God Stats
4W - 11L
1,057 SR
Queue Stats
73W - 133L
1,322 Elo+
Party 1
Scylla
Scylla
gotsaintsa1st
Scylla
Level 109
God Stats
2W - 4L
1,315 SR
Queue Stats
232W - 299L
1,369 Elo+
Party 1
Bellona
Bellona
xPRINCESS 1987x
Bellona
Level 39
God Stats
4W - 12L
1,331 SR
Queue Stats
4W - 12L
1,301 Elo+
Party 2
Neith
Neith
xRICK 99x
Neith
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
14 / 0 / 22
11,371
1,421
22,510
10,415
6,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

17
5 / 0 / 34
11,035
1,379
8,635
8,228
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
6 / 1 / 19
9,707
1,213
7,533
6,383
4,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
17
17 / 0 / 23
11,372
1,422
21,235
7,157
3,339
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
sperc99
Zeus
17
7 / 0 / 28
10,268
1,284
12,266
4,586
2,148
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

379

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 14 / 1
7,913
989
7,612
21,649
19,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Mmanhunter
Cerberus
13
0 / 3 / 1
7,519
940
2,114
10,417
12,534
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 13 / 0
8,383
1,048
6,468
13,886
4,329
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 11 / 1
7,960
995
5,349
19,193
9,389
Neith
xRICK 99x
Neith
13
0 / 8 / 1
8,241
1,030
7,954
14,379
4,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
5
49
Kills
1
1
Deaths
49
126
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
14
0
22
25
L
0
14
1
0.04
W
5
0
34
22
L
Cerberus
Mmanhunter
Cerberus
0
3
1
0.17
W
6
1
19
15.5
W
Scylla
17
0
23
28.5
L
1
13
0
0.08
W
Zeus
sperc99
Zeus
7
0
28
21
L
0
11
1
0.05
L
Neith
xRICK 99x
Neith
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,179
Damage
29,497
36,769
Taken
79,524
26,474
Mitigated
50,544
10,000
Healing
3,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
22,510
17,989
0
5,523
10,415
6,464
0
2,048
7,240
0
31,661
L
7,612
3,015
0
572
21,649
19,381
0
12,452
9,197
0
17,247
W
8,635
1,694
246
1,631
8,228
9,976
0
3,580
4,573
13,735
890
L
Cerberus
Mmanhunter
Cerberus
2,114
232
0
1,864
10,417
12,534
0
4,699
5,718
2,981
0
W
7,533
113
0
250
6,383
4,547
0
1,244
3,075
0
14,755
W
Scylla
21,235
2,328
337
2,013
7,157
3,339
0
1,386
5,520
42,327
0
L
6,468
1,872
0
217
13,886
4,329
0
7,579
6,307
15,312
0
W
Zeus
sperc99
Zeus
12,266
3,861
0
0
4,586
2,148
0
138
4,346
25,136
3,341
L
5,349
1,150
0
254
19,193
9,389
0
8,562
10,631
0
15,363
L
Neith
xRICK 99x
Neith
7,954
2,832
0
689
14,379
4,911
0
7,461
6,918
0
37,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,753
Gold Earned
40,016
158
Minions Killed
133
6
Camps Cleared
3
850,146
Distance Traveled
514,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,371
1,421
26
3
4
173,716
0
L
Odin
7,913
989
13
2
0
136,970
0
W
Khepri
11,035
1,379
5
1
0
171,309
0
L
Cerberus
7,519
940
4
1
0
39,482
0
W
Nike
9,707
1,213
17
2
0
183,540
0
W
Scylla
11,372
1,422
62
8
1
174,445
0
L
Scylla
8,383
1,048
28
4
0
87,648
0
W
Zeus
10,268
1,284
48
6
1
147,136
0
L
Bellona
7,960
995
30
4
1
123,239
0
L
Neith
8,241
1,030
58
7
2
127,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role