Player Matchup

Janus
Janus
DUQUE007
Janus
Level 88
God Stats
6W - 9L
1,501 SR
Queue Stats
60W - 74L
1,401 Elo+
Party 1
Neith
Neith
Wenaaaaas
Neith
Level 3
God Stats
2W - 3L
1,245 SR
Queue Stats
3W - 10L
1,049 Elo+
Party 1
Cabrakan
Cabrakan
leoscorionens
Cabrakan
Level 114
God Stats
1W - 2L
1,496 SR
Queue Stats
69W - 82L
1,404 Elo+
Party 1
Team Averages
Level 68
1,414 SR
1,284 Elo+

VS

Team Averages
Level 71
1,421 SR
1,364 Elo+
Jormungandr
Jormungandr
FREDZONE
Jormungandr
Level 60
God Stats
2W - 6L
1,396 SR
Queue Stats
215W - 196L
1,446 Elo+
Party 2
Chiron
Chiron
KS Camz XS
Chiron
Level 108
God Stats
4W - 2L
1,550 SR
Queue Stats
211W - 197L
1,425 Elo+
Party 2
Merlin
Merlin
Mi409sa
Merlin
Level 44
God Stats
7W - 8L
1,318 SR
Queue Stats
94W - 193L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DUQUE007
Janus
16
2 / 3 / 2
9,481
790
3,857
9,232
3,381
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Wenaaaaas
Neith
14
0 / 6 / 2
8,523
710
5,307
11,422
4,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
leoscorionens
Cabrakan
14
2 / 4 / 1
9,021
752
8,591
12,242
10,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FREDZONE
Jormungandr
16
6 / 1 / 5
11,311
943
9,790
11,760
8,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
KS Camz XS
Chiron
18
5 / 1 / 6
11,666
972
11,666
9,194
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Mi409sa
Merlin
16
2 / 3 / 4
10,066
839
6,169
7,495
2,422
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
13
13
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
DUQUE007
Janus
2
3
2
1
W
Jormungandr
FREDZONE
Jormungandr
6
1
5
8.5
W
Chiron
KS Camz XS
Chiron
5
1
6
8
W
Merlin
Mi409sa
Merlin
2
3
4
1.33
L
Neith
Wenaaaaas
Neith
0
6
2
0.17
L
Cabrakan
leoscorionens
Cabrakan
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,755
Damage
27,625
32,896
Taken
28,449
18,097
Mitigated
14,617
3,947
Healing
5,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DUQUE007
Janus
3,857
270
0
537
9,232
3,381
208
5,030
3,771
37,074
0
W
Jormungandr
FREDZONE
Jormungandr
9,790
1,242
0
1,550
11,760
8,907
605
2,801
6,955
27,594
2,732
W
Chiron
KS Camz XS
Chiron
11,666
4,065
746
2,724
9,194
3,288
1,399
3,947
5,213
0
58,480
W
Merlin
Mi409sa
Merlin
6,169
426
0
186
7,495
2,422
1,256
5,725
1,770
30,243
123
L
Neith
Wenaaaaas
Neith
5,307
2,604
0
1,816
11,422
4,218
212
4,144
7,040
0
20,567
L
Cabrakan
leoscorionens
Cabrakan
8,591
658
0
1,594
12,242
10,498
0
4,923
7,094
23,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,025
Gold Earned
33,043
123
Minions Killed
171
0
Camps Cleared
0
619,815
Distance Traveled
717,332
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,481
790
62
5
0
228,233
0
W
Jormungandr
11,311
943
37
3
0
258,087
1
W
Chiron
11,666
972
86
7
0
229,612
0
W
Merlin
10,066
839
48
4
0
229,633
0
L
Neith
8,523
710
39
3
0
187,460
0
L
Cabrakan
9,021
752
22
2
0
204,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role