Player Matchup

Izanami
Izanami
 
Izanami
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Gravesss
Scylla
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,469 Elo+
Party 3
Bakasura
Bakasura
WeekOld____Water
Bakasura
Level 85
God Stats
22W - 35L
1,467 SR
Queue Stats
166W - 163L
1,431 Elo+
Solo
Sobek
Sobek
coopération
Sobek
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
ubilinegra
Gilgamesh
Level 31
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 73
1,457 SR
1,480 Elo+

VS

Team Averages
Level 98
1,533 SR
1,481 Elo+
Hachiman
Hachiman
ASSUREDCRIS1306
Hachiman
Level 106
God Stats
23W - 21L
1,582 SR
Queue Stats
92W - 74L
1,489 Elo+
Party 1
Da Ji
Da Ji
Darrell dw14
Da Ji
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 117L
1,493 Elo+
Party 2
Bacchus
Bacchus
Dat_White10
Bacchus
Level 102
God Stats
80W - 59L
1,572 SR
Queue Stats
117W - 95L
1,475 Elo+
Party 1
Mulan
Mulan
EngrΩved
Mulan
Level 67
God Stats
7W - 6L
1,498 SR
Queue Stats
50W - 53L
1,457 Elo+
Solo
He Bo
He Bo
GruntLVS
He Bo
Level 109
God Stats
8W - 7L
1,512 SR
Queue Stats
135W - 130L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 5 / 0
5,049
505
3,868
7,085
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
Gravesss
Scylla
9
2 / 6 / 0
5,339
534
3,819
6,260
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

3
0 / 1 / 1
3,693
369
101
2,184
499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 4 / 1
4,599
460
2,272
8,248
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
ubilinegra
Gilgamesh
9
1 / 4 / 0
5,171
517
4,149
11,224
4,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
4 / 1 / 1
5,960
596
5,435
4,338
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
11 / 0 / 2
7,799
780
6,704
7,332
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
Dat_White10
Bacchus
8
0 / 1 / 5
5,179
518
2,507
7,073
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
EngrΩved
Mulan
12
3 / 1 / 1
6,619
662
6,674
7,868
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
GruntLVS
He Bo
10
2 / 3 / 1
5,900
590
3,238
4,001
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
20
20
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
0
0.4
W
Hachiman
4
1
1
4.5
W
11
0
2
12
W
Bacchus
Dat_White10
Bacchus
0
1
5
2.5
W
Mulan
EngrΩved
Mulan
3
1
1
3.5
L
Scylla
Gravesss
Scylla
2
6
0
0.33
W
He Bo
GruntLVS
He Bo
2
3
1
0.83
L
0
1
1
0.5
L
1
4
1
0.38
L
Gilgamesh
ubilinegra
Gilgamesh
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,209
Damage
24,558
35,001
Taken
30,612
14,093
Mitigated
13,096
7,064
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,868
2,277
0
938
7,085
1,832
0
1,360
5,725
0
28,612
W
Hachiman
5,435
3,950
0
2,174
4,338
1,117
409
169
4,169
0
40,149
W
6,704
2,034
0
5,563
7,332
2,722
0
658
6,628
0
59,056
W
Bacchus
Dat_White10
Bacchus
2,507
454
0
1,998
7,073
4,808
51
1,628
5,407
11,693
0
W
Mulan
EngrΩved
Mulan
6,674
738
0
4,164
7,868
3,512
0
0
7,868
0
41,467
L
Scylla
Gravesss
Scylla
3,819
380
0
481
6,260
1,491
84
1,927
4,065
24,041
606
W
He Bo
GruntLVS
He Bo
3,238
53
0
194
4,001
937
0
3,090
579
28,622
1,265
L
101
0
0
1,179
2,184
499
0
243
1,895
0
7,285
L
2,272
331
0
1,841
8,248
5,380
0
1,791
6,375
6,681
0
L
Gilgamesh
ubilinegra
Gilgamesh
4,149
1,230
0
2,625
11,224
4,891
0
0
11,224
0
29,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
31,457
190
Minions Killed
297
0
Camps Cleared
0
816,954
Distance Traveled
952,792
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,049
505
57
6
0
173,110
2
W
Hachiman
5,960
596
54
5
0
172,461
0
W
Da Ji
7,799
780
102
10
0
233,618
0
W
Bacchus
5,179
518
14
1
0
209,567
6
W
Mulan
6,619
662
61
6
0
158,523
0
L
Scylla
5,339
534
59
6
0
182,334
0
W
He Bo
5,900
590
66
7
0
178,623
0
L
Bakasura
3,693
369
21
2
0
77,567
2
L
Sobek
4,599
460
4
0
0
197,685
0
L
Gilgamesh
5,171
517
49
5
0
186,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role