Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
Alexiisiismael
Geb
Gold III
Level 155
God Stats
3W - 3L
1,325 SR
Queue Stats
83W - 60L
1,596 MMR
Solo
Amaterasu
Amaterasu
Gold I
Sebtim
Amaterasu
Gold I
Level 147
God Stats
1W - 3L
1,572 SR
Queue Stats
108W - 112L
1,750 MMR
Solo
Lancelot
Lancelot
Platinum V
lIIAzAIIl
Lancelot
Platinum V
Level 123
God Stats
0W - 1L
1,761 SR
Queue Stats
210W - 217L
1,754 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
qawzsexdrcft
Hou Yi
Platinum IV
Level 157
God Stats
7W - 6L
1,591 SR
Queue Stats
144W - 137L
1,712 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,550 SR
1,662 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,526 SR
1,700 MMR
Ne Zha
Ne Zha
Silver I
AlexMozan
Ne Zha
Silver I
Level 219
God Stats
4W - 3L
1,500 SR
Queue Stats
104W - 123L
1,583 MMR
Solo
Janus
Janus
Platinum I
Fakeout1
Janus
Platinum I
Level 171
God Stats
5W - 3L
1,533 SR
Queue Stats
294W - 263L
1,795 MMR
Party 1
Artemis
Artemis
Platinum V
JokeMare
Artemis
Platinum V
Level 111
God Stats
4W - 5L
1,480 SR
Queue Stats
81W - 78L
1,709 MMR
Solo
Jormungandr
Jormungandr
Platinum III
Jonny99
Jormungandr
Platinum III
Level 157
God Stats
156W - 145L
1,563 SR
Queue Stats
468W - 457L
1,711 MMR
Solo
Terra
Terra
Platinum III
Tõgers
Terra
Platinum III
Level 152
God Stats
86W - 81L
1,554 SR
Queue Stats
480W - 461L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 1 / 0
5,583
620
2,660
5,657
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 2 / 0
3,531
392
628
2,376
813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Sebtim
Amaterasu
9
0 / 2 / 0
4,433
493
2,752
10,493
4,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Lancelot
lIIAzAIIl
Lancelot
8
1 / 1 / 1
4,671
519
1,371
5,336
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hou Yi
8
0 / 4 / 0
4,795
533
2,687
6,035
1,629
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
King ArthurAo KuangMedusaAphrodite

VS

Bans
AresChronosCu ChulainnCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlexMozan
Ne Zha
10
2 / 0 / 3
5,696
633
2,256
5,987
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Fakeout1
Janus
11
0 / 0 / 3
6,043
671
3,121
3,464
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Artemis
JokeMare
Artemis
10
3 / 1 / 2
6,265
696
3,077
3,008
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Jonny99
Jormungandr
12
1 / 0 / 3
6,873
764
9,085
5,920
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Terra
Tõgers
Terra
9
4 / 1 / 4
5,991
666
3,623
8,153
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
10
10
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
1
0
1
W
Ne Zha
AlexMozan
Ne Zha
2
0
3
3.5
L
0
2
0
0
W
Janus
Fakeout1
Janus
0
0
3
1.5
W
Artemis
JokeMare
Artemis
3
1
2
4
W
Jormungandr
Jonny99
Jormungandr
1
0
3
2.5
L
Amaterasu
Sebtim
Amaterasu
0
2
0
0
W
Terra
Tõgers
Terra
4
1
4
6
L
Lancelot
lIIAzAIIl
Lancelot
1
1
1
1.5
L
Hou Yi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,098
Damage
21,162
29,897
Taken
26,532
10,351
Mitigated
11,796
9,969
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,660
46
0
1,434
5,657
1,293
0
2,514
2,980
34,536
0
W
Ne Zha
AlexMozan
Ne Zha
2,256
179
0
4,532
5,987
1,755
0
573
5,334
0
38,594
L
628
223
0
280
2,376
813
0
341
2,035
2,450
0
W
Janus
Fakeout1
Janus
3,121
255
0
500
3,464
922
0
1,014
2,352
43,592
210
W
Artemis
JokeMare
Artemis
3,077
1,534
0
1,182
3,008
904
504
411
2,597
0
34,285
W
Jormungandr
Jonny99
Jormungandr
9,085
2,731
0
4,392
5,920
2,972
0
0
5,558
53,923
1,565
L
Amaterasu
Sebtim
Amaterasu
2,752
861
0
4,396
10,493
4,947
0
7,606
2,887
0
25,334
W
Terra
Tõgers
Terra
3,623
613
76
1,837
8,153
5,243
0
1,026
7,041
18,592
0
L
Lancelot
lIIAzAIIl
Lancelot
1,371
119
0
2,600
5,336
1,669
0
2,997
2,281
0
16,788
L
Hou Yi
2,687
1,055
0
1,259
6,035
1,629
51
2,038
3,955
0
30,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,013
Gold Earned
30,868
233
Minions Killed
338
0
Camps Cleared
0
775,176
Distance Traveled
987,992
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,583
620
92
10
0
193,760
2
W
Ne Zha
5,696
633
59
7
0
211,530
0
L
Geb
3,531
392
2
0
0
42,945
0
W
Janus
6,043
671
94
10
0
204,135
1
W
Artemis
6,265
696
63
7
0
181,626
2
W
Jormungandr
6,873
764
96
11
0
172,098
1
L
Amaterasu
4,433
493
45
5
0
201,753
1
W
Terra
5,991
666
26
3
0
218,603
0
L
Lancelot
4,671
519
38
4
0
155,542
0
L
Hou Yi
4,795
533
56
6
0
181,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role