Player Matchup

Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Diamond I
IFeeling
Cabrakan
Diamond I
Level 104
God Stats
38W - 30L
1,726 SR
Queue Stats
542W - 502L
2,431 MMR
Party 1
Cthulhu
Cthulhu
Grandmaster
Melasudas
Cthulhu
Grandmaster
Level 154
God Stats
11W - 0L
2,020 SR
Queue Stats
75W - 45L
2,688 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,749 SR
2,206 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 183
1,907 SR
2,757 MMR
Odin
Odin
Diamond I
Kreshoa
Odin
Diamond I
Level 211
God Stats
5W - 3L
1,846 SR
Queue Stats
707W - 133L
2,810 MMR
Party 2
Discordia
Discordia
Masters
NALG0NA
Discordia
Masters
Level 152
God Stats
132W - 114L
1,799 SR
Queue Stats
135W - 123L
2,476 MMR
Solo
Xing Tian
Xing Tian
Diamond I
StarSample
Xing Tian
Diamond I
Level 187
God Stats
15W - 6L
2,075 SR
Queue Stats
398W - 95L
2,984 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
5 / 1 / 1
12,741
910
12,592
11,633
5,100
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
IFeeling
Cabrakan
17
2 / 4 / 5
11,070
791
8,474
18,014
20,278
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Melasudas
Cthulhu
18
1 / 3 / 6
11,311
808
19,028
23,631
19,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
SerqetKuzenboNe ZhaFafnirKumbhakarna

VS

Bans
CerberusChironCu ChulainnMedusaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Kreshoa
Odin
18
1 / 1 / 7
11,233
802
14,611
15,485
17,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Discordia
NALG0NA
Discordia
16
2 / 5 / 2
10,558
754
11,711
12,295
5,028
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
StarSample
Xing Tian
17
5 / 2 / 2
10,988
785
16,380
18,787
18,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
8
Kills
8
8
Deaths
8
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
1
5.5
W
Cabrakan
IFeeling
Cabrakan
2
4
5
1.13
L
Odin
Kreshoa
Odin
1
1
7
4.5
W
Cthulhu
Melasudas
Cthulhu
1
3
6
1.33
L
Discordia
NALG0NA
Discordia
2
5
2
0.6
L
Xing Tian
StarSample
Xing Tian
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,094
Damage
42,702
53,278
Taken
46,567
45,271
Mitigated
41,506
21,286
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,592
7,673
0
5,102
11,633
5,100
3,904
5,515
5,378
0
69,681
W
Cabrakan
IFeeling
Cabrakan
8,474
1,150
0
4,360
18,014
20,278
0
8,412
8,511
20,696
668
L
Odin
Kreshoa
Odin
14,611
3,259
0
2,022
15,485
17,688
0
7,786
7,686
0
42,147
W
Cthulhu
Melasudas
Cthulhu
19,028
815
1,296
10,528
23,631
19,893
84
12,138
10,236
51,030
1,760
L
Discordia
NALG0NA
Discordia
11,711
717
0
2,219
12,295
5,028
0
8,260
4,014
47,207
0
L
Xing Tian
StarSample
Xing Tian
16,380
1,156
0
3,142
18,787
18,790
0
10,285
8,435
27,215
816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,122
Gold Earned
32,779
215
Minions Killed
169
0
Camps Cleared
0
821,264
Distance Traveled
821,890
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,741
910
137
10
0
252,088
0
W
Cabrakan
11,070
791
17
1
0
264,500
3
L
Odin
11,233
802
68
5
0
287,476
0
W
Cthulhu
11,311
808
61
4
0
304,676
3
L
Discordia
10,558
754
65
5
0
256,663
0
L
Xing Tian
10,988
785
36
3
0
277,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role